Wait, the conquistador can still only settle a city once, right? Cause otherwise...I'm imagining this one horse guy settling the entirety of the Americas.
Another part of my Spain split:
Crown of Aragon(Ferdinand II)
Spoiler :UA: Llibre del Consolat del Mar
May not build settlers or annex cities, but may purchase in puppets. Cities receiving at least 2 trade routes from you will receive a consulate. +1 happiness, culture and gold from trade routes per each consulate you have. +1 trade route per each 5 policies adopted.
UB: Consulate
Replaces courthouse, but may be only be built in coastal cities. Costs only 1 maintenance. Yields 1 culture per each trade route received by the city(doubled during golden ages). If built in a puppet city, removes extra unhappiness and gives you control of the city's production(but may not produce units). trade routes sent to foreign cities with a consulate will yield +2 gold and 1 golden age points(and will increase influence resting point by 3, if in city state).
UU: Almogàvers
Replaces knight. Weaker(16 ), but receives +1 strength and +3 XP per each different civilization that has at least 1 consulate. has a 25% combat boost and no penalties in coastal tiles, and gains golden age points from fighting in them. Also has the amphibious promotion. Slightly cheaper.
Crown of Castile(Isabella I)
Spoiler :UA: Dei Gratia Regina
Units gain +1% combat strength against cities per each citizen not following you religion in them, and 5% combat boost against civs per each city that doesn't follow your religion. Upon conquering a city, gain a small faith boost in each city you own. Must expel* or convert** followers of other religions in your cities.
UU: Adelentado
Replaces great general. Unlike it, may be purchased with faith. When stationed in an occupied city, doubles the religious pressure from you religion, offsets anarchy and unhappiness. May repair tiles. Gramtsa lump sum of faith when consumed.
UB: Hermandad
Replaces constabulary, but comes earlier, at chivalry. In addition to its effects, it generates 2 faith, and grants a small amount of Adelentado points when you conquer a city. It also allows you to spend faith on purchasing units.
Expel: gain gold and lose piety(or faith) per each follower of other religion in the city.
Convert: gain piety(or faith) and culture, but the converted citizens will generate double unhappiness.
More to come!
Alright so, as to not spam Patria Grande's thread:
Uruguay
Leader: José Gervasio Artigas
UA: Batllismo: The Palace and National Wonders have an unique Specialist Slot who generate the largest yield of the closest foreign city. +20% Production towards National Wonders already built by civilizations with whom you've got a Declaration of Friendship.
UU: Blandengue: Replaces Lancer. Can Fortify and has extra combat strength when positioned on city borders.
UB: Entrepot: Replaces Harbor. Forms a city connection with the Capital if unexistent. Extends Sea Trade Route length. +3 Gold and Culture with Trade Routes coming from and to this city.
I basically tried to tie in most ideas thrown on that thread in a somewhat cohesive whole. The UA however feels kinda cluttered to my standards, still, it's a beginning.
Alright so, as to not spam Patria Grande's thread:
Uruguay
Leader: José Gervasio Artigas
UA: Batllismo: The Palace and National Wonders have an unique Specialist Slot who generate the largest yield of the closest foreign city. +20% Production towards National Wonders already built by civilizations with whom you've got a Declaration of Friendship.
UU: Blandengue: Replaces Lancer. Can Fortify and has extra combat strength when positioned on city borders.
UB: Entrepot: Replaces Harbor. Forms a city connection with the Capital if unexistent. Extends Sea Trade Route length. +3 Gold and Culture with Trade Routes coming from and to this city.
I basically tried to tie in most ideas thrown on that thread in a somewhat cohesive whole. The UA however feels kinda cluttered to my standards, still, it's a beginning.