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#1 |
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Chieftain
Join Date: Nov 2001
Location: Chicago, IL
Posts: 29
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Map: Islands (for lack of a better name)
Here's a map I recently created. I was just playing around with the civ3 editor but I think I created something that will be at least mildly fun to play. There are 9 islands, with a barbarian island in the center. Each island has every resource needed (since I'm still a civ3 newbie, that's how I like to play
), including uranium, etc., and has 6 goody huts.All of the islands are "connected" by coast, so even the earliest boats can reach every other island on the map. There are 8 players total, but each player only has room for about 6-7 cities max on their island, so conquest is extremely important (I have yet to see how corruption affects this). I'll post a minimap screenshot soon if I get around to it. ![]() Have fun. Any suggestions would be appreciated! |
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#2 |
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Chieftain
Join Date: Nov 2001
Location: Santa Barbara, CA
Posts: 23
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Here it is?
I'd check it out if you had posted a link.....
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#3 |
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******
Join Date: Nov 2001
Location: Earth
Posts: 32
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hehe yea you forgot the most important thing
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Why is "abbreviation" such a long word |
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#4 |
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Chieftain
Join Date: Feb 2001
Location: Portugal
Posts: 26
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#5 |
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Chieftain
Join Date: Nov 2001
Location: Norway
Posts: 3
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lol
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#6 |
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Chieftain
Join Date: Nov 2001
Location: Chicago, IL
Posts: 29
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LOL...oops! Sorry. Here it is, for real this time!
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#7 |
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Chieftain
Join Date: Dec 2001
Location: Heidelberg
Posts: 1
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Great map... I reduced the max turns for a technology back to 32 (40 in patch) when I played... that way I can play around with different defense and attack scenarios with more modern equipment. I am usually a land-based player ... this was one of the first games where ocean play was the key. Love it!!!
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--------------- AHE |
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#8 |
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Chieftain
Join Date: Nov 2001
Location: Chicago, IL
Posts: 29
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Thanks AHE! Any suggestions?
I was thinking of making the islands connected only by sea (i.e. not coast) because in the early game, the CPU players tend to build cities on your island just a tiny bit away from all your cities. It's sort of annoying. But besides that, I hope I've done a good job with this map.
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#9 |
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The Fuzz
Join Date: Jan 2002
Location: The place that time forgot
Posts: 219
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Hey man no oil?
You have about evened out the map for most all starting locations wich is great, but this is a sea based voyage in battleship seek with nuke and sub type of map.
Yet in all this glory you have missed one thing; the nuclear sub cant carry the nuke (you have provided tons of uranium) because there aint know oil; easily fixed though. All in all good map, just slight difficulties. there im done nowme:rocket2: |
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#10 |
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Chieftain
Join Date: Nov 2001
Location: Chicago, IL
Posts: 29
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There was oil in it when I created it! Maybe it's a patch bug, because I know that oil can no longer be placed on plains, and that IS where I put it.
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#11 |
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Chieftain
Join Date: Mar 2002
Location: Kansas City, MO
Posts: 4
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There was no alumninum either.
What's the matter man, you got something against the modern world, sheesh!!!
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#12 |
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Mediterranean Knight
Join Date: Nov 2001
Location: Copenhagen, Denmark
Posts: 85
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Initial comments
You should have included a txt-file in the zip file (islands.txt or something like that) to identify the map. Also, it is easy to add a short description to the map.
I will be playing your map sometime soon. |
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