Design Thread - For Discussion and Review

First shot in, well done.

That said, what's your opinion on it?
 
I love the second UA. I'm guessing it represents the latifundias right? I think the latifundia is the least used element of Rome in any Rome split I've seen but I like how you used it in your design. I personally like it when UAs have two sentences so if you could find one more effect that works well I think that would complete it.
 
The second UA (The Glory of Rome) is +25% Production towards any building that already exists in the Capital, and Plantations provide +2 Production and +1 Gold. And yeah, it's the reference to the latifundia.

The first UA is Render unto Caesar, the GG UU is the Praetor, the UB is the Forum.
 
I've been working on a Spain split... Got this so far:

Viceroyalty of New Spain(Antonio de Mendoza)
Spoiler :
UA: Wise Royalty
When a resource improvement is first built in a city, it gains a :c5food: food boost equal to its distance from cities that don't have it. When you first improve a resource, gain :c5gold: gold equal to the distance of all cities from the capital. Cities receive +1 :c5food: food per each different resource present in them.

UU: Conquistador
Replaces knight. The conquistador starts with the amphibious, sentry and Great Expeditionary promotion, granting him the ability to found cities on other continents and a XP after doing so. The Conquistador receives additional :c5strength: combat strength after gunpowder(22), and has much lower penalty against cities(10%). Slightly more expansive.

UI: Hacienda
Unlocked at chivalry. Must be built near a city, or on a pasture\ plantation\ mine, and never adjacent to another hacienda. Has a based yield of 1 :c5production: production. Yields +1 :c5gold: gold, 1 :c5production: production if built on other improvement, and yields 1 :c5production: production of built near a city(1 :c5faith: faith if the city is conquered).
 
Wait, the conquistador can still only settle a city once, right? Cause otherwise...I'm imagining this one horse guy settling the entirety of the Americas.

Also, lol at slightly more epansive. Best typo I've seen in a long time.
 
Yes.... That idea is radically different(the UA especially) then what I had in mind...
 
Wait, the conquistador can still only settle a city once, right? Cause otherwise...I'm imagining this one horse guy settling the entirety of the Americas.

The Conquistador in the original Spain DLC can already settle cities, so i imagine its not going to be OP.
 
I tried to make it realistic, Doc... :mischief:
 
Gameplay is always more important than realism Natan. There are absolutely no exceptions to that rule - realism can often make for good gameplay, but if you have to make something broken or unfun just to make things realistic you're making a mistake. This is a game where the communist Confederated States of America can conquer the fascist Empire of Belgium with help from the Peoples Republic of the Shoshone after all.
 
I meant, I tried to...
No, it's not suppose to be able repeatedly setlle cities.
 
Another part of my Spain split:

Crown of Aragon(Ferdinand II)
Spoiler :
UA: Llibre del Consolat del Mar
May not annex cities and may only found :c5puppet: puppets. All coastal cities you own or send a naval :trade: trade route to receive a consulate, which grants :c5goldenage: golden age points from incoming :trade: trade routes and may connect the city to your :c5capital: capital via sea.

UB: Consulate
Replaces courthouse. Costs no maintenance. Grants you full control of cities within your empire. During :c5goldenage: golden ages, it grants :c5culture: culture equal to the :c5gold: gold from :c5trade: city connections and has chance of bringing :c5citystate: city states under your control based on your :c5influence: influence with them and their proximity from your capital.

UU: Galera
Replaces Galleass. More expansive but faster(4 :c5moves:) and stronger(18 :c5rangedstrength:, 18 :c5strength:) the the unit it replaces, the Galera also starts with the Targeting I promotion.


Crown of Castile(Isabella I)
Spoiler :
UA: Dei Gratia Regina
Each :c5citizen: citizen following a religion other than your own grants your units +1% :c5strength: strength against his city and cities following a religion other than your own grant you a 5% combat bonus against their owner's units. Must expel* or convert** followers of other religions in your cities.

UU: Adelentado
Replaces great general. When stationed in cities, offsets :c5occupied: anarchy in addition to remove :c5unhappy: unhappiness from the city's status. May repair tiles rather than founding citadels. it can also be consumed for a sum of :c5faith: faith and a magistrate.

UB: Hermandad
Replaces constabulary, but comes earlier at chivalry. In addition to being slightly cheaper, it grants +1 :c5faith: faith per each military building present in the city. When you conquer a city, it grants :c5greatperson: Adelentado points equal to the city's :c5faith: faith output.

Expel: gain :c5gold: gold and piety per each :c5citizen: citizen expelled(though they will be killed).
Convert: lose piety, but gain :c5faith: faith and :c5culture: culture per each convert.


More to come!
 
Each time you get a city with followers of other religions, you must choose between converting and expelling.
 
Alright so, as to not spam Patria Grande's thread:

Uruguay
Leader: José Gervasio Artigas
UA: Batllismo: The Palace and National Wonders have an unique Specialist Slot who generate the largest yield of the closest foreign city. +20% Production towards National Wonders already built by civilizations with whom you've got a Declaration of Friendship.
UU: Blandengue: Replaces Lancer. Can Fortify and has extra combat strength when positioned on city borders.
UB: Entrepot: Replaces Harbor. Forms a city connection with the Capital if unexistent. Extends Sea Trade Route length. +3 Gold and Culture with Trade Routes coming from and to this city.

I basically tried to tie in most ideas thrown on that thread in a somewhat cohesive whole. The UA however feels kinda cluttered to my standards, still, it's a beginning.
 
Another part of my Spain split:

Crown of Aragon(Ferdinand II)
Spoiler :
UA: Llibre del Consolat del Mar
May not build settlers or annex cities, but may purchase in :c5puppet: puppets. Cities receiving at least 2 :trade: trade routes from you will receive a consulate. +1 :c5happy: happiness, :c5culture: culture and :c5gold: gold from trade routes per each consulate you have. +1 :trade: trade route per each 5 policies adopted.

UB: Consulate
Replaces courthouse, but may be only be built in coastal cities. Costs only 1 maintenance. Yields 1 :c5culture: culture per each :trade: trade route received by the city(doubled during :c5goldenage: golden ages). If built in a puppet city, removes extra :c5unhappy: unhappiness and gives you control of the city's production(but may not produce units). :trade: trade routes sent to foreign cities with a consulate will yield +2 :c5gold: gold and 1 :c5goldenage: golden age points(and will increase :c5influence: influence resting point by 3, if in city state).

UU: Almogàvers
Replaces knight. Weaker(16 :c5strength:), but receives +1 :c5strength: strength and +3 XP per each different civilization that has at least 1 consulate. has a 25% combat boost and no penalties in coastal tiles, and gains :c5goldenage: golden age points from fighting in them. Also has the amphibious promotion. Slightly cheaper.


Crown of Castile(Isabella I)
Spoiler :
UA: Dei Gratia Regina
Units gain +1% combat strength against cities per each citizen not following you religion in them, and 5% :c5strength: combat boost against civs per each city that doesn't follow your religion. Upon conquering a city, gain a small :c5faith: faith boost in each city you own. Must expel* or convert** followers of other religions in your cities.

UU: Adelentado
Replaces great general. Unlike it, may be purchased with :c5faith: faith. When stationed in an :c5occupied: occupied city, doubles the religious pressure from you religion, offsets anarchy and :c5unhappy: unhappiness. May repair tiles. Gramtsa lump sum of :c5faith: faith when consumed.

UB: Hermandad
Replaces constabulary, but comes earlier, at chivalry. In addition to its effects, it generates 2 :c5faith: faith, and grants a small amount of :c5greatperson: Adelentado points when you conquer a city. It also allows you to spend :c5faith: faith on purchasing units.

Expel: gain :c5gold: gold and lose piety(or faith) per each follower of other religion in the city.
Convert: gain piety(or :c5faith: faith) and culture, but the converted citizens will generate double :c5unhappy: unhappiness.


More to come!

Sorry, I meant to reply earlier but forgot. I think Aragon is interesting although I'd prefer a naval UU since they were the consulate of the sea. One thing about it is that unlike Venice they have no way of easily puppeting cities. Maybe if a City State has a consulate there could be a slight chance of you puppeting it? That might be too OP but I feel like it should have some kind of way to capture cities easier.

I like Castile's design more. I like the UA although I think "small faith boost" should be better defined. My first thought was a sum of faith but then I saw in each city which confused me. Is it a permanent boost like +1 faith or is it a sum? If it's a sum then it should be based on the number of cities you own, not in each cities because that wouldn't make sense since sums go towards your empire. I also feel like the Adelantado should be consumed somehow since it gives faith from being consumed. If I have a Great General that can offset unhappiness, anarchy, double religious pressure, and repair tiles I would never consume him. It could be consumed when ending anarchy or unhappiness, although JFD's Napoleon already does that. Maybe it could remove the extra unhappiness from converted people when being consumed. That actually gives me an incentive to consume them. Besides that I think it's pretty good.

Alright so, as to not spam Patria Grande's thread:

Uruguay
Leader: José Gervasio Artigas
UA: Batllismo: The Palace and National Wonders have an unique Specialist Slot who generate the largest yield of the closest foreign city. +20% Production towards National Wonders already built by civilizations with whom you've got a Declaration of Friendship.
UU: Blandengue: Replaces Lancer. Can Fortify and has extra combat strength when positioned on city borders.
UB: Entrepot: Replaces Harbor. Forms a city connection with the Capital if unexistent. Extends Sea Trade Route length. +3 Gold and Culture with Trade Routes coming from and to this city.

I basically tried to tie in most ideas thrown on that thread in a somewhat cohesive whole. The UA however feels kinda cluttered to my standards, still, it's a beginning.

Glad to see an Uruguay without cows lol. I think it's an interesting design. National Wonders aren't used often so that's pretty original. I feel like the Entrepot is too strong. Not so much for the gold but for the culture. +3 culture for each of those trade routes sounds like a lot to me but maybe it isn't in reality. Does the unique specialist also give Great Person points of the appropriate kind? Just wondering since it wasn't specified in the UA.
 
Alright so, as to not spam Patria Grande's thread:

Uruguay
Leader: José Gervasio Artigas
UA: Batllismo: The Palace and National Wonders have an unique Specialist Slot who generate the largest yield of the closest foreign city. +20% Production towards National Wonders already built by civilizations with whom you've got a Declaration of Friendship.
UU: Blandengue: Replaces Lancer. Can Fortify and has extra combat strength when positioned on city borders.
UB: Entrepot: Replaces Harbor. Forms a city connection with the Capital if unexistent. Extends Sea Trade Route length. +3 Gold and Culture with Trade Routes coming from and to this city.

I basically tried to tie in most ideas thrown on that thread in a somewhat cohesive whole. The UA however feels kinda cluttered to my standards, still, it's a beginning.

UA: The issue of batllismo is kinda complicated in Uruguay because does not represent all the people.

UU: I think it is a good idea, in fact i put them in my first post, but it would be more accurate if the Blandengues supplant the Cavalry, because the principal weapon of the Blandengues was Caravina.

UB: Great idea! very accurate. :goodjob:
 
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