techumseh
Deity
Good to hear. You are definitely making better progress than me. I'm looking forward to playing it.
I don't recall seeing this before, but that's not to say it hasn't been done. I may have just re-invented something for myself that others have already thought up in the past. To be honest I don't think it has been a big issue in my other scenarios, but it was bugging me as the AI was actually boxing clever and using its ground units first to take out my fighters before sending in the bombers to mop the ground troops. Perhaps, like cyberdyne systems, the AI is learning finally
It was good in a way to have this issue as it has made me re-examine all of the unit stats and I think I have made some significant improvements, as well as coming up with the idea for an additional series of events too. Now the stats are done I have a few hours to crack on with the 2nd playtest. Hopefully I can send you the files in the not too distant future if you're still up for a bit of testing Patine?
I carried out my test ten times with the full defence value set, with half defence value and with half plus AEGIS flag. The results were pretty consistent against enemy fighters and bombers. The defender usually winning when on full defence and full defence + AEGIS flag and usually losing when at half defence. Judging from the test results the Neiuport 52 fighter actually scored slightly higher with the AEGIS flag. I wonder if it only doubles the defence factor or if it also has an effect on the hit points?