[BtS] - Updates and progress

I've committed what I've done. I'm very confused about this part of my error log:

Code:
[10139.437] SetGlobalClassInfo (Civ4SpecialistInfos/SpecialistInfos/SpecialistInfo)
[10139.437] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10139.453] info type UNITCLASS_GREAT_SPY not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.625] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.625] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.640] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.640] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.640] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.640] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml
[10141.640] info type NONE not found, Current XML file is: xml\GameInfo/CIV4SpecialistInfos.xml

since it's the BtS file. I understand the Great Spy part since he isn't in UnitInfos. Maybe I missed another boolean addition somewhere?


Appearently this is normal. You game the same messages when loading vanilla BtS as well. Things like that I wouldn't really worry about as they are not going to effect the game at all.
 
Wierd. Comparing regular BtS and our mod shows that TechInfos never shows up in BtS's XML log. It's a huge list of errors for us.
 
I'm now focusing on checking button art. It's either the "," or the fact that the dds they are mapped to doesn't exist. Hopefully one of those.
 
I have confirmed that the CTD definately come from the units XML. Still have to find exactly where in the xml though.
 
Here's a difference in UnitInfos:

BtS:
<PrereqCorporation>NONE</PrereqCorporation>

Ours:
<PrereqCorporation/>
 
Do different types of units need different advanced start costs?

right now our military units are opposite of BtS. Same with workers/settlers
 
Well guess what. It's our art define tag that keeling us over. Boy I feel stupid as this is the first thing I should have checked as we have had the same problem before.
 
What Art Defines do we need matt?

edit - nevermind again. I'm sending the 6 we lack to work. I can whip them up tomorrow. Shouldn't be many changes.
 
A big change in ArtDefines_Unit is that the button is now there instead of in UnitInfos. That and a few new lines that I'm now painstakingly c/p'ing.
 
I'm going to scream!!

Why add this...

Code:
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>

When nothing uses it?
 
Can someone please d/l this and commit it to the SVN? I think these 4 files should help fix the game. For unit buttons I set them all the default Firaxis worker in case we get that far and people see wierd stuff. Right now I'd love to get that far!
 
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