Charis
Realms Beyond
@Meldor,
> I was thinking like Charis, rather than view this as a must win
> competition, I think it is a perfect chance to try out those
> alternate openings and see were they lead. So for that reason
> free techs and free settlers don't bother me. Of course, I got
> none of those.
It's *because* I want to compare how this experimental opening does vs others that the settler pop is annoying. Yes it's "part of the game" but it invalidates any comparison. Tis like getting a super powerup pill that converts you from Emperor diff to Monarchy diff. I got bit again in the most recent Epic, looking forward to seeing how others did in Iroquois early domination, because I feel I did something slow/wrong at the start, but can't put my finger on just what. I was looking forward to comparing with other games. One of those others got a free settler and he finished hundreds of years before myself and another deity lvl player. His own comment was "this was the easiest and highest scoring Emperor game I've ever played". Mind you, the player did a great job of playing, and it's not his "choice" to pop a settler, nevertheless you get a game with Monarchy difficulty and Emperor scoring and AI pace when this happens.
APART from getting lucky on the settler, it looks like cracker had a VERY good opening here, and like you hit upon the settler-whacking strategy. What I won't get to see is how good his strategy is, after taking into account the effect of being at war for what he did, because that effect can't be separated in the QSC from the settler pop. In scientists or statistician's terms, such an extraordinary event breaks down an otherwise "controlled experimental design" and creates an "outlier". Real life has outliers of course, but I was viewing this more as a nice control experiment - which needs a "no city or settler from huts" flag.
Actually Meldor's game takes on increased interest for me as I do really want to see how well "whack settler pairs" works as an opening strategy. (I'm guessing pretty good, on Monarchy)
I hope it's clear I'm disappointed in the tainted comparison and not the final score. And if others don't view it as tainted but part of the game, that's fine, we just have a divergent opinion. In any case, it's a done deal, and we'll have fun with the rest of the game!
Charis
> I was thinking like Charis, rather than view this as a must win
> competition, I think it is a perfect chance to try out those
> alternate openings and see were they lead. So for that reason
> free techs and free settlers don't bother me. Of course, I got
> none of those.
It's *because* I want to compare how this experimental opening does vs others that the settler pop is annoying. Yes it's "part of the game" but it invalidates any comparison. Tis like getting a super powerup pill that converts you from Emperor diff to Monarchy diff. I got bit again in the most recent Epic, looking forward to seeing how others did in Iroquois early domination, because I feel I did something slow/wrong at the start, but can't put my finger on just what. I was looking forward to comparing with other games. One of those others got a free settler and he finished hundreds of years before myself and another deity lvl player. His own comment was "this was the easiest and highest scoring Emperor game I've ever played". Mind you, the player did a great job of playing, and it's not his "choice" to pop a settler, nevertheless you get a game with Monarchy difficulty and Emperor scoring and AI pace when this happens.
APART from getting lucky on the settler, it looks like cracker had a VERY good opening here, and like you hit upon the settler-whacking strategy. What I won't get to see is how good his strategy is, after taking into account the effect of being at war for what he did, because that effect can't be separated in the QSC from the settler pop. In scientists or statistician's terms, such an extraordinary event breaks down an otherwise "controlled experimental design" and creates an "outlier". Real life has outliers of course, but I was viewing this more as a nice control experiment - which needs a "no city or settler from huts" flag.
Actually Meldor's game takes on increased interest for me as I do really want to see how well "whack settler pairs" works as an opening strategy. (I'm guessing pretty good, on Monarchy)
I hope it's clear I'm disappointed in the tainted comparison and not the final score. And if others don't view it as tainted but part of the game, that's fine, we just have a divergent opinion. In any case, it's a done deal, and we'll have fun with the rest of the game!
Charis