I most try it once more and this time focus on getting high population in my 4 cities and get those high raw beakers around 1000 bpt. And also solve my production problem (can't shift to high production for producing all space parts in time). In last game I had 384 bpt at T140 and unlocked Apollo at T167 but after that I really suck. I max my bpt to early in the game...
I have some questions regarding jungle tiles and Fertilizer tech.
Is following math is correct?
With all science buildings (no NC, no observatory) and skipping happiness bonus (15%) to get even numbers. The modifier for a
is 4. The modifier for
from buildings, terrain and GP is 2.
2 Grassland with Jungle: Civil Service=YES and (Water=YES or Fertilizer=YES)
slots Terrain
Total
2 TP 4 2 0 6 20
2 Farm 8 4 2 0 24
=> Remove jungle and build farms
2 Plains with Jungle: Civil Service=YES and (Water=YES or Fertilizer=YES)
slots Terrain
Total
2 Farm 6 3 1 0 16
2 TP 4 2 0 6 20
=> Build TP on plains with jungle
(N.B. with only jungle build farms to fill up all slots...)
2 Bananas on Jungle: Granary=YES and Fertilizer=YES
slots Terrain
Total
No improvement 8 4 2 4 32
2 Plantations NO Fert. 10 5 3 0 32
2 Plantations 12 6 4 0 40
=> This one surprised me. If you have
plantations on bananas gives you more flexibility and more
with Fertilizer
I guess you research Chemistry and Fertilizer even if they are not part of the "path" for science victory. When do you do it?