Ahriman
Tyrant
I cannot replicate. Malky starts fine for me in 1.9 beta patch 3. Clean install sounds sensible.
Very strange. Which version of Dune Wars are you playing with? You might want to try a clean install first.
And this one's a real (if small) bug:
Melee units cannot take the Zeal III promotion. If you look at the 'pedia entry for any melee unit, the tooltip over the Zeal III icon says they are eligible for the "water insects" promotion instead.
if (kUnit.getMoves() == 1)
{
if (kPromotion.isBlitz())
{
return false;
}
}
OK, got it.
In CvGameCoreUtils::isPromotionValid there is code:
Code:if (kUnit.getMoves() == 1) { if (kPromotion.isBlitz()) { return false; } }
In other words any promotion that grants Blitz (allowing multiple attacks per turn) is considered invalid for units with only 1 movement point. The reason we added Blitz to Zeal III was because the +1 movement on Offensive Combat Victory is pretty useless without being able to attack again. Probably the best fix is skip this check if the promotion being tested grants OffensiveVictoryMove.
3. Also theres definetely something up with the way cities deal with moisture, one city went from growing to starving in one turn even though nothing was changed by me. Im guessing since the city was being managed by the AI it must have done this perhaps.
3. Also theres definetely something up with the way cities deal with moisture, one city went from growing to starving in one turn even though nothing was changed by me.
Waterstealers?