3050BC
Before I hit end turn I traded Pottery to Egypt for 10GP. As soon as they meet somebody else they will get it so might as well take their 10GP for ourselves. I'm tempted to trade Wheel as again as soon as you trade it to anyone they will all get it very soon after (AI->AI trading is very cheap), but decide to wait as I've only just got into this game. Decided to leave the music on as I'm working in the dark through power cut, wierd music.
Turn 1 3000BC
See a Zulu scout, had we met them before, still can't get online to check. Whatever they have nothing to trade.
NW Scout- NE->N
NE Scout - N->NW
SW Scout - NE (onto mountain)
Worker completes irrigation, decide to road that square. Really want to road the wool, but decide that a one click of the happiness slider will lose us 1GP, which is exactly what we'll gain from roading the flood plain now, and then move to the wool (3 turns to get to the wool) Nobody has anything to trade. In a game with raging barbs expect lots of trades because of the AI killing barb camps
Turn 2 2950BC
Makkah grows to 4, luxury flipped to 10% we are losing 1 per turn now, but have 62 in hand. 5 food and 5 shields per turn, Granary in 3, growth in 4 no amount of manipulation can change that yet.
NE Scout NW->NE (on hill to see far)
NW Scout N->NW
SW Scout E->N (back into space)
Turn 3 2900BC
NE Scout NW->N
SW Scout NE->NE
NW Scout W->W
Still feel very tempted to take Spain 22 Gold for Wheel, in a normal game I would take it but here I feel responsible for you guys and pass it up for now, but will take it soon.
Turn 4 2850BC
Worker completes road, decide to irrigate plain on the way to wool, that extra food will be needed before we need the happiness. One gold is nothing at this stage as its so easy to get 25 Gold from a barb camp
NE Scout N->N
NW Scout W (onto mountain)
SW Scout NE->NE (actually fat fingered it, still working in the dark, but the move is ok)
Turn 5 2800BC
I'm sitting here in the dark, only light is from the computer, wind is blowing outside, haunting music from Civ, very atmospheric. Well you have to be there. I'm making the most of my 10 turns.
Disaster hits, Disease!!!!!!!!!!!!!! What can you do, we'll be losing 2 population, we have to work the FP. That's life, sorry that's Civ.
Bingo, lights come back before I get a chance to move.
Can't build the Settler now, we'll be down to 3 pop, decide to build at least one warrior then think about the Settler. Worker start irrigating the plains.
NW Scout W (onto hill)
NE Scout N->NE (see border edge of new Civ)
SW Scout W->N (maybe another border, hard to tell if I know this civ)
Luxury slider back to 0%
Turn 6 2750BC
Mecca back to size 2, oh dear. Grows in 1. Decide to build another scout then warrior, then Settler (maybe)
NW Scout NW->N (see another corner)
NE Scout E -> Meets India they have 10 Gold, need the Wheel
SW Scout NW ish into Zulu territory, wasn't sure who's it was, find Zimbabwe
Turn 7 2700BC
Builds new scout, going to look South
New Scout S->S
SW Scout W->W through Zulu
NE Scout N (onto mountain)
NW Scout NW->N Meets France, give them Pottery for 10 Gold
Switch Mecca not to work goats so we can grow in 2
Turn 8 2650BC
NW Scout W->W
New Scout S->S See olives looks like a great location for second city, already new that with the FPs (disease aside)
SW Scout NW-N
NE Scout W
Notice that Spain now have Wheel and all gold gone, I told you, should have trusted my instincts
Turn 9 2600BC
NW Scout N->N
Warrior compelte irrigation of plain, now roads it, we only just need to push the slider again
New Scout S-SE
NE Scout N->NW (see goody hut, oh goody goody)
SW Scout N->NW
Turn 10 2550BC
Build Warrior, decide to make him have a look NE
NE Scout gets Settler from hut. I'm going to give the next guy a chance to decide what to do, I would settle him in place.
New Scout E->S
SW Scout E->NW
NW Scout N->N
Switched Mecca to Settler, gets it in about 5, Meccas will be size 6 nearly 7 at that time.
Losing 5 Gold per turn, 60 in the bank, Myst in 5. The Disease really killed us, but we can pull this back.
Late in the day, need to stop now. Will fix the typos and mistakes tomorrow.
.SAV
Smackster