I don't think anybody is completely against the warmonger penalty in as much as they think it should be modified. The point of human players only accepting trading with a stronger player is based on "need" of what the stronger player has to offer; and truthfully that analysis or weighing of need vs augmenting a stronger player is going to happen regardless of the stronger player's warring tendencies. Whereas the AI makes choices based of off a stricter set of rules that doesn't include their need. Hence you get the biting their nose off to spite their face routine (yes some players behave this way as well, but not all or even most I'd guess).
Yes Civ is a win/lose game but it is also played by many as a simulator as well; that is the big immersive factor.
Not sure about the topic of "early conquest expansion is not worthwhile" but it very much is worthwhile, in fact I would say it's the most worthwhile. In the argument of taking a city vs settling a city no it isn't. When you factor in removing a close rival (who tend to become the biggest problems), gaining a second or third city which is another capital (usually very choice real estate), and now being free to settle the surrounding prime real estate without having to worry (as much) about it being settled by someone else, or having to squeeze in a settled city in less than ideal locations; then yes early conquest is very good. Wiping out another Civ in classical (even ancient) times usually leads me to abandoning my games as it's quite clear I'm goin to dominate the game and win however I choose (on emp w/o "cheat" mods - and if memory serves the jump from difficulty 6 to 7 isn't that much outside of "victory is no longer assured at this point")
If fireaxis's goal is to make that early conquest harder, than improve AI tactical/planning/awareness abilities. Make it harder for me to conquer, don't just make the difficulty in choosing to conquer or not.
I don't see changing the honor tree to include penalty reduction. It would be better served in the commerce tree as I'm finding I'm more affected by warring as a peaceful Civ (which is only really done as a situational necessity), at the effect is that it cripples the diplomatic portion of the game (yes it is the chain denouncements that are the real problem, but that is triggered by the WM). As an actual warmongering Civ the penalty hurts me none. I'm too strong militarily and I've tons of resources now with the ability to take what I want instead of trade. The difficulty in warmongering is overextending myself militarily or failing to recover sufficiently from each war. I don't see warmongers needing help in warmongering (unless the map is stacked with war civs in which case, you just rolled a hard map).
The WM penalty has hurt the games it has been meant to help more than it's hurt the games it's meant to affect (actually hurt is the improper word, modify is a better term)
Yes Civ is a win/lose game but it is also played by many as a simulator as well; that is the big immersive factor.
Not sure about the topic of "early conquest expansion is not worthwhile" but it very much is worthwhile, in fact I would say it's the most worthwhile. In the argument of taking a city vs settling a city no it isn't. When you factor in removing a close rival (who tend to become the biggest problems), gaining a second or third city which is another capital (usually very choice real estate), and now being free to settle the surrounding prime real estate without having to worry (as much) about it being settled by someone else, or having to squeeze in a settled city in less than ideal locations; then yes early conquest is very good. Wiping out another Civ in classical (even ancient) times usually leads me to abandoning my games as it's quite clear I'm goin to dominate the game and win however I choose (on emp w/o "cheat" mods - and if memory serves the jump from difficulty 6 to 7 isn't that much outside of "victory is no longer assured at this point")
If fireaxis's goal is to make that early conquest harder, than improve AI tactical/planning/awareness abilities. Make it harder for me to conquer, don't just make the difficulty in choosing to conquer or not.
I don't see changing the honor tree to include penalty reduction. It would be better served in the commerce tree as I'm finding I'm more affected by warring as a peaceful Civ (which is only really done as a situational necessity), at the effect is that it cripples the diplomatic portion of the game (yes it is the chain denouncements that are the real problem, but that is triggered by the WM). As an actual warmongering Civ the penalty hurts me none. I'm too strong militarily and I've tons of resources now with the ability to take what I want instead of trade. The difficulty in warmongering is overextending myself militarily or failing to recover sufficiently from each war. I don't see warmongers needing help in warmongering (unless the map is stacked with war civs in which case, you just rolled a hard map).
The WM penalty has hurt the games it has been meant to help more than it's hurt the games it's meant to affect (actually hurt is the improper word, modify is a better term)