Sisiutil
All Leader Challenger
All Leaders Challenge Game 16: Persia/Cyrus
Pre-Game Thread
Starting Position (this post, below)
Round 1: 4000 BC to 3970 BC
Round 2: 3970 BC to 3100 BC
Round 3: 3100 BC to 1900 BC
Round 4: 1900 BC to 490 BC
Round 5: 490 BC to 205 BC
Round 6: 205 BC to 65 AD
Round 7: 65 AD to 725 AD
Round 8: 725 AD to 1136 AD
Round 9: 1136 AD to 1472 AD
Round 10: 1472 AD to 1553 AD
Round 11: 1553 AD to 1709 AD
Round 12: 1709 AD to 1742 AD
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are kept constant, at their defaults, for the sake of comparison--although I'm introducing a couple of variations starting with this game (see below). I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Cyrus, leader of the Persian Empire. I'm playing the game using the Warlords expansion pack (complete with the 2.08 patch). The difficulty level is Monarch, the map is Fractal , and the speed is Epic .
Welnic was kind enough to check the start and has confirmed that I am not isolated, and that there are horses somewhere in the vicinity. This was done because, frankly, an isolated start without horses would have been a waste of Cyrus' best features.
Here are all of the game settings:
And here's a look at the start:
Kind of a mediocre start, but I have high hopes for it. The dearth of initial resources makes me hope that something strategic (horses, copper, iron) will show up in the capital's fat cross. Some of you were urging me to run a Specialist Economy even though Cyrus is not Philosophical. This start could lend itself to that, with several tiles available for irrigation.
My immediate inclination is to move the Settler 1 NW, which keeps the fresh water bonus and the corn but makes the city coastal. Despite the lack of visible seafood, it's still better than being 1 tile from the coast. However, I should obviously move the Scout first. Should he go east to see what I'd be missing by moving? Or west to verify that there's something enticing out there?
My own preference is to move him 1 SE and then 1 SW onto the hill, thus revealing all the tiles that would be in the fat cross if I settled in place. If he reveals nothing, however, we still run the risk of not claiming a currently-hidden resource. On the other hand, if the resource is that close by, it should be easy enough to claim it with another city or even with the capital's 3rd border pop.
Let me know what you think. I'll move the Scout based on your recommendations and post the results.