Welcome to Rise of Mankind

zappara

Mod Designer
Joined
Dec 19, 2003
Messages
2,781
Location
Finland
Welcome to Rise of Mankind forum. Rise of Mankind is a mod project for Civilization IV: Beyond the Sword expansion. On this forum you can discuss about the mod, give feedback and suggestions and share your strategies of conquering the world in this mod.

About the mod

This mod is my attempt to enhance Civilization 4 to a whole new level. Ever since Civilization 1 I've liked this series a lot but during Civ 3 I found mods Double Your Pleasure and bit later Rise and Rule which made the game be so much more fun than before that when finally Civ 4 was released, I felt slightly disappointed as it didn't offer as much as did DYP or RAR. Civ 4 had some great new elements like religion and civic system (like in Alpha Centauri) but I wanted more techs, more units, more complexicity so I began working on my own mod. I started by going through most of the popular mods and check what's been done already and then by using those mods loosely as my guide, I created this mod.

This mod is specifically designed for myself and I continue to make changes to the direction that I feel like is correct and which make me like more this game. Aim of the mod is to be more accurate historically which is why the whole tech tree has been redone and many new techs has been added. Some tech changes are still in consideration. New techs meant much more room for new buildings and for new units and adding those was my next step. Once I had added most techs, units and buildings it came clear to me that I need to redo unit categories, promotions and change many unit abilities so that more modern units are really superior to older unit types. Note that now you must consider more carefully what to build in city because the number of different buildings has increased so much and because you are now limited to 4 World Wonders per city.

I used most of my freetime past eight months to make this mod so there are numerous changes compared to original game but I didn't keep record of every little change - you'll have to check Civilopedia entries for all the changes. There are still many balancing issues left - I just haven't had enough time to test my mod more than couple times since the whole game takes so long on marathon mode.

Near future techs also require some attention, that is the part of tech tree that I'm not 100% done yet as it's been bit difficult to do research on what might be really discovered during the next 100 years. In this part I used Galactic Civilization and Alpha Centauri games as guides so if you've played those games you'll notices similarities. To keep it bit more realistic, I've gone through dozens of science articles and science websites to look info about near future techs.

I recommend playing this mod on Marathon game speed and on huge map size. I prefer making custom game and use Smartmap (you need to download it) mapscript for making good continental maps.

No other language support than English at the moment. If you try this mod on any other language than English, you will notice that most new object names have english text.

Credits

I'd like to thank fellow modders since they've worked hard for creating all those new graphics and python coding.

If there wasn't these guys/girls this mod wouldn't have seen the daylight

0100010 - Feedback and tech adjustment recommendations
anhu - water graphics
asioasioasio - unit graphics, wide city bar, new buildings
baal_isidro - unit graphics
Bakuel - unit graphics
bernie14 - unit graphics
bhruic - unofficial patch
bmarnz - Inquisition - Limited Religions
Chamaedrys - building graphics
Chugginator- unit graphics
danrell - unit graphics
Duke van Frost - building graphics
Eusebius - for Eusubius World Religion mod
FK2006 - button graphics
GarretSidzaka - unit graphics
GeneralMatt - unit graphics
GeoModder - Ethnic Diverse Citystyles mod
Gillmer J. Derge - Civ4lerts and configparser
Grave - unit graphics
Grave, Jeckel - Enhanced Tech Conquest mod
hrochland - Longer techbar in techscreen
JKP1187 - events mod
johny smith, Jeckel - Religion and Corporation Screens
Johny smith - Palace of Potala, python, terrain graphics
Kal-El + others - RAR mod for CIV3
Kalimakhus - for helping with the font files & feedback+suggestions
Keldath, Mrgenie, TAFirehawk, Rockinroger - for Visa mod
LunarMongoose - civic buttons
Lt. Bob - DLL that supports 34 civs (Bhruic's patch included)
Master Lexx - for Greenmod
Mentat99 - for Improved Leaders & Civics
Nautil - for air units mod
Rabbit, White - Sphinx Wonder
Refar - unit, building graphics
Rufus T. Firefly - for Civ3 icon graphics
sakhr - unit graphics
Sevo - building graphics
Sevo, Vovan, Progor, Gaurav, Fitchn, LunarMongoose - for sevopedia mod
Sharick - Future Tank model
siam - unit graphics
Snafusmith - for Modern Warfare Units
Snipperrabbit!,Yodapower, Storm Grunt, Sniraxis, Frenchman, Chamaedrys, ohcrapitsnico - new button graphics
Splinter13 - building graphics
TheLopez - Specialist Stacker
Theo - Better espionage screen
The_Coyote - unit graphics
Thorn, Bad Ronald - BtSFlagMod
TR Team - for Total Realism mod
White Rabbit - for Ethnically Diverse Units
woodelf, winddelay - Alhambra graphics
Zerver - unit graphics
Zebra 9 - zCivics
Woodelf - building graphics
-sr - custom maps
Commander Bello, Maatissi, 0100010, RobO, Oatse, Lomion, Otto.Davila, baha, Dewion, ersner, d_beauch, cuteunit - feedback

All the various authors who made the new fantastic graphics

Plus all the other respective authors who have helped in mods mentioned above.
 
Congrats , yes this will be the best mod for civ4 , if it's not already the case :D
 
Oh! Just spotted this subforum!

Congratulations - you weighed in with a very full on mod! It was a pleasant surprise! :)

Cheers
 
Greatest Mod of all time hands Down!!
Thank you for this Mod.
When i played this mod for the first time it brought me to tears in how great this mod really is.I also took 2 weeks of work I would only get up to answer the front door for My Pizza and to go to the rest room plus i sent my wife to her moms house to visit so i can Play for days with out stop.
 
Events that would mark the rise of mankind and civilizations would have to be

1) the wheel

2) last but not least, alcohol, the accidental discoveries of wine and beer. Large amounts are obviously bad; but in small, moderate amounts, alcohol is a brain stim and enhances the creativity needed to create civilizations in the first place.
 
Events that would mark the rise of mankind and civilizations would have to be

1) the wheel

2) last but not least, alcohol, the accidental discoveries of wine and beer. Large amounts are obviously bad; but in small, moderate amounts, alcohol is a brain stim and enhances the creativity needed to create civilizations in the first place.

I totaly agree with you You can never Drink enough alcohol!!
we also need cocoa plants Opium puppies for trade in the black market of Civ4 that needs to be added.
 
Gj man!! this mod rocked!. its fun palying civ 4 now .. not the repetitive drudge it woz
 
So far I love this mod, I used to be a big TR player, and I like how a good bit of that was incorporated into your mod, great stuff. Ever think about incorporating the unit promotions in from TR? They're very good, and add depth to promoting units... Anyhow, great work, and thanks for sharing.
 
So far I love this mod, I used to be a big TR player, and I like how a good bit of that was incorporated into your mod, great stuff. Ever think about incorporating the unit promotions in from TR? They're very good, and add depth to promoting units... Anyhow, great work, and thanks for sharing.
I haven't had much time to check other mod projects and the versions I checked were about year ago when I started converting my Epic mod to RoM so there's probably been lots of changes to those other modpacks since.
 
are lenin and any other communist leaders on this mod ?

(currently downloading i hope they are)
 
Zappara, a while back, I made an image of the entire 2.71 tech tree. It had to be split into two parts due to limitations at CFC. You might want to link to it in the OP, or somewhere.

Part 1
Part 2
 
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