When last we met things were hot and heavy with the Zulu, and an
opportunistic archer near the Americans had a very itchy trigger
finger - would the Chinese led by Genghis Charis continue down their
path of warmongery and 'liberation', or would he show a kindler
gentler side this set of turns?!?!?!
1500 BC - Tsingtao finishes warrior and both settler and growth would take
about 14 turns so we start one (for wines, if England doesn't do for us)
Americans can sell map, we just now realize, and buy their map. Actually,
we'll buy their WM and Map Making+7g for Polytheism and Literature, both of
which they could buy from Zulus. Wowza, his explorers have done a great job
exploring the continent! Almost all fog is gone! Our Mil advisor says our army
is strong compared to all other civs! Wow! This entire continent
and all other four civs on it, are mine to own, all mine mine mine!
With little focus on expansion, I have 52% of the cities on the continent!
Nanking swaps one more time, from rax to galley. SO much still to build, the
tech is moving along swiftly here!
1475 BC - With most of the map known, we redirect our scouts.
1450 BC - We wipe the sand from our tired eyes, and realize the Zulus
*lacked* polytheism and lit, and now have shown up with Lit. Minor oops.
We sell him Poly for his WM and his whole treasury of 48g.
1425 BC - Seeing a few more loose barbarians, but easily killed.
Sell England Literature for WM+all 67g. Go ahead Liz, build a library!
Maybe now they have more tech they'll learn something I *don't* know.
England has finally founded a second city. Notthingham. It's one square
west of the wine spot I chose for them to settle, but... it will do.
Liz has 6 more turns of peace treaty.
1400 BC - Barb camp dispersed to the west. Americans now have Code of Laws.
Will they part with it? Contact with English+WM? I dunno Abe, I kinda have
an elite archer on a mountain next to Boston, he has other ideas about this
diplomacy thing! We'll talk next turn...
1375 BC - Galley ready in Nanking, time to go exploring!
Oddly, midturn Abe did NOT tell me to get lost? Is he THAT weak?!
It's just too tempting... I can't help myself, we attack. The elite
archer kills the regular spear, and that's all he has! It's in such a foul
spot, probably a future oil location in the tundra, and we can't really
defend it. So it's razed. That's 25% of their cities, at this early stage
(Elite archer vs regular spear - "Opportunistic War #3")
Our ship sees "sea currents" to our east, excellent!
1350 BC - The American response? They're building the Great Library, in DC!!
That leaves Philly and NY, only 3 pop between them, to defend their nation??
Two English spears come out of Nothingham. Odd, do they send *defensive* units
to come attack me? (Or to chase my workers?) I leave the worker out, just to
see if they actually would. (And vow to wipe her off the map if she does)
West we disperse another barb camp and promote an archer to elite, although he's
down to 1hp. Near Shanghai we move to trap one of Abe's scouts.
1325 BC - The Indians start building the GL too.
Those spears don't even enter our territory, but wander south to scout.
We kill Abe's trapped scout. Our ship sees Green borders not far! Greece?!
We also see a wounded warrior up on a hill near a barbarian! Contacts!
Catherine has Code of Laws and Philosophy, lacking Math. She also has contact
with the Babs, Germans, Persians, Iro and Greeks. HA! We got all the pansy civs
on our continent, to feed the hungry Chinese people, where the other continent
has Immortals, Hoplites, Bowmen, and Mounted Warriors!
I'll meet the Greeks next turn, so wait before trading anything.
1300 BC - Beijing and Canton finish settlers. B starts some warriors for upgrade
soon and Canton a temple to draw horses into range. We're going to want to
step up to higher power offense units and soon. We've got work to do!
One Settler goes east to Iron and dyes, the other west to river-cow-BG.
We see the Greeks at Delphi, and they have same techs as Russians. Ha, we
catch the Germans with a roaming warrior too, they have only Philosophy, and no
gold. He also lacks Map, Math and Lit, great.
We note India and Zulus now have Code of Laws too.
Outstanding trade opportunities this turn, here's what we do:
Germany- Contact with Babs, Persians, Iro, for Lit, Poly and Map plus 20g.
Others mostly have same techs, Persia lacking Code and broke.
Iro gives us Code of Laws, Philosophy, their Territory Map and 24 gold for
Math, which appears to him to be a monopoly
Greece sells TM+30g for Math. Russia gives TM+38g (oops, wrong order then)
Germany gives TM+20g for Math. Bablyon gives straight TM for Math.
Bizmark gives WM now for Code of Laws. Finally Persia gives their WM for
Code of Laws, Math and 1g. (He had a rather full one, nice!)
Everyone else over there but Iro now sell WM for 1g, they sell for 18.
We get ALL contacts, a very full world map, 70 gold, Code of Laws and Philosophy,
all for... Math that we got long ago in tribute. A proud day for the Chinese!
We're #1 in the world in score, which a monster tie for second among all the
civs on the other continent, then the bozos on ours at the bottom.
We rank first in Population and GNP and Productivity, 3rd in area.
Babylon, Athens, DC are the top cities. Our military is dead avg compared to
their continent. It seems NO one over there has seen the fog in the SW corner
of their island. We may send a settler over for a beachhead.
In fact, we recall our galley and switch to a settler in Nanking, due in 4.
1275 BC - Our healed archer comes in view of Washingon, will they cross a river to attack?
Save file:
Q1_Charis_BC1275.sav (Turn 70)
1250 BC - No the Americans don't attack the archer, but they move a warrior within
my range. He's elite too. Or was, before he died. Still, our archer is hurt.
That's actually about all I want out of Abe, now that I have the tech we started
the war over (and Boston gone). Is it time for peace and save our archer?
Abe will talk now! He'll give... his worker and all his gold, 38g? Hmmm,
why not? I only have one 2hp archer within 100 miles of him! Peace it is Abe!
(See?! I TOLD you I'm not a warmonger!!
)
1225 BC - Another settler ready, from Shanghai. Warrior next build.
This one goes North for the iron and horses. Our wealth increases yet more with
two more barb camp clearings (no promotions though). For the first time I wonder
if taking 40 to get to Monarchy would end up 'losing' the first-to-space in Q1?
1200 BC - Settler and warrior board our galley in search of adventure!
We found Xinjian NE of Shanghai, and Chengdu SW of Canton.
1175 BC - Hangchow founded south of Chengdu. It will become the fur capital of the
world!
1150 BC - Ah, Finally, the Forbidden palace msg - I was JUST wondering when it
would show up, since we just built our ninth city. This turn, our tenth,
Tientsin, north of Shanghai.
Eep a horseman barb rides next to Chengdu. Zone defense to the rescue! Our dense
build and road network bring a warrior from Canton to save the day. I need more
defenders - I have SO much cash I would HATE to see a barbarian uprising!
1125 BC - Midturn the warrior who saved the city is ambushed, and made elite.
Also, we see England found another city, Hastings. *STILL* no one has made
contact with the English. We could take them out, quickly and now, and the
world would never know! The new city is just five steps from Bangalore of India, too.
The spear isn't even fortified yet -- Our archer in the area starts to lick his chops!
No, no, just no benefit and odds are too poor. When we come to take out Liz,
it won't be by luck, but by force!
Workers move to Nanking to start hooking up the iron...
Our galley settler sees a nice two fish and multiple BG spot, and lands.
Next turn Tatung is founded, starting a barracks.
1100 BC - Our galley, now scouting was ambushed but promotes.
1075 BC - Beijing decides to slip in a temple now. Due in 6.
Anything new on the tech scene? No? This sure isn't Emp or Deity
Ah wait, Xerces has Monarchy. Bah, due here in just 14, we have nothing
he wants short of contacts he's not going to get. Oh? England has Construction?
Well I'll be! And they lack Philo, Code and Math still, as well as any contacts.
We trade for it, rather than use pointy stick this time! Code and Map will do.
If someone can research Currency soon that would be cool!
Save file:
Q1_Charis_BC1025.sav (Turn 80)
1000 BC - Sweeeet! Hut near our island city turns up Currency! We're in the
Middle Ages! [dance] Too bad I can't trade Alex that plus construction for
the free tech he's ABOUT to get if I did that
975 BC - Horses now online. Same time Canton hits 10spt. Look out England!
950 BC - List of most advanced nations, we lead followed by Americans, Persians,
Greeks, Iro, Zulu, Babs, Liz.
925 BC - Oops, a crack in our zone defense, no one in Shanghai home to cover
Tientsin. An 85 gold mistake, ouch. Our warrior there arrives just one turn late.
Actually, we recoup 50g from barbarians in same turn, wiping out two more camps.
900 BC - Another hut on the colony gives... maps of the region. Oh well.
875 BC - Furs now online, good deal, we could use the lux. We're slowing getting
our dyes online, that's for sure.
Russia has the Republic. Hmm, do we want that or Monarchy? I smell the aroma of
upcoming war, lots of it, and yet... space race, self-research, we'll want that at
some point. Iro and Greece bought in on Monarchy too it seems.
825 BC - Iron now online, we upgrade a few swords and check the foreign situation.
Republic and Monarchy much more widespread now. In fact, Russia will give us
BOTH for Construction and Currency and will throw in 86g. Nah, she'll just broker
both. Instead let's sell only Currency for Republic, and we'll pay 16g, to Babs.
Then we sell Currency around to all who can give something for it.
Inconceivably, the world still has NO knowledge of the English! Yet an English
settler pair and an India one are TWO tiles from each other. With my vet archer
in between them! It's time for Liz to go... I attack, capturing two workers and
becoming elite. Two horses were in position and get the order to go, riding out
of Tsingtao. We only need one, it autorazes Notthingham (the wine city).
(Opportunistic war #4)
Do we revolt yet? Ack, naturally we just started the war...
We do. Republic. We may have some fighting to do, but now it's going to be
one civ at a time, destroying them, not oscillating. Anything to whip first?
Tatung does a swap whip towards harbor.
We revolt. Seven turns 8-\
800 BC - An English archer pops out of fog near Tsingtao, and his 1-defense rear
is taken out by a warrior. Midturn India moved up a warrior and got a fleeting
view of the English 8-| Now the whole WORLD will know 8-| Gandhi, you're
next for pulling this stunt! In fact... he has a settler pair next to my
archer that just took out Englands... Easy boy... just one war while in anarchy plz!
His time will come...
775 BC - Massive barb uprisings near Tienstin. Someone else has entered the Middle
Ages! We catch an English settler pair spear coming east out of London. Our
horse tramples him. Another horse and spear and archer approach London.
The new 'someone' in the Middle ages is Xerces, now with Monotheism. Germany
too, who lacks Republic. It's an 'almost' trade, and for 27g more, it's ours!
Q1_Charis_BC775.sav (Turn 90)
This is probably the "strongest" I've felt all game -- the only question is... is it "Delayed" compared to the strongest more peaceful openings?!
Charis