onomastikon
Dual Wielding Banjos
I seem unable to figure this out, sorry, any help is appreciated.
Basically the question revolves around bonus hammers for specific unit or building production under certain circumstances and how the overflow is treated.
1. I notice that if I produce wealth or science (and presumably culture, too), any overflow I may have had from previous turns seems to be discounted. Is this correct? Or merely an oversimplification?
For simplicity's sake, let's say I have a city X producing 100 hammers after boni from forges, factories, and power.
2. In this city, I am currently producing, say, a Mech Infantry, which costs 200 hammers. Without overflow to begin with, I would finish producing this unit in 2 turns and have no overflow afterwards. If I had 10 hammer overflow from the previous turn, the MI would still take 2 turns to make, but would give me 10 hammer overflow I can use the next turn towards producing the building, unit, or project of my choice -- no matter what I build next turn, I would already have 10/xxx hammers in the pot. With the exception of culture, science or wealth (see question 1, above). Am I correct?
3. But what if this city also had a Military Academy in it -- which gives a 50% bonus for units.
Now I forget if this bonus is applied to base hammers or to total hammers. Maybe someone can fill me in. But I think I set up the example to work ok in either case.
In this case, the unit would also be done in 2 turns, but I would have more than 10 hammers left afterwards.
Here is my question, which is half of the main question of this thread:
Are those extra hammers, gained at least in part by virtue of me building a unit with a military academy, applicable in the same way as #2 above (i.e. to any unit or building)? Or do the "bonus for military academy"-hammers ONLY overflow if I build a military unit in a subsequent turn?
4. I think this question is similar, differing only in the fact that more bonus hammers can be got under other circumstances, this time global ones, not city-based.
Let's say I have a city Y which produces 80 hammers after boni for forges etc. I am building a temple, with no overflow. I hope for the sake of example that temples cost 80 hammers. Normally, I would finish the temple in 1 turn and have no overflow.
But let's say I am in Organized Religion and my State Religion is in City Y. Here, I get a 25% bonus for building that building (ah I love English). Now I will have some hammer overflow, since I will be producing more than 80 hammers that turn (I just dont know if it will be 80 + 25% = 100 hammers or the base hammer number + 25%). In any case, it will be 80 + x.
My question: Will the extra hammers, which only overflow because I was in Organized Religion,
a. be applicable next turn no matter what I build? (I mean: even if I do not build a building, but also, say, a unit?)
b. be applicable next turn no matter what I build if next turn I switch from Organized Religion to a different civic (for simplicity's sake, assume I have Christo Redemptor)?
In other words, the gist of my much too wordy thread, for which I apologize in advance, is this: Are hammer boni gleaned by (a) specific buildings which give boni only for specific types of productions or (b) civics which give boni only for specific types of productions "real" hammers or only useful for if they do not overflow and/or overflow for a similar type of production?
Thank you
Basically the question revolves around bonus hammers for specific unit or building production under certain circumstances and how the overflow is treated.
1. I notice that if I produce wealth or science (and presumably culture, too), any overflow I may have had from previous turns seems to be discounted. Is this correct? Or merely an oversimplification?
For simplicity's sake, let's say I have a city X producing 100 hammers after boni from forges, factories, and power.
2. In this city, I am currently producing, say, a Mech Infantry, which costs 200 hammers. Without overflow to begin with, I would finish producing this unit in 2 turns and have no overflow afterwards. If I had 10 hammer overflow from the previous turn, the MI would still take 2 turns to make, but would give me 10 hammer overflow I can use the next turn towards producing the building, unit, or project of my choice -- no matter what I build next turn, I would already have 10/xxx hammers in the pot. With the exception of culture, science or wealth (see question 1, above). Am I correct?
3. But what if this city also had a Military Academy in it -- which gives a 50% bonus for units.
Now I forget if this bonus is applied to base hammers or to total hammers. Maybe someone can fill me in. But I think I set up the example to work ok in either case.
In this case, the unit would also be done in 2 turns, but I would have more than 10 hammers left afterwards.
Here is my question, which is half of the main question of this thread:
Are those extra hammers, gained at least in part by virtue of me building a unit with a military academy, applicable in the same way as #2 above (i.e. to any unit or building)? Or do the "bonus for military academy"-hammers ONLY overflow if I build a military unit in a subsequent turn?
4. I think this question is similar, differing only in the fact that more bonus hammers can be got under other circumstances, this time global ones, not city-based.
Let's say I have a city Y which produces 80 hammers after boni for forges etc. I am building a temple, with no overflow. I hope for the sake of example that temples cost 80 hammers. Normally, I would finish the temple in 1 turn and have no overflow.
But let's say I am in Organized Religion and my State Religion is in City Y. Here, I get a 25% bonus for building that building (ah I love English). Now I will have some hammer overflow, since I will be producing more than 80 hammers that turn (I just dont know if it will be 80 + 25% = 100 hammers or the base hammer number + 25%). In any case, it will be 80 + x.
My question: Will the extra hammers, which only overflow because I was in Organized Religion,
a. be applicable next turn no matter what I build? (I mean: even if I do not build a building, but also, say, a unit?)
b. be applicable next turn no matter what I build if next turn I switch from Organized Religion to a different civic (for simplicity's sake, assume I have Christo Redemptor)?
In other words, the gist of my much too wordy thread, for which I apologize in advance, is this: Are hammer boni gleaned by (a) specific buildings which give boni only for specific types of productions or (b) civics which give boni only for specific types of productions "real" hammers or only useful for if they do not overflow and/or overflow for a similar type of production?
Thank you