Silly's Fictional Civilizations

averysillyman

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So this thread is going to be a collection of my mods, as well as where I'm going to be posting works in progress.

Magic: the Gathering
Spoiler :

Steam Workshop

Konda - Kamigawa

Unique Ability: Day of Destiny - Your land units gain unique promotions as they gain levels.
* If a unit levels up, it will get its special promotion at the beginning of the next turn. The levels are as follows:
Spoiler :
Levels
1 Trainee - No special abilities.
2 Initiate - 25% bonus exp from battles.
3 Novice - 15% increased combat strength in friendly territory.
4 Experienced - An additional 25% bonus exp from battles.
5 Adept - +10 healing per turn and +10% combat strength on defense.
6 Professional - An additional +15 HP when healing.
7 Veteran - Replaces all previous bonuses to combat strength. +30% combat strength in all situations.
8 Master - +1 movement.
9 Epic - Reduces combat strength of enemy units within 2 tiles.
10 Legendary - Acts as a great general for surrounding units within 2 tiles.


Unique Building: Kami Shrine - The Kami Shrine is a Kamigawan unique building, replacing the Shrine. It provides an additional point of Faith compared to the regular Shrine. In addition, the first five Kami Shrines you build transform into special National Wonders.
* The first five Kami Shrines cost no maintenance and provide an additional random yield of +2 Gold/Science/Culture/Production/Food.

Unique Building: That Which Was Taken - That Which Was Taken is a Kamigawan unique building, replacing the Heroic Epic. Instead of providing the Morale promotion, it provides the Divinity promotion, causing units to respawn back at home the first time they are killed in battle. In addition, instead of containing a slot for a Great Work of Writing, it contains a slot for a Great Work of Art.


Steam Workshop

Avacyn - Innistrad

Unique Ability: Angel of Hope - When one of your cities is attacked, if it is following your religion, that city loses followers instead of taking damage.

Unique Unit: Cathar - The Cathar is the Innistradian unique unit, replacing the Longswordsman. It starts with a unique promotion, Zealot, which causes its kills to exert religious pressure on nearby cities and converts cities to your religion upon capture.

Unique Building: Angel's Tomb - The Angel's Tomb is the Innistradian unique building, replacing the Shrine. It is more expensive to produce, but instead of a flat +1 Faith, the Angel Idol provides +1 Faith for every 2 Citizens in the city. After adopting a religion, the Angel Idol increases the religious pressure emanating from this city by 25%.


Recettear: An Item Shop's Tale
Spoiler :

Steam Workshop

Recette Lemongrass - Pensee

Unique Ability: Capitalism - May purchase Great People with Gold.

Unique Unit: Adventurer - The Adventurer is a Penseean Unique Unit, replacing the Archaeologist. Unlike the standard Archaeologist, the Adventurer can protect itself. It counts as a combat unit and fights with the same strength as a Knight. It also does not require a University to be built, and can be bought with Gold.

Unique Building: Storefront - The Storefront is a Penseean Unique Building, replacing the Market. In addition to the standard Market bonuses, the Storefront also provides +1 Culture. Instead of a Specialist slot, the Storefront has 2 Great Work slots for Art or Artifacts. If you achieve the theming bonus of two Artifacts from different civilizations other than your own, the tourism from Great Works placed in the city in increased by 50%, and the bonus Gold that the Storefront provides is increased from 25% to 50%.
 
So I just finished my Innistrad mod. The civilization is focused on religious warfare, primarily defense. Its UA allows its cities to tank many more hits than normal, as long as you keep your religion up. On the offense, if you spread your religion to cities before capturing them, or capture the city with a Cathar, you can take a city without fear of the opponent recapturing the city when it's weak.

The next mod I'm working on is also Magic: the Gathering themed. Here's a small teaser:

Spoiler :


Konda - Kamigawa
Focus - War, Veteran Units

UA: Day of Destiny - Land units gain special promotions as they gain experience.
UB: Kami Shrine - Replaces the Shrine. Provides and extra point of faith. The first five Kami Shrines you build transform into special buildings.
UB: That Which Was Taken - Replaces the Heroic Epic. Contains a Great Work of Art slot instead of a Writing slot. Instead of providing the Morale promotion to all units, it provides the Divinity promotion, which causes the unit to respawn back at home the first time it is destroyed.

I'm still working on UA and Shrine balancing, but tentatively the UA works like this: (The unit ranks up each time it gains a promotion)
1 Trainee - No special abilities.
2 Initiate - 25% bonus exp from battles.
3 Novice - 15% increased combat strength in friendly territory.
4 Experienced - +15% combat strength when defending.
5 Adept - +15% combat strength when attacking.
6 Professional - Replaces previous three promotions. 30% increased combat strength.
7 Veteran - +1 movement and ignores movement penalties from terrain.
8 Master - +20 HP when healing.
9 Epic - Acts as a great general for surrounding units within 2 tiles.
10 Legendary - Reduces combat strength of enemy units within 2 tiles.

Unique Shrines: In addition to the +2 faith the shrine provides, you also get...
White - +2 local happiness in the city.
Blue - +2 science in the city.
Black - +2 culture in the city.
Red - +2 production in the city.
Green - +2 food in the city.

I originally had some crazy Human and Spirit interaction going on with this civ, but it was a really ugly and weird idea involving buildings becoming combat units that didn't seem good gameplay or code wise. I changed it to this, because I realized, Kamigawa was all about legends, so what better way to represent it than to build your own legends? There's no UU because in essence, every one of your land units can become a UU by gaining enough combat exp.
 
Wow, I really like that Avacyn UA.
 
Wow, I really like that Avacyn UA.

I'm having bugs (more like accidental features, right?) with Avacyn's UA actually. City:ConvertPercentFollowers() is really awkward to use and is maybe prone to rounding errors or something, because sometimes when your city is attacked you lose one follower and sometimes you lose two. I gave up on trying to fix it and just decided to leave it in, because losing one follower each time you were attacked is potentially a little strong, so I just wrote it off as a balancing feature.
 
Just as a nitpick. Konda ruled over Towabara, not the whole of Utsushiyo and certainly not all of Kamigawa, you may want to consider renaming the civ, if only to leave open the possibility of having more civs from the same plane. ;)
On the same vein, instead of Innistrad Avacyn's civ could be Gavony, which is the seat of the Church of Avacyn and the strongest human province in Innistrad, renaming the civ of course leaves open the opportunity to make more Innistrad civs too which is even more interesting, I mean, you must agree that Stensia civ ruled by Markov would be too good to miss. :D
 
Just as a nitpick. Konda ruled over Towabara, not the whole of Utsushiyo and certainly not all of Kamigawa, you may want to consider renaming the civ, if only to leave open the possibility of having more civs from the same plane. ;)
On the same vein, instead of Innistrad Avacyn's civ could be Gavony, which is the seat of the Church of Avacyn and the strongest human province in Innistrad, renaming the civ of course leaves open the opportunity to make more Innistrad civs too which is even more interesting, I mean, you must agree that Stensia civ ruled by Markov would be too good to miss. :D

I may eventually do that with Dominaria or something, but I don't think I could squeeze out too many flavorful civs from some of the other planes, so I think it's fine leaving them as is. Also, limiting the area of the civ to just Gavony or something severely screws with my city lists (I would have like maybe four or five good city names and then the rest of the cities would just be randomly stolen from other civs) and makes the civ much less recognizable (only diehard fans have even heard of Towabara, but most Magic players have heard of Kamigawa).

I know letting Avacyn represent all of Innistrad and Konda represent all of Kamigawa is not exactly accurate, but in terms of implementing them into Civ V as a mod I think it's fine for me to take that liberty. If I end up releasing a second civ from the same plane, I'll probably just do what JFD does with his Alternate Leaders mods and just have two leaders for the same plane.
 
Woah, an M:TG Civ, and Innistrad block at that, awesome choice!
I suppose Avacyn's UA is a homage to her Indestructible ability? :D
I am curious How does it work against nukes?

It's sad that she gets to represent Innistrad as a whole, though, the other angels would be good leaders as well.
I bet Gisela gets a warmonger-y UA, Sigarda gets something defensive or food related, while Bruna gets a faith or production bonus?

If I may suggest, New Phyrexia's Praetors (Mirrodin Besieged block) is also a good plane to draw Civ leaders from. Particularly Elesh Norn and Sheoldred :)

Eager to try this out!
 
So finals are done for me, meaning I can sort of return to working on modding. I ran into a minor art problem though. Ideally I would like Kamigawa's colors to be red and gold. The only problem is, Persia has the whole gold outline on a red background thing going, and Siam does the red outline on a gold background. Wat do.

Woah, an M:TG Civ, and Innistrad block at that, awesome choice!
I suppose Avacyn's UA is a homage to her Indestructible ability? :D
I am curious How does it work against nukes?

It's sad that she gets to represent Innistrad as a whole, though, the other angels would be good leaders as well.
I bet Gisela gets a warmonger-y UA, Sigarda gets something defensive or food related, while Bruna gets a faith or production bonus?

If I may suggest, New Phyrexia's Praetors (Mirrodin Besieged block) is also a good plane to draw Civ leaders from. Particularly Elesh Norn and Sheoldred :)

Eager to try this out!

That's actually a really good point. I never tested the ability with nukes. In fact, I basically never use nukes in my game so I'm kind of unsure how they work. If nuking something counts as an "attack" in the game code, then the city will probably be protected, but if it counts as something else entirely, then it won't interact with the UA at all.
 
The newest Magic civ I've been working on is finished.


Steam Workshop

Konda - Kamigawa

Unique Ability: Day of Destiny - Your land units gain unique promotions as they gain levels.
* If a unit levels up, it will get its special promotion at the beginning of the next turn. The levels are as follows:
Spoiler :
Levels
1 Trainee - No special abilities.
2 Initiate - 25% bonus exp from battles.
3 Novice - 15% increased combat strength in friendly territory.
4 Experienced - An additional 25% bonus exp from battles.
5 Adept - +10 healing per turn and +10% combat strength on defense.
6 Professional - An additional +15 HP when healing.
7 Veteran - Replaces all previous bonuses to combat strength. +30% combat strength in all situations.
8 Master - +1 movement.
9 Epic - Reduces combat strength of enemy units within 2 tiles.
10 Legendary - Acts as a great general for surrounding units within 2 tiles.


Unique Building: Kami Shrine - The Kami Shrine is a Kamigawan unique building, replacing the Shrine. It provides an additional point of Faith compared to the regular Shrine. In addition, the first five Kami Shrines you build transform into special National Wonders.
* The first five Kami Shrines cost no maintenance and provide an additional random yield of +2 Gold/Science/Culture/Production/Food.

Unique Building: That Which Was Taken - That Which Was Taken is a Kamigawan unique building, replacing the Heroic Epic. Instead of providing the Morale promotion, it provides the Divinity promotion, causing units to respawn back at home the first time they are killed in battle. In addition, instead of containing a slot for a Great Work of Writing, it contains a slot for a Great Work of Art.
 
Also, tentatively what I'm working on next.

Spoiler :
The Azorius Senate, Led by Grand Arbiter Augustin IV

Focus: Diplomacy, Great Works of Writing

UA: Bureaucracy - Cannot build the Writers' Guild. Instead, Courthouses may be built in any city and contain 2 Writer Specialist slots each.
UU: Elocutor - Replaces the Great Writer. Produces unique Great Works that grant additional delegates to the World Congress.
UB: Archives - Replaces the Library. Contains four slots for Great Works of Writing with no theming bonus. +2 additional science per Great Work of Writing stored in the Archives.
 
Azorius looks pretty hot. Though maybe two or three Writing slots in the Archives would be a little more balanced than four.

How many delegates per Elocutor GW? Hopefully it isn't more than one...
 
Azorius looks pretty hot. Though maybe two or three Writing slots in the Archives would be a little more balanced than four.

How many delegates per Elocutor GW? Hopefully it isn't more than one...

I have no idea. I was going to go with a scaling number of delegates per era (on par with a city state ally). Is that too broken?
 
I have no idea. I was going to go with a scaling number of delegates per era (on par with a city state ally). Is that too broken?

Yeah, I'd say anything more than 1 per work is broken.
 
Also, tentatively what I'm working on next.

Spoiler :
The Azorius Senate, Led by Grand Arbiter Augustin IV

Focus: Diplomacy, Great Works of Writing

UA: Bureaucracy - Cannot build the Writers' Guild. Instead, Courthouses may be built in any city and contain 2 Writer Specialist slots each.
UU: Elocutor - Replaces the Great Writer. Produces unique Great Works that grant additional delegates to the World Congress.
UB: Archives - Replaces the Library. Contains four slots for Great Works of Writing with no theming bonus. +2 additional science per Great Work of Writing stored in the Archives.

Simply awesome. I think Four Great slots is too much, even if it doesn't have a Theming bonus. Also, I kind of hoped that you'd replace the Courthouse with a unique building (Detention Spheres anyone? Would fit well with Azorius' current Detain mechanic), but the Archives it is!

Excited to see more M:TG stuff! :D
 
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