Welcome to Civfanatics! I can assure you that Anno Domini actually does work without the issues you've mentioned; when you add other mods it might not, as you've discovered.
Okay, you were totally right!
(Of course
) - my bad! >< :suicide: SORRY!
I was just being dumb. u___u
[And thanks for the welcome! ^^"]
BUT I discovered some interesting things trying to figure this out? Heh..
So I figured out a lot about which mods conflict and which don't (seem to?
)
This probably isn't going to help anyone but me because I'm a technologically-challenged nub
cringe
but in case it does, I'll list what (I*think*) I've figured out?:
~~~~~~~
So, any mod that I know causes some kind of bug with AD seems to screw up the game Setup screen. I haven't (yet) been able to isolate the game-breaking bugs to which mod is causing it, but they cause silly spazzes in the game that aren't crucial. *I* can't see why it makes any sense, but they all (all meaning, what I've tested) do THIS:
Leader selection is basically not workable.
There are either blank icons or that weird default George-Washington-Lookin' Icon for everything. And there's also no scrolling function, so... That's great.
lmao
**FIX??** - I have the "Really Advanced Setup" mod [
http://forums.civfanatics.com/showthread.php?t=486324] and with it enabled (doesn't seem to break anything that isn't already broken?) you can go to Advanced Setup and choose your Civilization under Players, you just won't see any icons in the menu or in gameplay... :crazyeyes:
In-game, no icons show up for.. anything.
Units that have custom icons turn into settler flag icons.
The colors are correct, though? Your leader icon just shows up as a solid white circle with the bottom and right edges cut off.
And random other stuff I can't remember... My bad. Again.
Sterff that seems to funk up the universe (and the effect):
~ Anything that affects resources (directly, at least - like mods that add them)
- Causes the setup screen to derp it out like always.
Seems to be functional in-game if you can get around the Menu conundrum.
- Mods that add or change leaders or Civs
- You'll only see the added civ in the selection list. Pretty annoying.
~ The Civilization NIGHTS mod (and probably other major gameplay-tweakers)
- Didn't even try a game isolated with it, but running it with other incompatible mods had the general issue above^, and when isolated it screwed up the setup screen, too, if I remember correctly. Though I'm not sure if it actually messed gameplay up..
~ Things that you obviously conflict with AD?
---
But I got my game working SEEMINGLY perfectly now with just a couple mods on, been able to do everything normally so far.
- Ingame Editor (because III NEEEEEEED EEEEEEET)
- Faster Border Expansion (Probably the simplest commonly used mod ever, literally just changes like a couple lines of game script so borders expand 25%(?) faster)
- Extended Resource Display (Just adds a button on the top left that brings a drop-down menu to give you extra info about your cities, resources, research, etc.)
- Really Advanced Setup (Obviously. [Just makes the Advanced Setup Menu WAY more in-depth, useful if you're me and donk up the stuff and need to pick a Civ])
- Food Economy -Tradable Bonus Resources (Makes stuff like Cattle from the base game tradeable)
~ So I basically know that those last ones work, but besides that I'm still tinkering with stuff and destroying things in the process.
ANYWAY thank you for being lovely and amazing and making this mod because it kicks ass and for dealing with my idiocy.
Okay I'm done spazzing and wasting forum space and everyone's time. XD
Thanks again!!!!!!!!!!!!!!!!!!!!