(Add: Sorry about the miscropped pictures, didn't notice that until now)
Going AH first research-wise. Wheel would give health faster but Horsie info is always nice without Copper I suppose.
T17:
Scout notices that the Stone hut is gone and that there's an "annoying" Deer that messes up the natural settling pattern
Skip Deer / Skip Coast / Settle on Stone, oh the choices...
T19:
Grew to size 4, switched to Settler. Adopted Slavery.
T20:
Barb archer spotted on the southern ice plains (2800BC).
T21:
AH is in - grass horses nearby. Barb archer guarding our beloved Pig&Corn
hoping he will walk into (and preferably also die) to our stalwart Warrior.
T23:
Whip Settler for 2pop.
T26:
Churchill gets BW.
Settled St Pete. I notice I should have started walking the Worker to immediately start farming St Pete's FP instead of farming another FP for Moscow.
I also have to decide between suboptimal growth in Moscow (due to last turn of whip anger) against having only 1 Warrior in the St Pete's area. Since there's a barb Archer and Warrior nearby and it's already 2440BC I decide to play it safe and move the 2nd Warrior towards St Pete instead of optimizing yields in Moscow.
T27:
Wheel is finished, second barb Archer north, to a total of 3. Also Churchill's borders are visible.
So... Deffo need to settle that Horsie site fast. Set research to Mysti which I guess is the next one.
Hope I didn't waste 10 man-hours of testing and planning to botching up the micro or misunderstanding