ense7en
n7
Good info
Wrong!The largest city in the real world is Chongqing in China with a population of about 31 million
I've started to consider the cities more as Metro areas, meaning the core city and the outlying area. For example, LA has almost 4 million people, but the surrounding metro area has almost 13 million. So, when it says a city of 30 has a population of around 13 million, I look at the actual city having around 4-5 million. Anyways, my 2 cents.
With no other bodies of water available to feed and water its trillion inhabitants, Coruscant's architects, along with many others from around the galaxy, worked together to build a self-contained eco-system in the massive buildings set all over the planet. Polar cap stations also melted ice and distributed water throughout the planet-wide city through a complex series of pipes.[1]
Is this still accurate in BNW?For those interested:
One thing that always annoyed me in Civ 5 was that I could never see what the world's total population was during or after a game (along with a game replay etc). So I went and created a scenario with one city surrounded by rivers and wheat-farms to see what the demographics screen said was my actual population at each city population/size level (1, 2, 14 etc). This is the data I got:
The Data will be presented as:
City Size. Actual Population
I stopped after my city grew to size 40 because seriously who can grow a city that large?
TL;DR: here are the actual statistics (ala the demographics screen) for one city as it grows from size 1 to 40.
Spoiler Actual city populations at certain city sizes :
- 1,000
- 6,000
- 21,000
- 48,000
- 90,000
- 150,000
- 232,000
- 337,000
- 469,000
- 630,000
- 823,000
- 1,051,000
- 1,315,000
- 1,618,000
- 1,963,000
- 2,352,000
- 2,787,000
- 3,271,000
- 3,806,000
- 4,394,000
- 5,037,000
- 5,738,000
- 6,498,000
- 7,321,000
- 8,207,000
- 9,160,000
- 10,181,000
- 11,273,000
- 12,436,000
- 13,675,000
- 14,990,000
- 16,383,000
- 17,858,000
- 19,415,000
- 21,056,000
- 22,784,000
- 24,601,000
- 26,509,000
- 28,508,000
- 30,603,000
The latest patch helped a lot with having more realistic total world populations - although to actually figure that out you would have to scrolls across the map recording each city's size and then cross reference it with this information before finally adding all the figures together. My guess is a huge size world at 4 billion years with medium rainfall and a temperate climate would be the most accurate to today's world size, Pangaea with a low sea level might create large total populations as well.
My current game is a huge continents (3 billion years) on prince, 22 civs playing as Songhai and funnily enough Polynesia (who started on a lone island in what is probably the equivalent of the Pacific lol) have the largest city at size 30 and largest total population even though they only have 4 cities.
INT ( "City Size" ^ 2.8 ) x 1000
A 100 pop city is 398,107,170,000 people.
long CvCity::getRealPopulation() const
{
VALIDATE_OBJECT
return (((long)(pow((double)getPopulation(), 2.8))) * 1000);
}
Interestingly, the population for a city with 183 citizens displayed in the F9 screen is -2,132,931,396. Population in the game becomes negative when the total population of the empire exceeds the number 2^31.
2^31 is exactly the maximum upper boundary of a 64bit variable, When you exceed that point it loops back to -2^31
I recently got a size 53 cap with Egypt mixing tradition and liberty and going with 10 cities sending trade routes to Thebes for 1/6th of the game this was on deity and id tested this strategy the day before on immortal but this time i had 2 salt tiles near me i id like to see Aztecs in the same starting location