Platypedia

Added Function to Alternate Left/Right View
 

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If your mod has 436356575474 units and 654765887 promotions, the unit upgrade tree and promotion upgrade tree looks like a spider web...





Edit:
Added a Fix to UnitUpgradesGraph when there are no upgradable items at all...
 
Version 2.4

New Page


Era Page
1) Added Techs


New Sort Functions
Resources: Era, Domain
Improvements: Era
Routes: Era
Civics: Era, Upkeep
Leaders: Trait
Religions: Era
Corporations: Era
Processes: Era
 
Fixed a Bug that can occur when going to the Pedia Screen, without going through the main Pedia Screen.
 
The Tech Tree does not display anymore in Platypedia after v.2.1.

Python error: CvPediaTechTree l.338 in interfaceScreen

Attribute Error: CvPediaTechTree instance has no attribute 'placeTechUpgrades'

Still same problem with 2.5 (line 321 now)...

...except that when I play with your left arrow, right arrow... then the Tech Tree appears... :)

Strange, isn't it?...
 
Fixed indeed, thank you!
 
1) Fix Art Define in Ultrapack for upgrade charts
2) Renamed all files as PlatyPedia instead of CvPedia so that BTS Pedia will never be loaded regardless of location
3) Added a section for Unit AI in Game Infos for modders to check their work

 
New Function:
Ability to toggle Hide Inactive Civs, for Units, Buildings, Wonders, Civs, Leaders
Good to hide away tons of useless items which will never exist in the current game.
Naturally, this function is active only when the game is running and not in main menu.



 
1) Reintroduced World Info into GameInfos
2) Added Cost Display for Routes and Improvements, if any (unused in BTS)
3) Added Faster Production Section for Resources
 

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Would you be willing to add a great person progress bar, a great general progress bar & the show attitudes icons to the main screen to this mod? Yes, they're not a part of the pedia, but they are very helpful & should be included. :please:
 
Anything not related to pedia are available in ultrapack
 
Civilizations

1) Added List of City Names
2) Display Initial Civics when Different
Spoiler :





Religions
1) Display Spread Factor when Different

Civics
1) Display Anarchy Length when Different

Corporations
1) Display Spread Factor when Different
2) Display Spread Cost when Different
3) Display Maintenance when Different

Basically, you won't notice a difference except for the city list, unless your mod has different stats for those which are all similar in BTS.
 
Projects
Weird Projects with both Team and World Limits will display as both types.
 
Since DH suggested using icons to replace words, I redesign the Bonus Screen.




1) Replace most benefits in words into icons
2) Added No access info
3) Added % Yield modifiers to buildings
4) Added Routes to Allow Section
5) Modified Allow and Faster Production Section from displaying full list of units, to just the unit of that unit class for the active civ, or default unit in main menu. For instance, instead of displaying Axeman, and Axeman UUs, it now just display whichever Axeman is relevant to the active civ.
 


Improvement Page:
1) Replace most benefits in words into icons
2) Added Time required to build
 
Hey pltay, would there be a way to have both words and pictures displayed, for those functions changed?

Or is there a popup window with the name of the object if you mouse over the pic.

I am just thinking for new players of a mod, knowing all the pics up front would be hard..

I still need to figure out merging this to my mod, I have tried a few times and got a headache, but I will give it another go soon I think!
 



1) Replace movement and yield changes in words into icons
2) Added Time required to build

P.S.
Cost is still coded in, but not shown when cost = 0
 
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