sonicandfffan
Warlord
I'm glad they made city flipping pretty rare.
It isn't really even possible to neglect tourism over culture or vice versa. Those two come from pretty much the same sources, only they are affected by different modifiers.
You don't lose all your policies. You get to pick some new ones from the ideology you change to - not as many but almost, I think.
I've seen the AI change many times but haven't had to do that myself yet.
I'd like ideally to see at least some difference between unhappiness levels 1 and 2, and likewise between 3 and 4, as far as I can see there is none at all. I don't know what design considerations led them to treat it in this way, but have never really understood it.
Somehow something still doesn't sound right. In all my games my culture output is reasonably high (I play on King), much higher than most other civs' tourism output. So their influence should never reach even exotic level. It should be sinking. But it usually doesn't. And yes, I'm factoring in modifiers like diplomats et al. (Btw: most civs will happily sell you open borders for a pittance even when you're in a head-to-head race for cultural victory - would you consider that an exploit?)
Another question: what does influence level dominant do? Any experiences?
Somehow something still doesn't sound right. In all my games my culture output is reasonably high (I play on King), much higher than most other civs' tourism output. So their influence should never reach even exotic level. It should be sinking. But it usually doesn't. And yes, I'm factoring in modifiers like diplomats et al. (Btw: most civs will happily sell you open borders for a pittance even when you're in a head-to-head race for cultural victory - would you consider that an exploit?)
Another question: what does influence level dominant do? Any experiences?
Somehow something still doesn't sound right. In all my games my culture output is reasonably high (I play on King), much higher than most other civs' tourism output. So their influence should never reach even exotic level. It should be sinking. But it usually doesn't. And yes, I'm factoring in modifiers like diplomats et al. (Btw: most civs will happily sell you open borders for a pittance even when you're in a head-to-head race for cultural victory - would you consider that an exploit?)
Another question: what does influence level dominant do? Any experiences?
Then it happened... I saw the rebels around his capital.
BTW, something I discovered in my latest game (civ is such a huge game I pretty much learn something new every time I play), sharing an ideology with a civ gives you the same level of knowledge as having a diplomat in their capital in the world congress screen (in terms of how they will vote). If you have a diplomat and an ideology in common you will get even more detailed information on how they will vote.