Espionage Guide 1.0

Open Questions:

Would you ever recommend using a great spy to go foreign lands and generate ESP pts at a specified rival or do the merits of Scotland Yard and settling in SY city outweigh the benefits of GSpy missions.

When you adjust the ESP slider, perhaps to target a rival, is it usual that the rival makes his own adjustments to keep pace with you. I think i have noticed that some civs, though not all, will devalue your effort by countering your ESP bias with their own ESP bias directed right back in yer face.

It's an element of this fascinating game that I persistently overlook using them only to scout out troop movements and garrison sizes/compositions prior to war. i usually use the wonders list to ascertain their primary targets. Even this I do in a sloppy way i.e. Oh they have Versailles in Barcelona so I hit Barcelona first or the eiffel tower is in such n such a place, that would benefit my rock n roll and broadway so i'll take that city. The idea of using spies to gather intelligence for specifics like Prod city, Gold city etc is very interesting. I think I'll try this out very soon and try to unravel some of the Espionage mysteries.

EDIT: Anyone ever run a successful Espionage Economy using it to take the place of standard research methods or run alongside standard methods in a complimentary way? That could be a lot of fun.

Be interesting to pursue the standard Liberalism race using ESP to help that along its path or to gather up the backfill techs in parallel, just a thought.

Any feedback welcomed :)
 
This is a bug-in-your-ear for what I would love to see: a spy mod.

A significant number of false-flag and let-it-happen operations have started wars and revolutions. Media controllers, sex scandeles/plants, blackmail, etc. can win or prevent wars. You might have to train and put together specialists for special spy units that work alone or together in different types of operations, like armies or different branches of the armed forces.

Your spy budget might have to be divided between types of agents that would be interchangable for certain operations, but not all. Units training (time and money) and combat would increase experience?

Computer hacking to find and expose/plant evidence?

All the spy things that are done today.

This would be so much fun if it were implemented by some of the skill mdders.
 
Open Questions:

Would you ever recommend using a great spy to go foreign lands and generate ESP pts at a specified rival or do the merits of Scotland Yard and settling in SY city outweigh the benefits of GSpy missions.

When you adjust the ESP slider, perhaps to target a rival, is it usual that the rival makes his own adjustments to keep pace with you. I think i have noticed that some civs, though not all, will devalue your effort by countering your ESP bias with their own ESP bias directed right back in yer face.

It's an element of this fascinating game that I persistently overlook using them only to scout out troop movements and garrison sizes/compositions prior to war. i usually use the wonders list to ascertain their primary targets. Even this I do in a sloppy way i.e. Oh they have Versailles in Barcelona so I hit Barcelona first or the eiffel tower is in such n such a place, that would benefit my rock n roll and broadway so i'll take that city. The idea of using spies to gather intelligence for specifics like Prod city, Gold city etc is very interesting. I think I'll try this out very soon and try to unravel some of the Espionage mysteries.

EDIT: Anyone ever run a successful Espionage Economy using it to take the place of standard research methods or run alongside standard methods in a complimentary way? That could be a lot of fun.

Be interesting to pursue the standard Liberalism race using ESP to help that along its path or to gather up the backfill techs in parallel, just a thought.

Any feedback welcomed :)

I guess the received wisdom is to settle them, but I think it depends on how desperately you need to rack up those points to steal a given technology or check what's going on. Also, if you have no intention of running a spy economy, it would be a waste to settle all those spies.

I'm curious how well these strategies work in practice against humans. For instance, without AIs and with a relatively small number of human players, it probably becomes obvious fairly quickly who did it, leading to shut borders, counter efforts, etc after the first or second mission. Yet this thread indicates that most people hardly use the feature and especially if it's an inexperienced person they may only even be peripherally aware of its existence let alone know how to use it effectively, which means using it to your advantage could be even easier since you won't get the massive reprisals described above.
 
This is a bug-in-your-ear for what I would love to see: a spy mod.

A significant number of false-flag and let-it-happen operations have started wars and revolutions. Media controllers, sex scandeles/plants, blackmail, etc. can win or prevent wars. You might have to train and put together specialists for special spy units that work alone or together in different types of operations, like armies or different branches of the armed forces.

Your spy budget might have to be divided between types of agents that would be interchangable for certain operations, but not all. Units training (time and money) and combat would increase experience?

Computer hacking to find and expose/plant evidence?

All the spy things that are done today.

Sounds like a good idea
 
Any place to find detailed formulas for EP costs?

Specifically, according to the hint, spending more espionage points overall than your opponent will decrease mission costs. On the spy menu this is described as "Espionage spending". What does this mean? Does it mean the espionage points that get invested to that opponent (Thus influenced by the Espionage screen weighting)? Does it mean total modified or unmodified commerce that goes into espionage? Does it EP consumed against that opponent in missions? Does it mean total EP consumed for missions?
 
From my experience, you get high Espionage Point Spending (EPS) discounts for a particular opponent by assigning and using large numbers of EPs on them. It does not seem to matter how much EPs are actually used in Espionage Missions. Spending in this case seems to mean assigning the EPs earned to a specific Leader; the discount does not change as the EPs are used in Espionage Missions.
 
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