Ekmek
on steam: ekmek_e
I did double Trung for Civ4.
I did think about it and it would be a similar trick. I'd just have to use the background fxsxml for the second sister but add a background behind that one and rig it in a way it doesn't move. the only hard part would be the camera. Because in civ4 I adjusted the other sisters camera. We can't do that for civ5. So I'd probable have to move the mesh away from the skeleton but that would cause problems. Or un rig most of it so its head bones are the nly one sthat move (blinks, smiles etc.) We aren't close to tackling this yet.
I did think about it and it would be a similar trick. I'd just have to use the background fxsxml for the second sister but add a background behind that one and rig it in a way it doesn't move. the only hard part would be the camera. Because in civ4 I adjusted the other sisters camera. We can't do that for civ5. So I'd probable have to move the mesh away from the skeleton but that would cause problems. Or un rig most of it so its head bones are the nly one sthat move (blinks, smiles etc.) We aren't close to tackling this yet.