RSG4 NOW Emperor Spain

Toxic, not sure if you are back or not? I apologize, I'm going to be very sporadic in posting until the end of September. I've got a big project at work and it is sucking up all my family and free time. I'm trying to check in and keep things moving along.

Roster
Raliuven (waiting)
CKS (just played)
Toxicman007 (Playing?)
TheOverseer714 (on deck)
 
I can't really play until Sunday due to work, but if nobody picks it up I can sure spend the afternoon with both SGs.
 
Well, this game seems to be pretty well stuck.

We'd said we were going for conquest, but we could reach domination very quickly (we need somewhere in the vicinity of 150 tiles, with lots more than that sitting empty), and I'd rather finish the game than let it sit forever. Can someone pick it up and finish out the last few turns? I would, but I played the last set, and I don't want to keep someone else from playing if they can. If someone has an objection to domination, speak up quickly.

If no one else can play, I'd be happy to finish it off.
 
I can take a set Saturday, I think we're on a straight path to victory. This one is won, just needs the icing on the cake. NOWs should be a Conquest, any other VC would not be proper.
 
I'm fine with that. I just don't want to leave this game unfinished, and its been almost 3 weeks since anyone played a set.
 
I just finished my turn in RSG5. Overseer if you can play that would be great. Otherwise I might have time on Sunday.
 
I managed a 5 turn set, everything is primed for Raliuven to take it home! See the turnlog for details.
Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded.

Non-Combat
Settlers 1
Workers 14
Slaves 74

Military units:
Warriors 1
Archers 2
Spears 2
Pikes 1
Swords 1
Maces 4
Horsemen 2
Cavalry 34
Ancient Cavalry 7
Conquistadors 3
Catapults 11
Trebuchets 2
Cannons 12
Armies 9, 2 Ancient Cavalry, 6 Cavalry, 1 Conquistador

B]Unit Support:[/B]
Total Units: 108
Allowed Units: 101
Support Cost: 14 gpt

Contacts-Target list
1: Greece=> !Eliminated!
2: Babylon=> !Eliminated!
3: China=> !Eliminated!
4: Maya=> !Eliminated!
5: Netherlands=> !Eliminated!
6: Arabia=> War Republic, Strong to
7: Hittites=>Peace Republic, Strong to

Capital Size 12, grows in 999 turns, Army in 13 turns.

Sliders9/0/1, Physics in 27 turns at 343 gpt, 1116 gold in the bank.

Hit Enter=>

IBT: 4/5 Cavalry survives Ansar, -2hp. 2 Hittite Pikes move. Not recording a boring list of city builds, Stuff got built…

Turn 1, 1060 AD: At Damascus: 6th Cavalry wins vs 3 Muskets, -11hp. 3rd Cavalry wins vs vLb, -1hp, Damascus is ours! Take 5 slaves and a trebuchet. At Najran: 5th Cavalry wins vs rMusket, -5hp. 7/13 7th Cavalry wins vs rMusket, -3hp. 2nd Cavalry wins vs rPike, -9hp. Najran is ours! 1 slave taken.

IBT: 2 Arab LBs and a Pike move, no attacks.

Turn 2, 1070 AD: Near Nsjran, a healthy vCav loses vs a vLb.
eCav wins vs 3hp vLb clean. vCav wins vs vPike, -3hp. vCav wins vs vLb, -1 hp.

IBT: 2 Arab Caravels nosing about.

Turn 3, 1080 AD: At Mecca, 5th Cav wins vs rMusket, -3hp.
8th Cav wins vs rMusket, -2hp. 8th Cav wins vs rMusket, -2hp, promotes.
vCav wins vs vLb clean, and Mecca is ours! 1 slave, 1 trebuchet taken.

IBT: No Landings.

Turn 4, 1090 AD: At Baghdad, 8th Cav wins vs rMusket, -2hp, 8th Cav wins vs rMusket clean. eCav wins vs vLb clean, Baghdad is ours!
2 slaves taken.

IBT: An Ansar pops out of Medina, grabs undefended Mecca. Fat lot of good that’ll do, as you will see.

Turn 5, 1100 AD: Cannons 2 for 2 at Mecca, eCav wins vs 2hp Ansar clean, and we retake Mecca, get a Leader! Columbus forms army.
At Medina, 5th Cav wins vs rMusket, -2hp. 5th Cav wins vs rMusket, -5hp.
vCav wins vs rMusket, -2hp. vCav retreats vs rMusket. eCav wins vs rMusket, -2hp, and Medina is ours! 2 slaves taken. At Kufah, 6th Cav wins vs rMusket, -2hp.6th Cav wins vs rMusket, -1hp. 6th Cav wins vs vLb, -2hp, and Kufah is ours! 7 gold taken, Arabia is dead! Dial up Mursilis, declare war. Save here, leave the final war for Raliuven.

Non-Combat
Settlers 1
Workers 14
Slaves 74

Military units:
Warriors 1
Archers 2
Spears 2
Pikes 1
Musket 1
Swords 1
Maces 4
Horsemen 2
Cavalry 35
Ancient Cavalry 7
Conquistadors 3
Catapults 11
Trebuchets 2
Cannons 18
Caravels 2
Armies 10, 2 Ancient Cavalry, 6 Cavalry, 1 Conquistador

B]Unit Support:[/B]
Total Units: 118
Allowed Units: 118
Support Cost: 0 gpt

Contacts-Target list
1: Greece=> !Eliminated!
2: Babylon=> !Eliminated!
3: China=> !Eliminated!
4: Maya=> !Eliminated!
5: Netherlands=> !Eliminated!
6: Arabia=> !Eliminated!
7: Hittites=> War Republic, Strong to

Capital Size 12, grows in 999 turns, Army in 15 turns.

Sliders9/0/1, Physics in 22 turns at 393 gpt, 2905 gold in the bank.


The save:
 
Well, I finished this one off. After killing all the visible Hittites, I learned that they must have had a settler on a boat somewhere, though I never saw any boats. I bailed to domination. Here is the save after taking the last city, should anyone want to play it out to conquest, and the end save.

Turn log:
I'm going to finish this game off, since everyone else is MIA.

Turn 0:
Armies advance, kill a pike at Hattusha. Switch settler builds.
IBT: Knights advance. The Hittites are the most advance civilization.

Turn 1:
Kill 3 pikes and a longbow, raze Hattusha. Kill 4 pikes and raze Tyrana. Kill 3 knights. Kill 2 knights and a crusader. Kill a knight. Kill a knight. Kill a knight and get a leader, turn it into an army.
IBT: Lose the cav that made the leader.

Turn 2:
Kill a knight and a crusader. Resting some armies.
IBT: pikes advance

turn 3:
Kill pike and two crusaders. Kill 2 pikes and raze Groenigen. Kill 2 pikes at Tarsus.

Turn 4:
Kill pike and spear at Tarsus, raze it. Kill 2 pikes and longbow at ??, raze it.

Turn 5:
Kill 2 pikes at Hattusus, one at Ugarit. Kill crusader. rest a bit.

Turn 6:
Kill 3 pikes and a spear at Hattusus, raze it. Kill pike and take Ugarit. Kill 2 pikes and take Kadesh.

Turn 7:
Kill 3 pikes, raze last city. Hittites don't die. Kill some leftover units.
Switch to domination plan, rush settlers.

Turn 8: Build cities.
 

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