Additional Civilizations (by DJSHenninger)

DJSHenninger

Megas Basileus
Joined
Mar 8, 2013
Messages
949
Location
The Netherlands


Spoiler :
High Kingdom of Additional Civilizations

Head of State: Megas Basileus DJSHenninger
First Secretary: Protasekretis ryanjames
State Religion: XMLism (SQLism minorities formally recognised)
Seat of the Government: Constantinople (formerly Belgrade)

The Most Ancient and Most Brilliant Order of the High Kingdom of Additional Civilizations

Members (willingly or not!):
ryanjames: Knight Grand Cross of the Most Ancient and Most Brilliant Order of the High Kingdom of Additional Civilizations
JFD: Knight Grand Cross oof the Most Ancient and Most Brilliant Order of the High Kingdom of Additional Civilizations
TPangolin: Knight Commander of the Most Ancient and Most Brilliant Order of the High Kingdom of Additional Civilizations
Civitar: Knight Commander of the Most Ancient and Most Brilliant Order of the High Kingdom of Additional Civilizations
Hoop Thrower: Knight Commander of the Most Ancient and Most Brilliant Order of the High Kingdom of Additional Civilizations

Capital of the Exarchate of Anatolia: Constantinople
Capital of the Exarchate of Iran: Isfahan
Capital of the Exarchate of Haemus: Belgrade
Capital of the Exarchate of Greater Khorasan: Mashhad
Capital of the Exarchate of the Himalayas: Kathmandu
Capital of the Exarchate of Southeast Asia: Angkor Thom
Capital of the Exarchate of Maghreb: Algiers

International Relations:

Friendly Towards Empire of JFD (and Janboruta)’s Civilizations
Impending annextion of the Balkans (suspended)
Past differences over border disputes have faded
They have provided us with YnAEMP coordinations!
They asked for help and you provided them!


Friendly Towards Light in the East
They have gifted us a map
Past advisory relations
Tensions in Persia
Tensions in Córdoba


Friendly Towards ryanjames' Civilisations, Great and Small
We have gifted them with artwork, code and advice!
They have provided us with advice!


Friendly Towards Free States of Danmasch
We have an embassy in their Capital


Friendly Towards Colonialist Legacies
We have gifted them with icons
Tensions in Mexico


Neutral Towards Kingdom of Tomatekh
No major incidents have shapen our relationship


Neutral Towards What A Time It Was: Civilizations That Could Have Been
No major incidents have shapen our relationship


Guarded Towards Theocracy of LastSword
Annexation of The Khmer
Annexation of Bulgaria
Annexation of Vietnam
Tensions in Nepal
Tensions in Romania
They have provided us with excellent lua code for The Khmer!


Guarded Towards More Civs Republic
We follow the same State Religion
Tensions in Khmer Empire
Tensions in Mexico


Neutral Towards Sixteen Nations Project
Past tensions have faded
Research Agreement


Neutral Towards Regna et Res Publicae
No major incidents have shapen our relationship


Neutral Towards Our World
No major incidents have shapen our relationship


Neutral Towards Khaganate of Tarcisio
Impending invasion of Bulgaria
Tensions in Persia


Friendly Towards Firebug's Civilizations
We have provided them with icons


Neutral Towards Patria Grande
Past differences over border disputes have faded


Neutral Towards GPuzzle's Civs
No major incidents have shapen our relationship

Supported Mods:

Civilizations:
The Afsharids | Albania | Algeria | Armenia | Azerbaijan | Bohemia | Bosnia | Bulgaria (Krum) | Bulgaria (Simeon I) | Bulgaria (Samuel) | Burma | Byzantium (Basil II) | Byzantium (John II) | Byzantium (Justinian I) | Byzantium (Michael VIII) | Canada | Córdoba | Croatia | Georgia | The Kazakhs | The Khmer | Mexico | Moldavia | Montenegro | Nepal | Northumbria | Pakistan | Romania | The Sassanids | The Seljuqs | Serbia (Dusan) | Serbia (Peter I) | The Sikhs | Taiwan | The Umayyads | Wallachia | Yugoslavia

Planned Activities
Spoiler :
Future Updates:
* indicates uncertainty of implementation

Algeria:

Type of update: moderate upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (map, icons)
- New unit graphics*

Argentina:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics
- Completely new design

Armenia:

Type of update: major upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene*, map)

Azerbaijan:

Type of update: moderate upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (map)
- New unit graphics*

Bohemia:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics*
- Completely new design

Bosnia:

Type of update: moderate revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New design, though the main idea will be the same

Bulgaria (Krum):

Type of update: major upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene*, map*)

Bulgaria (Simeon I):

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene*, map, icons)
- Completely new design

Burma:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics*
- Completely new design

Canada:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics*
- Completely new design

Croatia:

Type of update: moderate/major upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene*, map*)
- New leader if JFD releases his Croatia

The Kazakhs:

Type of update: major upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, icons)
- New unit graphics*

The Khmer:

Type of update: minor upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- Design: balance

Mexico:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New leader (undetermined, possibly Iturbide)
- New art (leaderscene, map, icons)
- New unit graphics*
- Completely new design

Moldavia:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics
- Completely new design

Montenegro:

Type of update: moderate/major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics
- Mostly new design

Nepal:

Type of update: major upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New unit effect*

Pakistan:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (map*, icons)
- New unit graphics*
- Completely new design

Romania:

Type of update: minor upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)

The Sassanids:

Type of update: major upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map)
- Design: balance

The Seljuqs:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New UI graphics
- New design (trait)

Serbia (Dusan):

Type of update: moderate upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene*, map, icons)
Report

Serbia (Peter I):

Type of update: minor upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)

The Sikhs:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics
- Completely new design

Venezuela:

Type of update: major revision

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (leaderscene, map, icons)
- New unit graphics
- Completely new design

Yugoslavia:

Type of update: moderate upgrade

- Update to new standards (Mod support, complete use of TXT_KEY, Lua optimisation)
- New art (map)
- Design: adjust trait

Planned Civilizations:

- Kingdom of Hungary (Matthias Corvinus)

General Credits:
JFD: Provided the framework for mod support files and many of the Lua through his own mods
COF: Provided me with useful feedback numerous times
Scapegrace: Provided me with useful feedback numerous times
BttLsht: Provided me with useful feedback numerous times
Natan35: Provided me with useful feedback numerous times
Hoop Thrower: Provided me with useful feedback numerous times
Ekmek: For his tutorial on how to convert Civ IV Improvement graphics for Civ V
Deliverator: For NexusBuddy
Civitar: For his tutorial on how to convert Civ IV Unit graphics for Civ V

All of the listed Civilizations require the Brave New World expansion pack. Those with infographics are mostly up-to-date, but it's likely they will get a couple of changes in the future.
Those without infographics are outdated and need major revisions, but are playable nonetheless. I do not claim ownership of the music used in these mods nor the art based on existing images from the internet.
 



Serbia (screenshots)

BNW: Download / Subscribe



Georgia (screenshots)

BNW: Download / Subscribe



Hungary (Matthias Corvinus) (screenshots)

BNW: Download / Subscribe



Armenia (screenshots)
BNW: Download / Subscribe



Romania (screenshots)
BNW: Download / Subscribe



Bulgaria (Simeon I) (screenshots)

BNW: Download / Subscribe



Bulgaria (Krum) (screenshots)

BNW: Download / Subscribe



Azerbaijan (screenshots)
BNW: Download / Subscribe



SFR Yugoslavia (screenshots)
BNW: Download / Subscribe



Northumbria (screenshots)

BNW: Download / Subscribe



Byzantium Civilization Pack (screenshots)

BNW: Download / Subscribe



Serbia (Peter I) (screenshots)

BNW: Download / Subscribe



Bulgaria (Samuel) (screenshots)

BNW: Download / Subscribe



Wallachia (Mircea I) (screenshots)

BNW: Download / Subscribe



Córdoba (screenshots)
BNW: Download / Subscribe



Albania (screenshots)

BNW: Download / Subscribe




Bohemia

Spoiler :
Available versions: BNW, G&K

Emphasized on: Offensive Warfare (primary)

Leader: Charles IV
UA: Imperial Authority - Production of military units halted (can still choose to produce them, but you won't finish them), but close-combat units can convert defeated enemy units to your side. Start with extra military units.

UI: Czech Gothic Structure. Available at Physics. Does not remove features. Buildable on grass, plains, tundra and desert. Extra effect(s):
> +1 Culture and +1 Gold
> +1 Gold if built next to a City
> +1 Gold after researching Architecture
> Can be used to improve Stone, Marble and Iron resources
> Longer than usual build time

UU: Hussite Handgunner. Replaces the Musketman. Extra effect(s):
> Has a ranged attack (Ranged Strength 24)
> Can still peform a melee attack and conquer cities
> +30% Combat Strength against Cities and Fortified units

More details in the Steam Workshop description

Credits:
Handgunner: ???

Download:
G&K/BNW version (Steam Workshop)
G&K/BNW version (Mediafire)




Montenegro

Spoiler :
Available versions: BNW

Emphasized on: Culture (primary) | Warfare (secondary)

Leader: Petar II Petrovic-Njegos
UA: From Mountain To Coast - Shrines, Temples and Printing Houses contain Episcop slots (2 Culture, 1 Food) used to generate Vladikas. Also grants 5 experience points for trained units. +1 Tourism in coastal Cities and +1 Culture if next to a Mountain.

UB: Printing House. Replaces the Zoo. Extra effect(s):
> Has two Episcop slots
> +1 Culture
> Increases religious pressure emanating from this City

UU: Vladika. Fill Episcop slots of Shrines, Temples and Printing Houses to generate Vladikas. Extra effect(s):
> Station a Vladika in a City to protect it from Missionaries and Prophets of other religions
> Can write a political treatise, providing you with a lot of Culture, more than a Great Writer would

More details in the steam workshop description

Credits:
Petar II Petrovic-Njegos: ???
Vladika: Sretenovic Miroljub

Download:
BNW version (Steam Workshop)
BNW version (Civfanatics)




Moldavia

Spoiler :
Available versions: BNW

Emphasized on: Culture (primary) | Defensive Warfare (secondary)

Leader: Stephen III the Great
UA: Ctitor Suprem - Each City increases the Gold you gain by 75 for each Great Person you expend. +30% Tourism from Great Works.


UB: Painted Church. Replaces the Temple. Extra effect(s):
> Contains a Great Work of Art slot
> +1 Great Person point towards Great Artist progress in this city
> +1 Culture

UU: Lefegiu. Replaces the Longswordsman. Extra effect(s):
> Does not require iron
> Can build forts quicker than a Worker
> Becomes obselete at a later tech, Rifling
> It is slightly stronger than the Longswordsman

More details in the steam workshop description

Credits:
Lefegiu: ???

Download:
BNW version (civfanatics)
BNW version (Steam Workshop) (not yet updated to latest version)




Bosnia

Spoiler :
Available versions: BNW

Emphasized on: Diplomacy (primary) | Income (secondary) | Religion (secondary)

Leader: Ban Kulin
UA: Charter of Ban Kulin - +50% Production when building civilian units. -33% Production when building military units. City States do not become upset by intruding units. Free Caravansary in all cities.

UI: Stecak. Available at Masonry. Requires Plains or Grassland.
> +1 Faith
> +1 Faith and Gold if a road or railroad is present on the Stecak's tile
> A Stecak expands Bosnia's cultural borders
> There cannot be two adjacent Stecci

UU: Bogomil. Available at Theology. Extra effect(s):
> Can conduct a minor Trade Mission (effectiveness 50%)
> 70% chance to lose 10 HP each turn when outside friendly territory

Download:
BNW version (Civfanatics)
 



Taiwan (screenshots)

BNW: Download / Subscribe



The Seljuqs (screenshots)
BNW: Download / Subscribe

Beliefs Guide
Spoiler :
Pantheon Beliefs:
Ancestor Worship: +1 Culture
Dance of the Aurora: +1 Faith
Desert Folklore: +1 Faith
Earth Mother: +1 Faith
Faith Healers: +1 Food
Fertility Rites: +1 Food
God of Craftsmen: +1 Production
God of the Open Sky: +1 Culture
God of the Sea: +1 Production
God of War: +1 Faith
Goddess of Festivals: +1 Culture
Goddess of Love: +1 Food
Goddess of Protection: +1 Gold
Goddess of the Hunt: +1 Food
God-King: +1 Gold
Messenger of the Gods: +1 Science
Monument to the Gods: +1 Production
One with Nature: +1 Faith
Oral Tradition: +1 Culture
Religious Idols: +1 Culture
Religious Settlements: +1 Culture
Sacred Path: +1 Culture
Sacred Waters: +1 Faith
Stone Circles: +1 Science
Sun God: +1 Food
Tear of the Gods: +1 Gold

Founder Beliefs:
Ceremonial Burial: +1 Faith
Church Property: +1 Gold
Initiation Rites: +1 Gold
Interfaith Dialogue: +1 Science
Papal Primacy: +1 Faith
Peace Loving: +1 Faith
Pilgrimage: +1 Faith
Tithe: +1 Gold
World Church: +1 Culture

Follower Beliefs:
Asceticism: +1 Culture
Cathedrals: +1 Culture
Choral Music: +1 Culture
Divine Inspiration: +1 Science
Feed the World: +1 Food
Guruship: +1 Production
Holy Warriors: +1 Production
Liturgical Drama: +1 Culture
Monasteries: +1 Science
Mosques: +1 Faith
Pagodas: +1 Culture
Peace Gardens: +1 Science
Religious Art: +1 Culture
Religious Center: +1 Faith
Religious Community: +1 Production
Swords into Plowshares: +1 Food

Enhancer Beliefs:
Defender of the Faith: +1 Production
Holy Order: +1 Faith
Itinerant Preachers: +1 Faith
Just War: +1 Production
Messiah: +1 Faith
Missionary Zeal: +1 Food
Religious Texts: +1 Culture
Religious Unity: +1 Science
Reliquary: +1 Gold

Reformation Beliefs:
Charitable Missions: +1 Gold
Evangelism: +1 Faith
Heathen Conversion: +1 Production
Jesuit Education: +1 Science
Religious Fervor: +1 Production
Sacred Sites: +1 Culture
To the Glory of God: +1 Science
Underground Sect: +1 Faith
Unity of the Prophets: +1 Faith

Barathor's More Pantheons Addon:
Purification Rituals: +1 Faith
Spiritual Carvings: +1 Faith
Ceremonial Dance: +1 Culture
Goddess of the Hearth: +1 Food
God of the Forge: +1 Production
Goddess of Vitality: +1 Production
God of Fortune: +1 Production
God of Knowledge: +1 Science
Rainmaking Rituals: +1 Food

Leugi's Israel New Beliefs:
Holy Temple: +1 Culture
Synagogues: +1 Faith



The Kazakhs (screenshots)
BNW: Download / Subscribe



The Sassanids (screenshots)
BNW: Download / Subscribe



The Afsharids (screenshots)

BNW: Download / Subscribe



Nepal (screenshots)

BNW: Download / Subscribe



The Khmer (screenshots)

BNW: Download / Subscribe



The Umayyads (screenshots)

BNW: Download / Subscribe



Burma

Spoiler :
Available versions: BNW, G&K

Emphasized on: Culture (primary) | Trade (primary)

Leader: Anawrahta Minsaw
UA: Valley of Rubies - First 2 cities start with a Gems resource. +1 Culture and +1 Faith from Gems. +1 Gold from Engineer Specialists.

UB: Lacquerware Workshop. Replaces the Workshop. Extra effect(s):
> No maintenance cost
> +10% Culture
> +1 Engineer Specialist slot
> No +2 Production

UU: Manipuri Cassay Horseman. Replaces the Lancer. Extra effect(s):
> Flank Attack Bonus promotion
> Double movement in Jungles and Forests
> Receives a defense penalty (-33%)

More details in the steam workshop description

Credits:
Anawrahta: Eric Trachtenberg
Manipuri Cassay Horseman: ???

Download:
BNW version (Steam Workshop)
BNW version (Mediafire)
G&K version (Steam Workshop) (not yet updated to latest version)


Spoiler :
Available versions: BNW

Emphasized on: Religion (primary) | Defensive Warfare (secondary) | Culture (tertiary)

Leader: Ranjit Singh
UA: Light of Nanak - +1 Faith from Strategic Resources and +2 Gold and Culture from Holy Sites. Units receive +20% Combat Strength if within two tiles of a Holy Site. Units trained in the Capital generate Akali Nihang Generals 30% faster.

UB: Gurdwara. Replaces the Temple. Extra effect(s):
> +30% religious pressure emanating from this City
> +1 Happiness for every three new Policies adopted
> Requires Piety

UU: Akali Nihang General. Replaces the Great General. Extra effect(s):
> Can build a Holy Site

More details in the Steam Workshop description

Credits:
Ranjit Singh: ???
Akali Nihang General: Kanwar Singh Dillon

Download:
BNW version (Steam Workshop)
BNW version (Mediafire)




Pakistan

Spoiler :
Available versions: BNW

Emphasized on: Science (primary) | Growth (secondary)

Leader: Muhammad Ali Jinnah
UU: Advancement and Cultivation - Cotton, Silk, Citrus and Sugar provide double quantity. Cities generate 10% more Science from Research Agreements. Free Great Engineer when Architecture is researched.

UB: Food Street. Replaces the Market. Extra effect(s):
> +1 Food from all Bonus Resources worked by the city except Stone
> +30% Production costs

UU: Pakistan Ranger. Replaces the Infantry. Extra effect(s):
> +20% Combat Strength if there's an adjacent unit. Can be boosted with additional promotions (2 times 15%)

Credits:
Jinnah: ???
Pakistan Ranger: ???

Download:
BNW version (Mediafire)




Vietnam

Spoiler :
Available versions: BNW

Emphasized on: Great People (primary) | Defensive Warfare (secondary)

Leader: Lê Loi
UA: The Will of Heaven - Original Yields of Great Tile Improvements increased by 50% and Citadel Improvements yield 4 Production. Double Movement in Jungle.

UB: Water Puppet Theatre. Replaces the Zoo. Extra effect(s):
> +25% Great People generation in this city

UU: Tram Ma Dao Warrior. Replaces the Pikeman. Extra effect(s):
> +1 Movement
> May move after attacking
> Ignores the enemy's Zone of Control
> Loses Hitpoints per turn whenever inside enemy territory

Credits:
The UU uses the Korea Pikeman graphics by Danrell.
Le Loi: ???
Water Puppet Theatre: ???

Download:
BNW version (Mediafire)
 




Mexico

Spoiler :
Available versions: BNW, G&K, Vanilla

Emphasized on: Culture (primary)

Leader: Miguel Hidalgo y Costilla
UA: Despertador Americano - +1 Culture from Specialists. Culture Guilds have 1 extra Specialist slot and are produced twice as fast.

UB: Tianguis. Replaces the Market. Extra effect(s):
> +2 Culture
> +1 Faith

UU: Fuerzas Especiales. Replaces the Marine. Extra effect(s):
> +10% Combat Strength when adjacent to friendly units
> +40% Combat Strength when attacking fortified units

Credits:
Hidalgo: GENZOMAN
Diplo screen: Peter Dozal
Tianguis: ???
Fuerzas Especiales: ???

Download:
BNW version
G&K version (Steam Workshop) (not yet updated to latest version)
Vanilla version (Steam Workshop) (not yet updated to latest version)





Canada

Spoiler :
Available versions: BNW, G&K

Emphasized on: Income (primary) | Growth (secondary)

Leader: John A. Macdonald
UA: Natural Abundance - +1 Food from Forest tiles in Cities built next to or on tundra. +1 Gold from Camps after Economics. Cost of Gold purchasing in Cities reduced by 15%.

UB: Bank of Montreal. Replaces the Bank. Extra effect(s):
> Trade routes other players make to a city with a Bank of Montreal with generate an extra 4 Gold (instead of 2) for the city owner and the trade route owner gains an additional 2 Gold (instead of 1) for the trade route
> -50% Production costs
> {GK} +5% Gold instead of the Trade Route bonus

UU: Mountie. Replaces the Cavalry. Extra effect(s):
> +1 Sight
> +1 Movement
> -33% Production costs
> -25% Combat Strength outside friendly terrain

Alternative elements:

Emphasized on: Culture (primary) | Growth (secondary)

UA: Ambitious Undertaking - +2 Food in Cities next to a Lake or River. +2 Tourism in those Cities after Flight. Can build the Canadian Pacific Railway, granting 3 Gold per station and more Tourism from Wonders and Improvements. Not for GK version!

UB: Tim Hortons. Replaces the Windmill. Extra effect(s):
> Merchant specialist slot instead of Engineer specialist slot
> +1 Food for every four Citizens in this City
Can be used with GK.

UU: Royal Canadian Dragoon. Replaces the Cavalry. Extra effect(s):
> Has defensive terrain bonuses
> Gains Culture from kills (50% of Combat Strength)
Can be used with GK.

More details in the steam workshop description

Credits:
John Macdonald: ???
Mountie: ???
Tim Hortons: ???
Royal Canadian Dragoon: ???

Download:
G&K/BNW version (Steam Workshop)
G&K/BNW version (Mediafire)
 
I really, really like the look of these civs, but some of the UA names seem a little... bland. Not the UAs themselves, I hasten to add; merely what they're called. I really like the Serbian UA, but it deserves a better name than "Accomplished Metalworkers". If you want, I'd be only too happy to look for ideas for them. =]
 
Do you have a list of what city state replacements you have for those civs that use a city state as one of their cities (such as Serbia having Belgrade)?
 
Interesting, looks like you made all of my neighbors :lol:

Although there are things that I don't really understand, why doesn't Croatia use the red checkerboard as their Icon, that's their national symbol #1, it's pretty much their equivalent to the American stars and stripes.

Otherwise great job, can't wait to put Croatia, Hiram's Bosnia, Serbia, Montenegro, Albania, LS' Bulgaria and Greece against each other in a map.
 
Hm... how about something like this though.
Spoiler :

That looks nice, although I'd still make a shield out of it instead of a circle. The colors are perhaps too much like my Canada mod or Japan, but there may be notable differences. The problem is, I only have the mod uploaded on the workshop, which I can't update due to a bug and uploading anything on civfanatics apparently needs to be approved. So it'll take a while before I could update it. I'm still not sure if I should actually change the color scheme. But thanks, I'll keep it in mind!
 
And now the Sikh Empire (hope that's one of the ones Hiram's getting music for) can join in the Glorious Battle Over India and eventually battle it out with Gurra09's Punjab for control of the region.
 
Okay, here is a list of potential UA names for your Civs. Hope they're useful. Underneath is an explanation of what the UA does and why I've picked the name. =]

  1. Albania: League Of Lezhe
    +1 :c5moves: Movement for Military Land Units on foot. 1 free Elite Unit from Defensive Buildings. These Units are 20% stronger in Friendly lands. Optional extra effects upon leveling. +20% :c5unhappy: Unhappiness from Cities.
    League of whatnow? said:
    The League of Lezhe was a very interesting political entity, founded by Skanderbeg in 1444. It united a lot of disparate princes under a common banner and with a common goal (booting out the Ottomans, which... didn't go well). Skanderbeg routinely won victories against better armed and better trained Ottoman and Venetian forces, even holding off Mehmet II in a siege at Kruja. The league dissolved after he died, but it was the first attempt at Albanian independence and it needs to be celebrated. Also, Albania is not Armenia. What kind of blithering idiot would mix them up? =]
  2. Georgia: Assyrian Fathers
    Free Cave Monastery (+2 :c5faith: Faith and +1 :c5faith: Faith from Stone and Marble) in Cities built next to a mountain. +5% Food for each different local Bonus Resource in those Cities.
    But Scapegrace said:
    This is indeed the case. However, the UA name refers to a Georgian belief that thirteen wandering fathers came from Mesopotamia to Georgia in order to strengthen the nation's faith in God. They were the ones who (according to Georgian monastic texts) built all the cave monasteries in the first place, so it makes sense to reference them in the UA. Also, while I've got your attention, I'd personally adjust the limitation so that the Cave Monasteries are gained while founding cities on a hill next to at least one other Hill or Mountain tile. Might get more use out of it that way.
  3. Nepal: Malla Riches
    Can convert Gems to Jewelry in Cities with nearby Gold or Silver. +1 :c5culture: Culture from Tiles with at least 1 :c5culture: Culture. Free Shrine in the Capital.
    Malla? Who were they? said:
    The Malla were the dynastic rulers of Nepal from the beginning of the 13th Century to about 1750-odd. Under the Malla, Nepal became a major centre of trade, which meant that they could build incredible pagodas roofed with gold. Hell, their reputation as silversmiths was so entrenched that Tibet allowed the Nepalese to mint their coins for them! As such, a UA referencing this golden age of Nepalese history seems only right.
  4. Serbia: Monastic Smithies
    Workers ignore terrain cost. Free Kefalija when founding a City, which can improve the yields of mines. Finishing Policy Trees will improve the yields further by +1 :c5gold: Gold and :c5production: Production per Finisher.
    Monastic Smithies? Still seems a bit bland... said:
    Well, yes. I haven't really been able to find as much as I'd like concerning it. However, I was able to ascertain that the monasteries of Serbia, in particular the one at Studenica, were very famous for their metalworking prowess. Alas, I can't find much more than that. Sorry. =[
  5. Croatia: Liberation Of Bari
    All coastal Cities get a free Lighthouse. Harbors increase the :c5gold: Gold yield of coastal Tiles by +1. No maintenance cost for maritime buildings.
    Bari? Stripper names just get weirder and weirder... said:
    But, but I only dance because I want you to love me, Daddy - er. Ahem. Moving on. The Byzantine liberation of Bari from Arab rule was mostly enabled by the burgeoning sea power of the early Croats. It was this that spurred investment in the navy throughout Croatian history, with a mix of traders and pirates plundering Italian wealth.
  6. Mexico: Despertador Americano
    +1 :c5culture: Culture from Specialists. Culture Guilds have 1 extra Specialist slot and produce :c5greatperson: Great People twice as fast.
    Uh said:
    Despertador Americano, which roughly translates to American Wake-Up Call, was the newspaper that Miguel Hidalgo founded to promote the revolutionary cause in Mexico. It was a toss-up between this and Grito de Dolores, which was the speech he gave, but I thought this was closer to the UA's culture ethos.
  7. Canada: Quelques Arpents De Neige
    +1 :c5food: Food from Forest tiles in Cities built next to or on tundra. +1 :c5gold: Gold from Camps after Economics. Cost of Gold purchasing in Cities reduced by 15%.
    Well now you're just showing off. said:
    Yes. Yes I am. Anyway, when Voltaire was asked about what Canada was, he responded "quelques arpents de neige", which translates to "a few acres of snow". It's the kind of humour Canadians can get behind. =]
  8. Romania: Murus Dacicus
    Cities start with a Stone resource. Walls and Castles require Stone, but Walls provide +5% Production and Castles increase Defensive Buildings effectiveness by 10%.
    Not going to do anything else? said:
    I actually had a lot of ideas for Romanian units, but they're lost somewhere in another thread and frankly the ones here are better. Murus Dacicus, on the other hand, is a name given to the enormous and almost unique pre-Roman fortifications found in Dacia, and therefore fits in well with the defensive nature. Also, I think we've found which civ TP will want to play as. =]
 
Very nice, thank you! Although I have a couple of notes here :p

- Hate to say it, but the first trait you mentioned is Albania's trait, not Armenia's trait.
- Assyrian Fathers make it sound like Georgia is inferior to Assyria, while they can be an enemy. I know you explained it, but most people probably don't know about the Georgian belief. I'd change it to Thirteen Assyrian Fathers, if that actually fits. Then they know it refers to something more specific instead of Assyria itself.
- Quelques Arpents De Neige, I can only hope they appreciate it.
- The Romanian trait may change, though. Michael the Brave was more of a conqueror than a defensive leader, although he did score a great victory, being outnumbered roughly 16,000 to 100,000+.
- Couldn't find a decent trait name for Serbia myself, as you probably know :p Might incorporate Studenica in the name somehow.
 
I came up with a new one in light of the incredible, jaw-dropping news that Albania is not Armenia. Dumb Scape is dumb. =]
 
I like your civs :)

In my opinion you could join/support one New Civilisations Team (More Civs - Pouakai/JFD's Civilisations/Last Sword's Civilisations/Colonialist Legacies - TPangolin/Patria Grange - Leugi/Tarcisio's Civilisations/Tomatekh has recently not much time for modding :(
 
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