SGOTM 15 - Xteam

This is critical. Regarding builds: Still don't think scholarly pursuits business start ups are appropriate. Almost every city should be 2-pop whipped for a unit as soon as possible after it shucks off the unhappiness from the previous whipping. This will hurt economy, but see no alternative but to take AI cities quickly to gain gold, tech, and territory. Normally, it's optimal to wait until there is one overpopulation/unhappy citizen in the city before whipping 2-pop, but that would already be true in many case if we were at war with Egypt (and suffering war-weariness unhappiness), and we are going to re-declare well before the whip unhappiness will wears off, so go ahead and plan to whip 2 happy citizens.

Radical, and not quite the way I'd do it, but then I don't get gold medals in GOTM's with fast military vitories either :mischief: :D

I'll have a look and see what it looks like. We don't have agreement all round, but I have enough here on general direction in the comments that have been made to put together a plan for you guys to look over.

We have power back. For now :rolleyes: so I can get that save open again...

Edit:
Rather than increase my post count.....

Here's a plan.

Finish this turn (finish hindu missionary), then next turn revolt to Paganism to save us some cash.

The spies should explore Egypt both east and west, try to find link to Hammy via Egypt?

The trebs currently going east should continue except the hindmost, eastern army gather in Thebes.

Workers near the forest by Kagoshima can chop it before we lose it.

Some forest could be chopped near Memphis.

Builds:
Delhi: xbow, xbow, xbow. Change flood plain farm to specialist (sci or eng?) until we use the whip on one of those xbows?
Bombay: finish xbow (1 turn), then another xbow, which should be whipped
Vija: xbow (whip) then it doesn’t matter (back to research?)
Patal: finish treb (3 turns) -> another treb
Varm: finish forge (2 turns) -> xbow (whip)
Osaka: continue on wealth for now – what about swapping the mines to farms, and growing it so a unit can be whipped?
Kyoto: treb, wait, whip for 2 pop -> wealth
Tokyo: whip missionary -> cat
Memphis: xbow, whip for 2, possibly another xbow depending on chops, wealth
Pi-Ram: finish forge (1 turn) -> Barracks
Thebes: 5 turns of riot to go

The general idea is wait the nine turns in the east then redeclare on Hatty, meanwhile, build and heal the eastern army, explore Egypt. In the west, we&#8217;re sending the xbows built in the heartland cities to join the stack on Hammy&#8217;s border and when ready we declare on him. This won&#8217;t be in the next four turns at least, possibly five. I could play those few turns and stop for more discussion before launch into a two front war with a screaming economy <grin>
 
I don't mind attacking Hammu, I'm just a little worried that they'll all dogpile on us when we declare on both Hammu and Hatty. :confused:

One approach to taking Opis would be to declare and move only a spear and an axe forward, then wait and see what comes out of the city towards them. We might be able to sacrifice those two units to create a killing field, utilizing our cats and crosses against all those maces.
I like this idea :goodjob:
We should road the grass N of the iron, but keep an eye on it, we may loose it to Hammu. :eek:

A few suggestions in red:

Edit:
Finish this turn (finish hindu missionary), then next turn revolt to Paganism to save us some cash.

The spies should explore Egypt both east and west, try to find link to Hammy via Egypt?

The trebs currently going east should continue except the hindmost, eastern army gather in Thebes.

Workers near the forest by Kagoshima can chop it before we lose it. The forest SE of Tokyo has a road and only needs one turn of chopping, this should be done ASAP.

Some forest could be chopped near Memphis. Wait with chops until the forests are inside cultural borders, road towards Thebes and prechop

Builds:
Delhi: xbow, xbow, xbow. Change flood plain farm to specialist (sci or eng?) until we use the whip on one of those xbows? I would let Delhi work the Village from Varanasi, and maybe later the stone
Bombay: finish xbow (1 turn), then another xbow, which should be whipped OK, let Bombay work the cottage in stead of the corn, corn goes to Osaka
Vija: xbow (whip) then it doesn&#8217;t matter (back to research?) xbow->xbow
Patal: finish treb (3 turns) -> another treb
Varm: finish forge (2 turns) -> xbow (whip) I would work more mines and build the forge this turn, before we go out of OR
Osaka: continue on wealth for now &#8211; what about swapping the mines to farms, and growing it so a unit can be whipped? Osaka got a heavy owerflow that I would put into a barracks this turn, while in OR, and then units and work some cottages and the corn from Bombay.
Kyoto: treb, wait, whip for 2 pop -> wealth I would squeze in a Buddhist temple this turn while in OR (half prize, +1:) , +2:hammers:, +1:culture:), and let Kyoto work the mine from Osaka
Tokyo: whip missionary -> cat
Memphis: xbow, whip for 2, possibly another xbow depending on chops, wealth
Pi-Ram: finish forge (1 turn) -> Barracks
Thebes: 5 turns of riot to go

The general idea is wait the nine turns in the east then redeclare on Hatty, meanwhile, build and heal the eastern army, explore Egypt. In the west, we&#8217;re sending the xbows built in the heartland cities to join the stack on Hammy&#8217;s border and when ready we declare on him. This won&#8217;t be in the next four turns at least, possibly five. I could play those few turns and stop for more discussion before launch into a two front war with a screaming economy <grin>

Concur. :thumbsup:
 
Here's a plan.

Finish this turn (finish hindu missionary), then next turn revolt to Paganism to save us some cash. Concur, this should help us to get CoL. After that we're set economically

The spies should explore Egypt both east and west, try to find link to Hammy via Egypt? I don't think you'll find a link to hammy from egypt unless eliza is magically disappearing;). Agree with a spy west (towards eliza) and one east though. There are keshiks roaming around so there might be a link to genghis (and maybe more)

The trebs currently going east should continue except the hindmost, eastern army gather in Thebes. Concur

Workers near the forest by Kagoshima can chop it before we lose it. Yes

Some forest could be chopped near Memphis. Agree

Builds:
Delhi: xbow, xbow, xbow. Change flood plain farm to specialist (sci or eng?) until we use the whip on one of those xbows?
Bombay: finish xbow (1 turn), then another xbow, which should be whipped
Vija: xbow (whip) then it doesn&#8217;t matter (back to research?)
Patal: finish treb (3 turns) -> another treb
Varm: finish forge (2 turns) -> xbow (whip)
Osaka: continue on wealth for now &#8211; what about swapping the mines to farms, and growing it so a unit can be whipped?
Kyoto: treb, wait, whip for 2 pop -> wealth We might need a lib there to get our tiles back at some point, maybe with overflow. Otherwise a whip-unit-regrow-wealth-cycle should help to reinforce the east
Tokyo: whip missionary -> cat
Memphis: xbow, whip for 2, possibly another xbow depending on chops, wealth
Pi-Ram: finish forge (1 turn) -> Barracks
Thebes: 5 turns of riot to go

The general idea is wait the nine turns in the east then redeclare on Hatty, meanwhile, build and heal the eastern army, explore Egypt. In the west, we&#8217;re sending the xbows built in the heartland cities to join the stack on Hammy&#8217;s border and when ready we declare on him. This won&#8217;t be in the next four turns at least, possibly five. I could play those few turns and stop for more discussion before launch into a two front war with a screaming economy <grin>

I'm a bit sceptical about opening another front against maces before thebes can reinforce east, but i'll trust the people with more experience on these topics.

Go ahead MP :thumbsup:
 
I don't mind attacking Hammu, I'm just a little worried that they'll all dogpile on us when we declare on both Hammu and Hatty. :confused:
Is there a way to minimize this possibility? :eek:

A few suggestions in red:
Agree with z3's suggestions.

One approach to taking Opis would be to declare and move only a spear and an axe forward, then wait and see what comes out of the city towards them. We might be able to sacrifice those two units to create a killing field, utilizing our cats and crosses against all those maces.
Sounds like a good approach to me.

GPersons &#8211; I&#8217;ve read a suggestion to bulb optics with the GS. Don't think we can do this until we have Calendar, but certainly then.
We can bulb Optics now if we wish, and I think we should do this. Increases power rating while also saving us 1 gpt.

Regrading our GProphet, Thebes requires 5 turns more before it comes out of resistance. We will need about 5 turns to prepare for war with Hammy. Suggest that after 5 turns, it may be a good time to launch a Golden Age?

Agree, with changes, think we are about ready to give it a try. :please:
 
What about re-negotiating gpt for stone and gold deals?

Is there a way to minimize this possibility? :eek: Build units?

Agree with z3's suggestions. Concur, they are excellent -- both worker actions and builds. Hadn't considered needed happiness benefit of temple in Kyoto, but like the idea. That city can be productive if happy. Not sure it shouldn't be Hindu temple. Suggest taking Kyoto citizen off the corn and onto mine until completed.

We can bulb Optics now if we wish, and I think we should do this. Increases power rating while also saving us 1 gpt. Sorry, of course we should (apparently this is another change from Vanilla). May want to whip caravel in Opis, if all goes well, and try to figure this map out.

Regrading our GProphet, Thebes requires 5 turns more before it comes out of resistance. We will need about 5 turns to prepare for war with Hammy. Suggest that after 5 turns, it may be a good time to launch a Golden Age? Let's see where we are in 5 turns and re-visit.


Agree, with changes, think we are about ready to give it a try. :please:
Concur. Green light here, MP.
 
OK - I'd play now if there was some chance of the power staying on. Lots of storm activity in the area and our house lights are almost like a strobe show - on, off, on, off, on ,off. At least the power keeps coming back... :rolleyes:

Actually my laptop battery is strong enough to cope with short outages while running CIV - at least I have a chance to save when the power goes off so I'm not having to replay because of the power problems, so perhaps I will play a few turns. I certainly won't declare war on anyone before consulting again - plan is to play four or five turns until the build up in the west is growing, and Thebes is coming online, then we can discuss a few things further.

Thanks muchly for the comments.
 
Hadn't considered needed happiness benefit of temple in Kyoto, but like the idea. That city can be productive if happy. Not sure it shouldn't be Hindu temple.
Only a Buddhist (AP religion) temple will bring the extra 2 :hammers:
 
I got in a couple of turns before the power went off and stayed off, so I'll try again tomorrow and see if I have better luck. Played according to plan with suggested changes. Actually it was less than 2 turns...

Spy in Egypt tried going west and bumped into mountains then turned north and can see England in the distance. English knights drifting around, along with some caravels off the coast. No-one attacked us.

Oh - what were we going to do with that hindu missionary we've now just built?

Hmm - I didn't revolt out of OR yet, but it's still the turn we were going to do that, as long as I remember to do it first thing when I start playing again before hitting enter - I'm at the end of the turn of 820AD, the turn after the start.

Here's the BUFFY log so far:

Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 150/500 (800 AD) [11-Apr-2012 20:25:49]
Delhi begins: Crossbowman (3 turns)
Vijayanagara begins: Crossbowman (15 turns)
A Mine was built
Tokyo begins: Catapult (50 turns)
Crossbowman 10 (Kyoto) promoted: City Garrison I
Tech acquired (trade, lightbulb, hut, espionage): Optics
Osaka begins: Barracks (5 turns)
Kyoto begins: Hindu Temple (3 turns)
Memphis begins: Crossbowman (60 turns)
0% Research: 7 per turn
0% Espionage: 4 per turn
100% Gold: -29 per turn, 263 in the bank

After End Turn:
The whip was applied in Tokyo
A Hamlet was built near Delhi
Bombay finishes: Crossbowman
Vijayanagara grows to size 9
Varanasi finishes: Forge
Osaka grows to size 7
Tokyo grows to size 3
Tokyo finishes: Hindu Missionary
Memphis grows to size 4
Pi-Ramesses finishes: Forge

Turn 151/500 (820 AD) [11-Apr-2012 20:50:47]
Bombay begins: Crossbowman (4 turns)
Varanasi begins: Crossbowman (3 turns)
Pi-Ramesses begins: Crossbowman (6 turns)
Pi-Ramesses begins: Barracks (5 turns)
Tech traded to Mansagawa (Mali): Optics
Vijayanagara begins: Crossbowman (15 turns)
A Cottage was built near Pi-Ramesses
A Farm was built near Memphis


The BUFFY log also doesn't mention the resource for gold deals - I upped the price of stone, gold and deer to the people we were trading that to... Got an extra 7gpt I think between the three.
 
Updated Roster:
Mad Professor - UP
Cactus Pete - On Deck
Htadus
zamint3
leif
Undecided
The-Hawk
- traveling

Received a PM from Htadus requesting a swap. Hope that looks OK. :)
 
Seems I messed MP up on that.

:confused: That was a misclick. I intended buddhist. Not a good start. :mad: Oh well, hopefully that's all the mess ups out of the way. At least we get the happies and the culture.

Missionary will be needed in time and not clear when we'll switch back to OR.

That's what I thought. He can sit with the army in Thebes.

I hope to get through the rest of those intended turns today. Of course I have work to do, but we'll see what I can swing... I'll post to let you know when I'm intending to keep playing so you can be watching for the report. Just when today depends on how work pans out.

Updated Roster:
Mad Professor - UP
Cactus Pete - On Deck

I'm thinking you're going to have plenty of warmongering to do in your turnset, CP...
 
We survived the storms leif, though the electricity grid required a few bandaids. It's still not inspiring confidence.

I&#8217;m about to play those remaining turns I wanted to play last night. A couple of things I didn&#8217;t mention in my report before:

1. The forest SE of Tokyo can&#8217;t be chopped. I sent a worker there immediately but used up movement points getting there and couldn&#8217;t begin chopping the same turn. IBT the culture of Satsuma expanded barring us from that forest.
2. On the one IBT I&#8217;ve had I got a power list. Doesn&#8217;t look good. We're sixth

OK &#8211; I&#8217;ll play about three more turns and then post an interim save and we can discuss war declarations. Meanwhile I&#8217;ll screen shot anything the spies see that might be handy, or otherwise make notes.

<Groan> - the power went off again as I type. If this keeps up for a few days, I'll be handing this back to someone else to play. I'll see what I can get done...
 
I even got a pic of that power list. Here it is:

Power list.jpg

Edit: power just came back on...
 
Played til about half way through T154, need a break. I think we’re enough advanced to talk about what’s next. Thebes is about to come out of rioting in the next turn and the western army is growing apace.

The spies have been discovering, but not what I wanted. This is a map from hell. Getting to England isn’t going to be easy (See pic) and the other spy heading through Egypt has been discovering cities (and the occasional longbow!!)

Civ4ScreenShot0001.JPG

There was a vote for AP leader, choice was between Mansa/Capac and England. I really could think of no reason to vote for one and not the other except that we might not attack the former for a long time and so might actually benefit from having good relations with them and so I thought the +2 “you voted for us” might be better on them, so I voted for Mansa/Capac – results to be known next turn.

Civ4ScreenShot0000.JPG

Workers are getting harder to employ – if there’s something important I should be doing with them that I’m missing, let me know. The forests east of Memphis are all just about pre-chopped. Hovering the mouse over the tiles in the sav will show you the status there.

I’ll post the BUFFY log below so you’ve got more detail. If you have questions about something I didn’t tell you, just ask. I can continue playing as soon as we have a consensus of some sort of the direction from here. A war declaration against Hammy needs to come soon, but exactly when may be a question, and the tactics for the attack may be another.

Interim save:

View attachment Gandhi AD-0880a.CivBeyondSwordSave
 
Here's the BUFFY log for the turns I just played:

Spoiler :


Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 151/500 (820 AD) [12-Apr-2012 19:58:14]
Pataliputra begins: Trebuchet (4 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: -12 per turn, 324 in the bank

After End Turn:
Delhi finishes: Crossbowman
Vijayanagara finishes: Crossbowman
Kyoto finishes: Hindu Temple

Other Player Actions:
Civics Change: Gandhi(India) from 'Organized Religion' to 'Paganism'

Turn 152/500 (840 AD) [12-Apr-2012 19:59:39]
Delhi begins: Crossbowman (3 turns)
Kyoto begins: Trebuchet (4 turns)
A Mine was built
A Farm was built near Memphis
Memphis begins: Barracks (25 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: -17 per turn, 312 in the bank

After End Turn:
Whip anger has decreased in Bombay
Whip anger has decreased in Tokyo
The whip was applied in Memphis
Vijayanagara grows to size 8
A Village was built near Vijayanagara
Pataliputra grows to size 8
Pataliputra finishes: Trebuchet
Osaka finishes: Barracks
A Hamlet was built near Osaka
Memphis finishes: Crossbowman

Other Player Actions:
Attitude Change: Genghigawa (Mongolia) towards Cyrusgawa (Persia), from 'Friendly' to 'Pleased'

Turn 153/500 (860 AD) [12-Apr-2012 20:15:36]
Osaka begins: Crossbowman (10 turns)
Bombay begins: Crossbowman (4 turns)
Varanasi begins: Trebuchet (4 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: -12 per turn, 295 in the bank

After End Turn:
Delhi finishes: Crossbowman
Bombay finishes: Crossbowman
Kyoto grows to size 8
Memphis grows to size 3
Memphis finishes: Barracks

Turn 154/500 (880 AD) [12-Apr-2012 20:26:18]
Delhi begins: Crossbowman (2 turns)
Memphis begins: Catapult (50 turns)
A Cottage was built near Memphis
 
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