This is a multi-choice poll to determine which, if any, in-game rule settings will be used. Please vote for all rule settings you agree with. Those settings gaining 50% or more of the votes cast will be modified.
If you do not want any of the settings to be changed, vote "no settings changed". Your vote will count towards the total number of people voting, and therefore adjust the number of votes required to adopt a setting.
Definitions:
Making volcanoes passable
Changing the terrain settings for volcanoes to make them mountains. (I think that's what it means)
Adjusting the AI aggression
Changing the settings for AI aggression to make them more (or is it less??) aggressive.
Tweaking corruption
Reducing the overall effect of corruption. Generally this leads to shorter games which have fewer unproductive towns far away from the capitol.
Statue of Zeus requirements
Make the SoZ wonder dependent on having horses instead of ivory. This reduces the effect of luxury resource clustering on the wonder race and makes it available on ivory free maps and continents.
Proportional naval movement
Give coast (3), sea(2), and ocean(1) tiles different movement costs, and increase the movement points of naval units (x9). This has the effect of speeding up long-distance crossings. Someone mentioned it is described in the GOTM forum.
If you do not want any of the settings to be changed, vote "no settings changed". Your vote will count towards the total number of people voting, and therefore adjust the number of votes required to adopt a setting.
Definitions:
Making volcanoes passable
Changing the terrain settings for volcanoes to make them mountains. (I think that's what it means)
Adjusting the AI aggression
Changing the settings for AI aggression to make them more (or is it less??) aggressive.
Tweaking corruption
Reducing the overall effect of corruption. Generally this leads to shorter games which have fewer unproductive towns far away from the capitol.
Statue of Zeus requirements
Make the SoZ wonder dependent on having horses instead of ivory. This reduces the effect of luxury resource clustering on the wonder race and makes it available on ivory free maps and continents.
Proportional naval movement
Give coast (3), sea(2), and ocean(1) tiles different movement costs, and increase the movement points of naval units (x9). This has the effect of speeding up long-distance crossings. Someone mentioned it is described in the GOTM forum.