TheSuperDodo's Civilization Ideas

TheSuperDodo

Unsettler
Joined
Aug 28, 2014
Messages
66
Location
In my room, that is in my house
Hello, and thank you for checking out my thread. This is where I'll post my ideas for civilizations and hope to get feedback and criticism. Should a civ receive support and be made, I'll make the necessary thread in the New Civilizations subforum.

NOTE- everything is Vanilla for now. I will add versions with the expansions in mind when I buy them.

The Kingdom of Hyrule Despite the existence of others
Spoiler :
Leader: Princess Zelda
UA- Triforce: Upon completing a research or social policy tree, you may switch your empire's focus to either Power, Courage, or Wisdom.
Power: +10% :c5production: production in cities while building military units. Military units built in your capital gain +10% :c5strength: combat strength.
Courage: Units fighting in friendly territory gain +15% :c5strength: combat strength. Garrisoned cities gain +50% :c5rangedstrength: ranged combat strength.
Wisdom: +10% :c5science: science and :c5greatperson: Great Person point generation in the capital.
UU- Castle Guard: Weaker than the Spearman it replaces (9 :c5strength:), but gives cities it is garrisoned in +15% :c5rangedstrength: Ranged combat strength and +1 :c5happy: happiness.
UB- Sanctuary: Replaces the temple. Provides +3 :c5culture: and +1% :c5science: science generation in all cities. Has one Sage specialist slot, which provides +2 :c5science: Science, +1 :c5culture: Culture and +3 :c5greatperson: Great General points.


The State of Alaska Some are fiction, some are real...
Spoiler :
Leader: William A. Egan
UA - The Last Frontier: +1 :c5culture: culture from Gold tiles. Improving a sea resource tile generates Golden Age points equal to your current culture per turn.
UU - Dog-Sled Rider: Replaces Chariot Archer. Unlocked in Trapping rather than The Wheel. Has 12 :c5strength: combat strength, but has no :c5rangedstrength: ranged attack, and does not automatically end its movement in Rough Terrain. Can be consumed in your territory while it has full health to generate :c5culture: culture equal to 10 + 5 per promotion.
UB - Fishing Dock: Replaces Harbor. In addition to the Harbor's abilities, it is cheaper (110 :c5production:) and, upon being built, automatically improves one sea resource that could be worked by the city in which it was built.
 
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