Well, Jeelen has written something about giving up missiles altogether... or it was someone else...) Nevermind. The point is, if missiles are removed the next-to useless missile base would lose the "next". Well, it'll still give +20% Def...
So why not make the building of such things spawn a corresonding unit in the system? For example, give the missile base a behaviour similar to fighters&bombers - strikes long, doesn't fight straight - and the Ground battery the behaviour similar to Ground forces... or maybe give them a really good ability to range attack, but only at close quarters (1 square - as the catapult in vanilla CIV did). Maybe even ground-based Stellar convertors could be introduced this way.
Next: promotions like "nuclear missiles" may not give but instead a ranged attack ability (don't know if this is possible; pity if it isn't) with a certain negative modification to attack strength, of course (else we'll end up with overpowered range attackers...) or else give each missile type a fixed damage (again, don't know if it's possible).
Then: the game DEFINITELY needs some buildings. The Sports Arena, Religion Temple (i just don't remember the exact name), two resourses (granted, HUGE ones) and+1 from religion... that adds up to (with on average 5 planets) to 17 satisfied pop. Even on the simpliest difficulties it is 25 pop content and that's all.... And I've seen systems with ~30 pop! (BTW, WTF?! There can't be enough room for all them, can it? We-re talking Meklar here). There is that influence-to-happiness stuff, but i've never seen any effect, even for Legendary influence...
So why not make the building of such things spawn a corresonding unit in the system? For example, give the missile base a behaviour similar to fighters&bombers - strikes long, doesn't fight straight - and the Ground battery the behaviour similar to Ground forces... or maybe give them a really good ability to range attack, but only at close quarters (1 square - as the catapult in vanilla CIV did). Maybe even ground-based Stellar convertors could be introduced this way.
Next: promotions like "nuclear missiles" may not give but instead a ranged attack ability (don't know if this is possible; pity if it isn't) with a certain negative modification to attack strength, of course (else we'll end up with overpowered range attackers...) or else give each missile type a fixed damage (again, don't know if it's possible).
Then: the game DEFINITELY needs some buildings. The Sports Arena, Religion Temple (i just don't remember the exact name), two resourses (granted, HUGE ones) and+1 from religion... that adds up to (with on average 5 planets) to 17 satisfied pop. Even on the simpliest difficulties it is 25 pop content and that's all.... And I've seen systems with ~30 pop! (BTW, WTF?! There can't be enough room for all them, can it? We-re talking Meklar here). There is that influence-to-happiness stuff, but i've never seen any effect, even for Legendary influence...