Ideas for Unique Units and Buildings.

Yeah, a coal plant would be a better thing to replace.
 
Here is our compiled list of UB ideas so far
Spoiler :

Canada-
Hockey Rink
CH-124 Sea King and/or Joint Task Force 2.

Philippines

Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes

Nipa hut
+
+2

NATO (UK)
- Cambridge University (There's Oxford as a wonder, so why no Cambridge?)
- Marines for unique Unit

US
- White House (Replaces Palace?)
- Nave SEAL

EU
- Peacekeeping Taskforce
- Court of International Law (replaces courthouse)

Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units

-Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)

Failed States

Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

Barracks (don't know what to call it)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper

Mexico

Maquiladora- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes

Venezuela

Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

European Union (robertusrex's idea)

Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace

Permanent Neutrality

Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace

NATO (robertusrex)

Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University

Independent African States

Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

African Union

African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace

South American Socialist Allies

Socialist State Capitol- Replaces Courthouse
+15 Espionage
-50% maintenance
Can turn 5 citizen into Spy
Required to build Forbidden Palace

* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market

Japan

Science and Electronics Research Facility- Replaces Laboratory
- +2 unhealthiness
- +25% Gold
- +40% science
- +50% spaceship production
- Can turn 1 citizen into scientist

Myanamar

- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver

Kazakhstan

Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)

*Limited info


Countries that are still in need of a UB (or idea for one)
-U.S. (if we are not using the UB it already has)
-Colombia
-Peru
-Chile
-Belarus
-Ukraine
-Russia (if we are not using the UB it already has)
-Algeria
-Nigeria
-Egypt (if we are not using the UB it already has)
-Ethiopia (if we are not using the UB it already has)
-Sudan
-Angola
-South Africa
-Syria
-Pakistan
-India (if we are not using the UB it already has)
-Minor Nations
 
I'm guessing that the Mall has been retired as America's Unique Building because of what I said; in the global economy, malls are everywhere. However, the White House would only occur once--is that what we want? It could give a huge bonus, but still, I don't know if the government is really the essence of America anymore. A better idea might be something that replaces the broadcast tower; maybe increase wealth production in addition to the normal benefits.
 
I'm guessing that the Mall has been retired as America's Unique Building because of what I said; in the global economy, malls are everywhere. However, the White House would only occur once--is that what we want? It could give a huge bonus, but still, I don't know if the government is really the essence of America anymore. A better idea might be something that replaces the broadcast tower; maybe increase wealth production in addition to the normal benefits.

Well if we do the White House we can make it give every city a bonus of some sort. Or we can make a Broadcast tower that provides a cash bonus, and similar too the Fuel Plant for Kazakhstan with every resource supplied (hit movies, hit musicals, hit singles) for example:

TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders

What do you think? Good or too overpowered?
 
50% culture? wouldnt they squish canada via cultural boarders?
 
50% culture? wouldnt they squish canada via cultural boarders?

The Broadcast Tower originally came with the 50% Culture, we could bring it down to, say 30% because of all the other bonuses UB is getting.
 
no problem, leave it at 50% I was totally in the wrong in this case.

Must have been a head malfunction on my part!
 
Colombia

Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems
 
Here's a counter-proposition for the South American Allies UB:

Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 :culture:
+3 :health:
+25% :science:

This is actually Cuba based but since it is founded for students from all over the Americas it seems very suitable for an Alliance civ. And I think it has more flavour than a socialist courthouse...
 
Can I get a list on what still needs to be completed (For my XML work on the UBs) and what each building does.
 
Can I get a list on what still needs to be completed (For my XML work on the UBs) and what each building does.

The compiled list of buildings is on post 42 (little farther up the page), though I don't know which ones we are doing or not (or which ones have been put in already).
 
Do you have the latest version of the MOD? As far as I know, none of the unique buildings that have been posted in this thread have been added. NikNaks has added several others, but none of the ones listed here have been created yet.

Adding these is probably our number one todo right now. Joecoolyo has done amazing work in this thread, others like ianinsane have also contributed great ideas. We need to get every one of these in our mod. If you'd like to start working on this, that would be perfect. Send me a PM if you need any help with the SVN or anything else.


what each building does.

Most listings here have this covered right?. Like:


Colombia

Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems
 
edit: double post
 
It helps me to have it all in one place.

EDIT: I think since it is modern day we should have a "Capitol Building" instead of a "Palace".
 
NikNaks and I were talking about that over IM.

Remake20, let's discuss that idea in the buildings thread, to keep this thread strictly to unique buildings and units.
 
Belarus

The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist


Sorry I haven't been able to do as much research recently, my finals are coming and I've been studying my ass off (this is my first time having finals :help: ), by the end of January I should be able to do more research :). I'll still be able to contribute, but not as often until finals are over.
 
Cool dude, good luck on your finals!
 
My one suggestion:

India

CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production

It seems appropriate that India, one of the developing and fastest growing economies should benefit from emission cutting technologies don't you think?

If everyone agrees with this idea I'll get to work on the icon for it and the civiliopedia entry. :)
 
My one suggestion:

India

CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production

It seems appropriate that India, one of the developing and fastest growing economies should benefit from emission cutting technologies don't you think?

If everyone agrees with this idea I'll get to work on the icon for it and the civiliopedia entry. :)

Weren't you planning this to make this a regular building? You posted the CSS Coal Plant in the other thread as a regular building idea. We can make the Indian Unique Building based off of the regular CSS Coal Plant, for example it can give 25% bonus to production instead of the regular 5%.
 
Top Bottom