phos_hilaron
Warlord
I'm looking for some opinions on this, but IMO there are two *great* elements in the Civil War Scenario that I think should be main mechanics in the game.
1. Manpower
2. "Green Promotion"
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For those who haven't played the Civil War Scenario let me tell you about these concepts.
1. Manpower. While you do have an army "cap" based on the number of cities (and population?) in your civ. I think the addition of manpower helps add realism and depth to the game and is a strong mechanic.
Barracks and other buildings add "manpower" to your civ. Infantry units require manpower. It is a limiting mechanic. There would obviously have to be discussion on ways to add to this mechanic.
2. "Green Promotion". New units have -20% to combat. They are new. Once they engage in their first battle, the promotion is removed and replaced with a random one. They can be positive (+1 movement, +30% defense in cities) or negative (-1 visibility, -15% combat in plains).
I think it creates a sense of realism...that's all. I haven't given balance a whole lot of thought because most of the negative promotions are circumstantial. If someone is -10% in plains I just always make sure they are in hills etc.
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What are your thoughts on this?
1. Manpower
2. "Green Promotion"
---
For those who haven't played the Civil War Scenario let me tell you about these concepts.
1. Manpower. While you do have an army "cap" based on the number of cities (and population?) in your civ. I think the addition of manpower helps add realism and depth to the game and is a strong mechanic.
Barracks and other buildings add "manpower" to your civ. Infantry units require manpower. It is a limiting mechanic. There would obviously have to be discussion on ways to add to this mechanic.
2. "Green Promotion". New units have -20% to combat. They are new. Once they engage in their first battle, the promotion is removed and replaced with a random one. They can be positive (+1 movement, +30% defense in cities) or negative (-1 visibility, -15% combat in plains).
I think it creates a sense of realism...that's all. I haven't given balance a whole lot of thought because most of the negative promotions are circumstantial. If someone is -10% in plains I just always make sure they are in hills etc.
----
What are your thoughts on this?