Kingdom of Kongo

Yes the zulu impi is better, but I have plans for making a Zulu civ aswell and then I would use it there, but maybe I can persue Delivator to make my pombo :)

If not I probably swop the mohawk to the impi, aslong with other improvments, such as civilpedia entries for the Pombo and Raffia Mill, and a sulution to the leader head problem.

this is the link to the official download page but it is a .rar file still, I will upload it via the mod browser as fast as it starts to function again.

Has any one tried to play with it yet?

Thanks for all the respons!
 
The problems with gamespy is solved so the mod can be fiend now on the in game mod browser as well! just serach for Kongo.
 
Tack, jag har faktiskt fixat det och leader scene grejen oxå men har ännu kvar att fixa 3D figeren för pombon, har följt instruktionerna i olika trådar men kan inte få in dem i spelet, surt.
 
Cyon, kan du hjälpa mig?

Jag gör en mod med Tibet, och deras trait kommer att vara "+1:c5food:mat för boskap(cattle)." Hur kan jag göra det i XML?

Tack på förhand!:snowgrin:
 
Great looking civ! I included this in my earth map :)
I did nerf the Raffia Mill though by removing the bonus gold. As you can only create a trading post in jungle, it will have a gold yield anyway. Jungle is already the best tile in the game I think without the huge boost. In standard maps there may be so little jungle it does not matter, but the map I'm using has lots ;) Anyway, I've had great fun playing the civ so far :goodjob:

Some minor points:
- The icon on cities is now the Arabia one. This can be changed by creating a custom "CIV_ALPHA_ATLAS" (I saw this in action in Hukkak's civ pack). But I just changed this to the Aztec one by swapping the colored icon and the Pombo, thus increasing the index by one. But this is just personal preference.

- There are some missing diplo repsonses for greeting and defeat, as there are nog generic ones defined by default. This can be fixed by adding the following to the game data:
Spoiler :
<Diplomacy_Responses>
<Row LeaderType="LEADER_NZINGA">
<ResponseType>RESPONSE_FIRST_GREETING</ResponseType>
<Response>TXT_KEY_LEADER_GENERIC_FIRSTGREETING%</Response>
</Row>
<Row LeaderType="LEADER_NZINGA">
<ResponseType>RESPONSE_DEFEATED</ResponseType>
<Response>TXT_KEY_LEADER_GENERIC_DEFEATED%</Response>
</Row>
</Diplomacy_Responses>

<Language_en_US>
<Row Tag="TXT_KEY_LEADER_GENERIC_FIRSTGREETING_1">
<Text>Well met stranger! Come and tell me of your land...</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_GENERIC_FIRSTGREETING_2">
<Text>Greetings to you. Let us sit in a circle and sing "Kumbaya" to celebrate this great event!</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_GENERIC_FIRSTGREETING_3">
<Text>S'up, b?</Text>
</Row>

<Row Tag="TXT_KEY_LEADER_GENERIC_DEFEATED_1">
<Text>I was contemplating honorable suicide, but I'll take the risk of torture by your hands.</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_GENERIC_DEFEATED_2">
<Text>I will withdraw to my secret lair now and continue plotting your demise...</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_GENERIC_DEFEATED_3">
<Text>GG</Text>
</Row>
</Language_en_US>
I'm sure you'd want to change the text though :mischief:
 
Hey Cyon!
Why did you choose Queen Nzinga Mbande as leader?
She was never really a queen of Congo, rather Ndongo and Matamba.
Either Lukeni lua Nimi or Mvemba a Nzinga would probably be better choices
 
Good question AbsintheRed!

It would have been more strictly historic correct to use one of those that you suggestion but I think it would be a pity not to use the colorful character of Nzinga Mbande just because she was queen of two Kongo vassal states. Civilizations in the game tend to be a best of in both time and contexts. I also think that you should try to illuminate at least some of the female leaders in history then you got the opportunity.

Read my civilpedia entry in the mod for more info aout Nzinga Mbande and why sje was a cool cat.

I will try to release a new version of the mod within a week or two, and try to improve the dialog with help Moriboe provided (thanks).
 
He lives!

I would fix the Raffia mill to be in line with the new workshop bonus Production %, and make it so you see the leader image when playing against them in 3D mode, like Optik or Ambrox62's civs. Also, any progress on your other suggested civs?
 
Seeing as Cyon's still active, what are the odds we'll ever see the other African civs he was planning?
 
Kilwa Sultanate/ Swahili Civ​
Swahili is the biggest african language with maybe as many as a 100 million secondary speakers, because Swahili developed as a vital trade culture along the eastcoast of africa. I havent decised on any particular leader jet, but maybe its founder: Ali ibn al-Hassan Shiraz would be a good candidate.
Trait: not sure but something with trade/naval/city states, maybe +1 movement for all naval units, +25% food and culture from allied city states?


UU: Dhow
The Portoguse Caravel is actually modeled after the Dhow. The african/arabic dhows were great trade ships the sailed all the way from East Africa to China and India, bringing great riches to the East african coast cities.
Replaces the great merchant, moves in water by default and moves a lot faster. Can enter Deep ocean tiles from the beggining Togheter with the UB will it be really helpfull.


UB: Coral port
The swahili civilization have ledt a number of incredivle port city like Old Lamu and Old Town in Zanzibar with rich architecture there the merchants ttansformed their trade riches to beutiful buildings. Replaces the harbour, and gives +1 Culture for pearls, gold and silver, And haves 2 (maybe 3) slots for merchant specialist which will give them a lot more Dhows.

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What do you think? I have been asked by Pouakai to work with him so hopefully will we be able to make some nice new civs.

Any one that i intrested could also check this misspelled presentation about my african art project on: http://prezi.com/zqjrcx-uj7d_/alkebu-lan-1260-ah-presentation/
 
Looks great! The game is in need of more African civs and this one fills the last spot in my Africa plans :D I am working on the Moor and Nri civilizations, but they will include non-vanilla stuff and subpar artwork, so I won't release them separatly.

Some thoughts on the dhow: it seems like its strength will be as an explorer in the first place (meeting otherwise unreachable city states), but you wouldn't want such a valuable unit in danger of being killed by barb galleys! The human can do this by staying in deep waters, but the AI won't (should you assign explorer AI to it). I don't know if it's possible to do a civilian-GP/combat hybrid (it would be interesting!). Otherwise (economically) it has little benefits; maybe increase the gold bounty too? So that missions become (much) more attractive than putting down a customs house. A +25% or +50% great merchant (dhow) generation bonus in the trait may also be an option. But in any case, I like your idea :)

Eagerly awaiting the finished product!
 
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