Could you change the way installer works? Right now it forces installation into "Fall from Heaven 2" folder which means you need to rename you mod folders to have it installed where it actually needs to be ("Fall from Heaven 2 - NavalAI" in my case) while keeping vanilla FFH2 intact.
Does the mod work with the scenarios?
Seriously, thanks. Any changes to the DLL? If so, can you post the updated Source Code?
Can I assume v1.4 breaks saves?
One serious balance issue:
Peaks often turn into volcanoes -> volcanoes fire up forests -> forests don't grow on ice -> on maps with at lest moderate amount of peaks Illians are almost guaranteed to end up without any forests.
Maybe burnt forests should be allowed to appear on ice? After that they upgrade into forests just fine.
[*] Tweaks to AI civic choices
[*] Fix for Barbarian units spawning as civ-specific units
[*] Various other fixes and tweaks to try and improve the AI
What exactly are the changes between 1.3 and 1.4 in this area? Civic AI seemed quite OK to me now (no more Religion-Conquest everywhere, at last).
So that means the infamous Barbarian Freaks bug was eliminated? What exactly was causing it?
Could you be more specific on this topic? Which areas were improved?
Anyways, I think the AI could still use some work in a No Settlers / Barbarian World environment (my favourite playstyle). I've seen AI stacks that would easily conquer barbarian cities just roam the land (something needs to be done about those roaming stacks, they seem completely useless - maybe the AI is building too many units in that environment?).
Another bit of fallout from this change is that Barb cities will now make Lunatics. Though Asylums require OO, Lunatics do not, and Barbs ignore building requirements. I decided to leave that bug in until I can figure out a good solution.
Do they ignore Religious requirements too? In Civ4UnitInfos.xml you could add RELIGION_OCTOPUS_OVERLORDS to the PrereqReligion tab for the Lunatic. That would make the city require OO before building Lunatics. The Lunatic already requires the Asylum building, which already requires the OO religion in the city, so it should not make a difference to 'legal' Lunatic builds.