Time to kick some bible-thumping fascist ass!
It does. You don't need to add circumflexes (single: new paragraph, double: centre text) to eliminate those gaps in the text. I think the game automatically adds a space when it concatenates strings. The game stores Text action text in strings with a 255-character limit. If your events text exceeds this number, it stores any spillover text in the next string (to a maximum of 10). To force the spaces where you want them, simply start a new line (hard return) before you hit the 255 character mark. That will force the start of the next string.I thought the events text would just word wrap large paragraphs to fit into the text box.
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I was wondering about the random gaps in sentences and words. How do I eliminate this? I just figured it was a glitch with ToT. There is a bit of reading to do, but I hope it is worth is as the game gets going. The main points are to keep your science
rate high, get your reinforcements to mainland Spain legally and safely and do no exploit the Merchant Ships for other uses than those specified in house rules. The initial rebellion is a bit of an onslaught. I'm glad I added it as it tells the story of
the war better than starting from after the initial fighting is over, though the map on the players second turn will look roughly the same as in Pablo's original. After the initial July 1936 Nationalist turn the AI rounds get quicker and I managed to get
into a good rhythm with the turns. It helps that you don't really need to micromanage cities and production, just focus on supplying and directing your army.
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Microsoft's Notepad has a basic Find/Replace function. Find/Replace in multiple open documents is very handy; useful for my Civ2 website, as it's created entirely with a text editor.It has some very useful time-saving that are not present in the standard notepad, like the line and column numbers you mention, as well as find & replace which will save me time (for instance when I renamed the SB-2 Katiuska to Tupolev SB-2).