Ok. You're right. It would save some people some work. I'll zip it up and put it on SF today.@LM - Doesn't the BBATAI installer have the code you merged? And if not - can you publish it to save any merge problems? You've already done this work...
Ok. You're right. It would save some people some work. I'll zip it up and put it on SF today.@LM - Doesn't the BBATAI installer have the code you merged? And if not - can you publish it to save any merge problems? You've already done this work...
You're correct, however your source package was missing a few files that were needed by BAT in order to run. I added the necessary files from my SDK source, and it worked. IIRC, there was some merging needed because of the Female Unit code. That was it.Of course it includes BULL, that is the whole point behind Better BUG AI. Better AI + only BUG is a merge everyone can do in about 10 seconds.
Which is why I really have no clue what was left to merge, to my knowlegde all of BULL as of revision 219 is there, and 220 just added UP 1.6 which I had included months before.
I'll have to look into that.
edit: couldn't find any differences ..
It's very possible that I borked something when I was unpacking your files and moving them around. It was way back in early May, but I do remember having to add header files to my solution to get it to work right.Again, I didn't find any differences - I compared my whole source folder to yours with WinMerge. If you did merge some Female Unit code for the dll, please point me to it.
The additional files you needed, you probably mean the cximage libs, those aren't necessary if you use the vcproject file, which is why they aren't there.
I would never say that and actually mean it. If you like unaltered gameplay with a kick, then yes, this is one of the good mods out there that offers that. There are a number of others which are as good, or better.So what you're saying is that this mod is THE ultimate unaltered gameplay mod if used by itself?
The kick being the BetterAI mod that's included. The difference between this mod and vanilla BAT.With a kick?
Blue marble doesn't affect the unit graphics, it only changes the terrain graphics. The unit graphic changes come from Varietas Delectat, which is included in the mod's Assets folder as "Varietas Delectat v9.2 Cheetah edition.FPK" This file must be present for the unit graphics to work.Hey Im trying to download this mod correctly, I am able to play it but was curiuos to know. From what I understood this mod should have blue marble as well as bat: witch provides better graphics in terrain as well as give each civilization their own distinct view (like the maceman appearing different to each civilization). Perhaps I didn't extract it right and I really enjoy the characteristic of distinction in my game. Could you help me out in where to unzip this or what else I need to do to get those option available. Thanks
#if defined(MAX_CIV_50) && defined(_USRDLL)
#define MAX_CIV_PLAYERS (50)
#endif
#if !defined(MAX_CIV_50) && defined(_USRDLL)
/************************************************************************************************/
/* 50 Players END */
/************************************************************************************************/
/************************************************************************************************/
/* BETTER_BTS_AI_MOD 01/03/09 jdog5000 */
/* */
/* */
/************************************************************************************************/
/* original bts code
#define MAX_CIV_PLAYERS (18)
*/
// Change number of civs in game
#define MAX_CIV_PLAYERS (50)