Originally posted by smackster
Only one comment, civ before sleep. Stay up until you have done it, you know you'll regret it if you don't.
An offer I can't refuse? Now it's your turn to stay up all night ...
Here's my report:
1525 BC Check status
Otomans have Rome contact for 169 gold. The rest only hve 80 gold, so we can't get our cash back. I decide to hold off until it gets cheaper or we meet them ourselves.
Adjust slider to 9.1.0.
Objectives: develop the map, trade our socks off and settle three cities. Build some barracks and a pile of gold for upgrades.
Hit space bar.
IBT Iron road completeed, Carthage starts Pyramids, Ottoman starts Oracle.
Venerable Bede reports happiest nations: Arabs - Yeah - Spain, Egypt, Rome, Ottomans, France, Zulu, Persia.
T1 1500 BC Polytheism 11 turns
Settler continues E. Iron workers move to flood plains SE & E of Madinah.
Scouts to SE and SW to fill map gaps and find Rome.
Diplo: Ottoman and Zulu have HBR. Zulus researched it and sold it to Ottomans.
Ottoman now offers Rome for 84 gold. It's a deal, as we can get a lot of that back from the other civs.
Rome needs Masonry, Pottery, Wheel, Mysticism, has 7 gold. Has Ironworking, but needs to hook up iron to build legions.
Sell Rome to Egypt for 32 gold, Persia for 6, France for 16, India for 1. Sell Spain to Rome for 7. We got 62 back, so net cost was 22 gold. Carthage has still not met Rome, but has no cash.
Send Makkah's second warrior souht to seek out barbs from the camp that's visible. We'd like to promote a few warriors.
IBT Ottomans complain about scout near Iznik.
T2 1475 BC Polytheism 10 turns
Warrior heads south, settler moves east to city site next to spices.
Makkah grows. Slider to 8.1.1 to keep them happy until another warrior comes by.
Scouts scout.
IBT Ottoman settler and spear seen by SE scout. Damascus completes warrior, starts Barracks (10 turns).
Diplo: Ottomans have spent some cash, now has 56 left, not sure what he spent it on ...
T3 1450 BC Polytheism 9 turns
Damascus warrior to Makkah to keep them happy. Slider to 9.1.0
Barb camp appeared next to SW scout. Scout moves W, SW away from camp. Carthage warriors close by will dispose of camp.
Diplo: no change
IBT Makkah completes settler, starts settler
T4 1425 BC Polytheism 8 turns
Rome must have killed a barb camp, has 25 gold, and is annoyed.
Sell Carthage to Rome for 21 gold. We've now broken even (-1 gold) on the Rome contact deals.
Scouts keep scouting, warriors head south for barbs.
IBT Madinah completes barraxks, starts swordsman (8 turns)
T5 1400 BC Polytheism 7 turns
Worker completes road on flood plain. Moves to north to irrigate towards Damascus
Diplo no change
T6 1375 BC Polytheism 6 turns
Diplo: France and Zulu have HBR and Philosophy. Ottomans and Egypt have just HBR. It's wheeler-dealer time
Buy Philosophy from France for 93 gold
Swap Philospophy for HBR with Egypt - she has no cash or gpt.
Ottomans give 56 gold for Philosophy
Carthage gives 25 gold (from that barb camp) for Philosophy
We got HBR + Philosophy for 12 gold.
Scouts keep on scouting.
IBT Barb horse arrives at the gates of Baghdad.
T7 1350 BC polytheism 5 turns
Baghdad produces very well timed warrior, starts warrior (5 turns)
Warrior attacks barb horse and kills it. no promotion
Worker completes moutain road to Riyadh, moves to spices.
Settler builds Jeddah. Scout finds Roman border
IBT Makkah completes settler, starts settler. Egypt starts Oracle.
T8 1325 BC polytheism 4 turns
Settler heads south towards a city location near the Uskadar horses.
Worker starts a road on the spices.
Ottomans and Spain have Mapmaking. Dealing time again.
Buy Mapmaking from Ottomans for wmap + 77 gold
Now maximise our map and sell it around. Start with the most remote civs:
Swap wmaps with Rome
Sell wmap to India for wmap + 3 gold
Sell wmap to Spain for wmap + 20 gold
Sell wmap to France fro wmap + 72 gold
Swap wmaps with Egypt
Sell wmap to Zulus for wmap + 31 gold
Swap wmaps with Persia
Sell wmap to Ottomans for wmap + 61 gold
Sell wmap to Rome for 1 gold
All except Ottomans (24 gold) are flat broke. We have the full continent map.
IBT Barb horse attacks our warrior outside Baghdad and dies. Warrior lost one HP. Rome starts Pyramids.
T9 1300 BC Polytheism 3 turns
Damn! In the trading excitement I forgot to MM Makkah. It's not going to grow quite fast enough, so the next settler will drop its pop to 4. MM now for min food to grow in 2 turns, giving max shields.
Scouts heading back home. Job done.
Diplo no change
T10 1275 BC Polytheism 2 turns
Diplo no change
Wounded warior recovering in Baghdad.
Warrior and settler converging on horse city site. There are three options, all on the river and all far enough away from Uskudar not to be considered provocative. They are the hill at distance 7, the plain at distance 7 or th palin at 6.5. Smackster gets to choose.
Summary:
Two cities settled, one settler in transit.
Makkah needs some recovery MM action to get it back in the groove. Sorry
We are in good shape financially and in terms of techs, and we have Polytheism coming up in two turns. All the vital signs look good right now.
Roster:
AlanH
smackster (24 hours to got it)
Karasu (on deck)
Alweth
MacBaldrick
Here's a screenie:
and here's the SAV:
http://www.civfanatics.net/uploads5/SG23C_BC1275.SAV.zip