Memoryjar
Emperor
Rush buy in capital because you have some national wonders to build. And you can't rush buy them.
Difficult to say without seeing what you have done, but science post edu depends on how quickly you had your Unis up (rush buy what you can, this is money better spent than getting early RAs), getting to Secularism asap (the three trees filled you mention worry me, did you have a lot of spare policies between Trad closer and Rat opener? None is great, 1 is OK, more not so much), and ensuring you are working your specialist slots especially the scientists. The rest is about growth, make sure your trade routes are all internal, with 3 going to cap. If you want to be REALLY safe, make sure to settle your cap next to a mountain and build an observatory.
You are doing better than me generally, but GPr off PT is poor play. You needed a GE or GS more. You could have defended your religion better, and failing that, just waited to faith purchase a GPr. How much could faith could that have been at that point in the game.
So I had a pretty good game last night. As the Inca, got a 4 city NC ~T80 and Edu at T114. My 2nd city had +10 gold Natural Wonder and 4th city had Barrier Reef and 4 fish. All of my cities were going really well growth wise, I was managing to keep on top of happiness, even with -15 from Ideology (I picked Order, if I picked Freedom, I think I would've finished faster) and managed to use diplo to keep Rome off my back. I also had the most culture per game I've ever had (filled out 3 trees, not including Ideology and the 3 extra policies I got).
However even with being a 'turn ahead' at Education, I was about 15 turns behind with Scientific Theory, getting it about T185ish. I ended up winning on ~T309. I was getting around 1k bpt and bulbed my scientists for about 7.5k each. I took a Prophet off PT because Rameses wasn't getting the memo to stop sending missionaries early on, so I had to convert back, as I needed the happiness from Temples.
My question. How can I meet the 'deadlines' if I'm up turns at Edu, growing really well, etc but still get so far behind by ST?
Rush buy in capital because you have some national wonders to build. And you can't rush buy them.
I had enough money to rush buy them in every city. I've seen a lot of posts about RAs and come to my own conclusion that it's better to save the money for lab, etc. Especially when going for speed.
My policy order was: Trad open > Liberty open through to settler > finish trad > enter renaissance through observatories and I got my next policy about 4 turns later. I was working specialist spots, post 12 pop in each city (and when I was getting about excess 20 food). All my trade routes were internal with 3 to the cap (which was next to a mountain).
I know it was, but I was struggling for faith a bit (I delayed shrines and temples in a couple of cities and as I said, I needed the temple happiness at the time. I could've declared was on Egypt I guess, when it became obvious he was going to convert a city.
I'll try and find the original save and chuck it up for you guys if you want . When I get home that is
I had enough money to rush buy them in every city. I've seen a lot of posts about RAs and come to my own conclusion that it's better to save the money for lab, etc. Especially when going for speed.
My policy order was: Trad open > Liberty open through to settler > finish trad > enter renaissance through observatories and I got my next policy about 4 turns later. I was working specialist spots, post 12 pop in each city (and when I was getting about excess 20 food). All my trade routes were internal with 3 to the cap (which was next to a mountain).
I know it was, but I was struggling for faith a bit (I delayed shrines and temples in a couple of cities and as I said, I needed the temple happiness at the time. I could've declared was on Egypt I guess, when it became obvious he was going to convert a city.
I'll try and find the original save and chuck it up for you guys if you want . When I get home that is
1. Going into Liberty doesn't seem like a good idea in the long run for a pure science game. You're delaying the completion of Tradition which gives an insane growth boost, and other policies that are more useful endgame.
2. You can work your specialist slots way sooner. Key to a fast win is spawning a lot of GS quickly, and to do so in your later cities you need to start earning points early. I would work specialist slots from 8 pop, or even earlier, while supplementing with internal trade routes where needed. I actually don't recall a time where I haven't worked a scientist slot while going for a science win.
3. Religion is kind of overrated and focusing on that slowed you down. At the end of the day you're only getting a small GPT bonus from Tithe vs accepting someone else's religion, which may even come with a juicy reformation belief (you can kind of control this by opening borders selectively) along with diplo bonus.
Personally, I'd avoid relying on religion for your happiness. Sometimes you spawn next to a faith obsessed neighbor and there's not much you can do to avoid conversion. However, if you must keep your religion in some cities, it's often worth surrounding them with units so they can't be converted. Not hard when going for science - you will have some idle GS, GW and GA lying around anyway so you only need a few military.
Another cheesy thing you can do is play ring around the rosy with the AI's prophets. Leave one space around the city open, then when he gets there block him and open a space on the opposite side of the city. Not sure if this is considered an exploit or not... but it can help.
That explains it. By putting 3 policies in Liberty before attacking the Tradition tree you are stumping your growth, I mean do the math, you are delaying growth policies by at least 40 turns. The Trad/Liberty mix, I have seen people do it (check out Tommynt's guide but remember Tommynt is not your average player to put it mildly) and it may work well with Casimir, but for fast science Trad is stronger and easier to play. And with 4 Unis rush bought at t115 (wow that's tough to get so much money so early especially in King, well done), you should be able to reach renaissance much earlier, so you are also delaying Rati opener and Secularism, a complete no no for fast science.
Also no wonder you are using your religion for happiness, you are also delaying the Trad happiness policies. Use religion for money (Tithe for example) and faith (2 faith per world wonder is usually great at King as you will likely be wonder spamming). Culture is also an option.
If you post that initial save I'll play it.
Edit: @corranhorn01: Just saw the new GOTM announced, it is an SV on King, perfect for what you are trying to do. Give it a try and watch what the other guys do. It's a great learning experience.
Is there a build order for the Renaissance +oracle+rationalism unlock? I'm finding that very difficult to do in BNW, and i always overshoot it on Emperor. Also is patronage worth getting at all when going for a science victory?
When bulbing Scientists, if you put your cities to convert a portion of their production to research does that affect the GS bulb?
Bulbing is based on how much BPT you make for the previous ~8 turns. Switching your cities to produce research will only help a bulb if you bulb after a few turns with it set that way.
@corranhorn01:Hopefully this one works.
Settings: Immortal, Pangea, Small, Quick movement and combat (you are the Inca).
Yes and no.
To be 100% precise bulbing is based on how much bpt your CITIES make in the previous 8turns. All other form of bonuses aren't counted: rationalism opener, scholasticism do not increase bulb value.
On the other hand everything that increase the yield of the city itself is (scholasticism, mercantilism etc).