I finally had some time to deal with my gotm20 adequately, I ended up forcing a loss because I didn't have the time to finish and wanted to submit something before the deadline.
Anyway, the year was 1285AD when I realized I didn't have Rubber and it was sorely needed for my expansion efforts. Brennus was pulling at his leash to get at me so I gave him a fat 200+gpt deal to keep him off my back for another 20 turns, while I try to get some rubber and upgrade my out of date military. He had some rubber one tile away from two of my cities so I rushed some culture to get the expansion quickly and after about 8 turns this failed. I saved the game then knowing I wouldn't have time to play this well and gave away my cities and got my capital captured. This save I went back to the turn before I surrendered, played thru to 1385AD when the deal ends normally and now this is the challenge...
Background:
Brennus hate us, we hate them. They have rubber one tile out from two of our city borders. Culture expansion failed so require military might to take Mohacs. Our ~200gpt deal just ended with Brennus. A ~100gpt deal ended with our moderate friend Shaka who also is the only one with surplus rubber. The deal with Brennus held off a war 20 turns ago.
Technology
We are well behind in techs, but we have Replaceable Parts. The only other tech that could be of use is Refining, but only if it opens up a trade oppurtunity with Oil.
Alliances
Brennus has a MPP with both Aztecs and Japan and could pull in a number of others, notably Osman. Osman has Sipahi in unknown number which we do not want to face. Japan has one city on our continent so should not be able to field many units, Aztecs can likely be ignored completely. The biggest potential friend would be Shaka and he will not have a problem with an alliance versus Brennus, but it will cost. In the event Osman declares war France can act as a buffer between us and Osman. Hiawatha has some cities north of Brennus', so can also lend some miltary support.
Active Deals
There are trades with Japan and Aztecs for a total of ~100gpt for luxuries and resources, this will be gone as soon as their MPP kicks in. Brennus is primed to attack, with many units in my territory and has been doing this for some time. He will declare war if you ask him to leave. This evidenced from an early war many turns ago. (Also the trades mentioned in Background.)
Military Notes
Other military mobilizations, three conquistadors are ready to rush in a cut out one supply of wine. Another one on the north border can cut off one supply of incense. Some cavalry can disconnect a few northern cities and cut them off completely in addition to removing horses (and the forementioned supply of incense and some iron) from the bulk of his cities. Brennus has four iron, two rubber and two coal. Only disrupting the rubber and coal could potentially ruin deals and future trades, but only one rubber is reachable.
The bulk of my cities are worthless culture containers so drafting can supplement the military.
Other
This is a 100k culture game with 60k currently and 350gpt going towards maintenance, destroying all of that will no doubt open up a lot of extra gold but that would defeat the purpose. Also Celts and Japan are the only two other culture leaders so their culture production has to be interrupted to ensure an easy 100k victory. I would guess at this point we have enough production to outpace them, but there is no way to find this out for sure (that is without 10kg and spying). Both of them are impressed, while everyone else is admirers or in awe. I estimate 100k culture would be achieved in 50 turns, as long as no one holds that up.
Objectives
The best case would be to get Rubber and a good military alliance to take a few Celt cities, notable Mohacs, leaving enough gold for infantry upgrades. There really isn't enough military to withstand Brennus alone, and the cities are not in very defendable positions. You can be attacked from many directions and there are a lot of cities to defend. Some of them will be lost without a doubt, but the ones in danger are fairly new and will not impact the culture generation much.
One final note on trading, all the civs will trade for peace, we are at least doubly powerful. Also the trades with Brennus and Shaka are peace trades so you can't free the gpt until you have selected to renegotiate. After which the gold is available but you'll have to mentally add it based on what your gpt was before opening the trade window.
I'll be posting my go at this turn of trading below so consider it a spoiler. I played out a few more turns afterwards to see the effect of my trading, but I wouldn't want to finish the game, diety culture games are not for the faint of heart.
Here is the saved game, this is for PTW 1.21.
gotm20_turntrading_1385AD.zip
Anyway, the year was 1285AD when I realized I didn't have Rubber and it was sorely needed for my expansion efforts. Brennus was pulling at his leash to get at me so I gave him a fat 200+gpt deal to keep him off my back for another 20 turns, while I try to get some rubber and upgrade my out of date military. He had some rubber one tile away from two of my cities so I rushed some culture to get the expansion quickly and after about 8 turns this failed. I saved the game then knowing I wouldn't have time to play this well and gave away my cities and got my capital captured. This save I went back to the turn before I surrendered, played thru to 1385AD when the deal ends normally and now this is the challenge...
Background:
Brennus hate us, we hate them. They have rubber one tile out from two of our city borders. Culture expansion failed so require military might to take Mohacs. Our ~200gpt deal just ended with Brennus. A ~100gpt deal ended with our moderate friend Shaka who also is the only one with surplus rubber. The deal with Brennus held off a war 20 turns ago.
Technology
We are well behind in techs, but we have Replaceable Parts. The only other tech that could be of use is Refining, but only if it opens up a trade oppurtunity with Oil.
Alliances
Brennus has a MPP with both Aztecs and Japan and could pull in a number of others, notably Osman. Osman has Sipahi in unknown number which we do not want to face. Japan has one city on our continent so should not be able to field many units, Aztecs can likely be ignored completely. The biggest potential friend would be Shaka and he will not have a problem with an alliance versus Brennus, but it will cost. In the event Osman declares war France can act as a buffer between us and Osman. Hiawatha has some cities north of Brennus', so can also lend some miltary support.
Active Deals
There are trades with Japan and Aztecs for a total of ~100gpt for luxuries and resources, this will be gone as soon as their MPP kicks in. Brennus is primed to attack, with many units in my territory and has been doing this for some time. He will declare war if you ask him to leave. This evidenced from an early war many turns ago. (Also the trades mentioned in Background.)
Military Notes
Other military mobilizations, three conquistadors are ready to rush in a cut out one supply of wine. Another one on the north border can cut off one supply of incense. Some cavalry can disconnect a few northern cities and cut them off completely in addition to removing horses (and the forementioned supply of incense and some iron) from the bulk of his cities. Brennus has four iron, two rubber and two coal. Only disrupting the rubber and coal could potentially ruin deals and future trades, but only one rubber is reachable.
The bulk of my cities are worthless culture containers so drafting can supplement the military.
Other
This is a 100k culture game with 60k currently and 350gpt going towards maintenance, destroying all of that will no doubt open up a lot of extra gold but that would defeat the purpose. Also Celts and Japan are the only two other culture leaders so their culture production has to be interrupted to ensure an easy 100k victory. I would guess at this point we have enough production to outpace them, but there is no way to find this out for sure (that is without 10kg and spying). Both of them are impressed, while everyone else is admirers or in awe. I estimate 100k culture would be achieved in 50 turns, as long as no one holds that up.
Objectives
The best case would be to get Rubber and a good military alliance to take a few Celt cities, notable Mohacs, leaving enough gold for infantry upgrades. There really isn't enough military to withstand Brennus alone, and the cities are not in very defendable positions. You can be attacked from many directions and there are a lot of cities to defend. Some of them will be lost without a doubt, but the ones in danger are fairly new and will not impact the culture generation much.
One final note on trading, all the civs will trade for peace, we are at least doubly powerful. Also the trades with Brennus and Shaka are peace trades so you can't free the gpt until you have selected to renegotiate. After which the gold is available but you'll have to mentally add it based on what your gpt was before opening the trade window.
I'll be posting my go at this turn of trading below so consider it a spoiler. I played out a few more turns afterwards to see the effect of my trading, but I wouldn't want to finish the game, diety culture games are not for the faint of heart.
Here is the saved game, this is for PTW 1.21.
gotm20_turntrading_1385AD.zip