Trade Routes management expanded!

GenjiKhan

Emperor
Joined
Apr 29, 2011
Messages
1,117
The addiction of trade routes management, with Caravans and Sea Cargo, is very recent, but there are a lot of room to expand it, either in mods for Civ5 or for Civ6 . Some things I'd like to see:

New Technologies:

  • Glassblowing: Requires Pottery . Allows your cities to build a Glass Facility

  • Unit Standardization: Requires Steam power and Leads to Replaceable parts . Allows your cities to build a National Measurament Office;

  • Package Standardization: Requires Unit Standardization. Allows your cities to build a Packaging Facility, which increases the range of trade routes . Also increases the healing rate of units within cities connected to the capital by +5 HP/turn;


New Buildings:

  • Glass Facility: Requires Glassblowing . Each Source of Citrus, Salt, Dyes and Wine generates +1 :c5gold:;

  • Packaging Facility: Requires Caravansaries . Land Trade Routes originated from this city have +25% increase in range . After researching Plastics, Land and Sea Trade Routes generates +3 :c5gold: when connecting to another civilization . After Researching Refrigeration, increases the :c5food: from internal trade routes to +3 :c5food: . After Researching Combustion, increases the :c5production: from internal trade routes to +3 :c5production:


New National Wonders:

  • National Measurement Office: Requires National College, Circus Maximus, East Indian Company, Oxford University, Ironworks and Hermitage . Increases the yield from all specialists by +1, increases the yield of buildings that produces :c5food: or :c5production: by 1, and increases the :c5science: from international trade routes that you sent to other civilizations and to international trade routes other civilizations sent to you:)c5science: value increases for both sides)

There should be a lot of tweaking and overall balancing in the game, in order to add the things above .
 
Replaceable Parts is the standardization tech.

Glassblowing makes me think of the Civ IV ROM mods, and how that tech tree turned out to be very immersive. If you can't have a flawlessly balanced tech tree, then I'd wish Civ would have tech trees like ROM (500 techs? 600?) out of the gates.
 
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