cracker
Gil Favor's Sidekick
This thread is somewhat of a spoiler for Gotm18-Celts because it uses the same map and exact same game setup positions so if you have not yet completed that game but still plan on submitting then you should probably avoid this thread.
This thread is for player timelines and progress reports to track and score progress of this Quick Game so you can just experiment with extreme barbarian effects.
The basic barbarian is the Pictish Warrior increased to an ADM of 2/1/2
The advanced barbarian is the Gallic or European Swordsman at 3/2/2 (just like your UU)
Tech rate progess will be faster than normal because the map tech rate factor is reduced by 25% and the Minimum tech turns is set to 3 while the maximum tech turns is set to 30.
(note that this fast tech pace will make it harder to compare your games outside of this Quick Game set but it should let the game take less time while still allowing you to experience the chalenge of the barbs.)
This game is setup for you on Monarch difficulty just like the original game. DO NOT SUBMIT this game to the GOTM or QSC scoring submissions or Mojo Jojo will come to your house and turn your computer into a kitty litter box. It is very important that you do not post about this game in the main Gotm discussion threads at this time. Because this game is an extreme variant of normal play, there may be nothing about this game that can really be discussed in the main GOTM discussion threads. We will ahve to wait until you get done and compare note to see what you think the impacts might be.
The way you should play the game for the first 120 turns is to think carefully about what you are doing and take some key timeline notes about what you do in the game. You can find lots of good examples of timelines in the QSC results threads in the main GOTM forum.
The real end point for this game is after at least TWO CIVILIZATIONS have entered into the Middle Ages to stimulate a massive barbarian uprising.
Divide your time line up into nice concise 30 turn blocks of time plus you want to take a break exactly at 1000bc. Here is a brief schedule outline:
turn 30 - first timeline break (no save file required)
turn 60 - second timeline break - 1525bc save file required
turn 80 - 1000bc (optional save to compare to the real Qsc)
turn 90 - 775bc third timeline break - (no save file required)
turn 120 - fourth timeline break - 170bc save file required (fixed from 570 typo)
(you may have to continue a few more 30 turn blocks but I doubt it.)
You need to complete play and report your timeline events through turn60 by the end of the day on Friday, April 25th if at all possible.
Hold off and do not post any information about turns 61 through 120 until after Monday April, 28th. This will provide a little break for any discussion and will also help to keep the group together a bit.
After you complete to turn 120, there will be a short discussion break and then you will be free to play the rest of the game if you wish.
We will use the QSC scoring format to designate a winner and a runner up for this warlord group when we reach the turn 120 mark.
REMEMBER that you must have read and followed the setup instructions for Gotm18-Celts in order for this game to run on your software without crashing. We know the game works perfectly so 99.995% of all crashes will absolutely be traced to failing to read and follow the setup instructions.
Good luck in your game, this could be pretty bloody and brutal, and remember to share and have fun.
Here are your save files:
Redux18 Barbarian Insanity for PTWv1.14f or PTW v1.21f
Redux18 Barbarian Insanity for Civ3v1.29
This thread is for player timelines and progress reports to track and score progress of this Quick Game so you can just experiment with extreme barbarian effects.
The basic barbarian is the Pictish Warrior increased to an ADM of 2/1/2
The advanced barbarian is the Gallic or European Swordsman at 3/2/2 (just like your UU)
Tech rate progess will be faster than normal because the map tech rate factor is reduced by 25% and the Minimum tech turns is set to 3 while the maximum tech turns is set to 30.
(note that this fast tech pace will make it harder to compare your games outside of this Quick Game set but it should let the game take less time while still allowing you to experience the chalenge of the barbs.)
This game is setup for you on Monarch difficulty just like the original game. DO NOT SUBMIT this game to the GOTM or QSC scoring submissions or Mojo Jojo will come to your house and turn your computer into a kitty litter box. It is very important that you do not post about this game in the main Gotm discussion threads at this time. Because this game is an extreme variant of normal play, there may be nothing about this game that can really be discussed in the main GOTM discussion threads. We will ahve to wait until you get done and compare note to see what you think the impacts might be.
The way you should play the game for the first 120 turns is to think carefully about what you are doing and take some key timeline notes about what you do in the game. You can find lots of good examples of timelines in the QSC results threads in the main GOTM forum.
The real end point for this game is after at least TWO CIVILIZATIONS have entered into the Middle Ages to stimulate a massive barbarian uprising.
Divide your time line up into nice concise 30 turn blocks of time plus you want to take a break exactly at 1000bc. Here is a brief schedule outline:
turn 30 - first timeline break (no save file required)
turn 60 - second timeline break - 1525bc save file required
turn 80 - 1000bc (optional save to compare to the real Qsc)
turn 90 - 775bc third timeline break - (no save file required)
turn 120 - fourth timeline break - 170bc save file required (fixed from 570 typo)
(you may have to continue a few more 30 turn blocks but I doubt it.)
You need to complete play and report your timeline events through turn60 by the end of the day on Friday, April 25th if at all possible.
Hold off and do not post any information about turns 61 through 120 until after Monday April, 28th. This will provide a little break for any discussion and will also help to keep the group together a bit.
After you complete to turn 120, there will be a short discussion break and then you will be free to play the rest of the game if you wish.
We will use the QSC scoring format to designate a winner and a runner up for this warlord group when we reach the turn 120 mark.
REMEMBER that you must have read and followed the setup instructions for Gotm18-Celts in order for this game to run on your software without crashing. We know the game works perfectly so 99.995% of all crashes will absolutely be traced to failing to read and follow the setup instructions.
Good luck in your game, this could be pretty bloody and brutal, and remember to share and have fun.
Here are your save files:
Redux18 Barbarian Insanity for PTWv1.14f or PTW v1.21f
Redux18 Barbarian Insanity for Civ3v1.29