Merging Doctrines and Traditions from Realism Invictus

Here are the model files (NIFs and DDSs)

Thanks, I have tried putting them in game, I just need to scale them properly.

I assume that the x_fx.nif is misnamed and should be just x.nif. Otherwise there is no nif for the modern and industrial versions.

We need a button for the unit and a specialist button also. This could just be the Great General Specialist with a dark bule or white uniform. The great airman will probably be blue I suppose. I wont have access to download or upload again until I get back home.

@TB Is there generic unitcombat class for combatants on land, sea and air? As I would prefer if the GG did not give points to naval units once we have the GAdmiral.
 
@TB Is there generic unitcombat class for combatants on land, sea and air? As I would prefer if the GG did not give points to naval units once we have the GAdmiral.
I do still have to make them. It was unwise to make and assign those new sea and air combatant categories until the Great Military Person supporting that role was prepared to go in. I'll do up that particular combat class this weekend and assign it to all naval units for ya if you're ready to put him in.

Air units will have to wait til we have the Ace.
 
Here are the model files (NIFs and DDSs)

They look good in game. There are more problems to those mentioned above

1) They and the Great Hunter do not have the great people glow.

2) If we are going to have a naval great commander then we need a unit that is distinct and looks like it should be on the water. It just looks wrong to have the Great Naval Commander as a person walking on water.\
I do still have to make them. It was unwise to make and assign those new sea and air combatant categories until the Great Military Person supporting that role was prepared to go in. I'll do up that particular combat class this weekend and assign it to all naval units for ya if you're ready to put him in.

Air units will have to wait til we have the Ace.

I still wont be back to update the SVN until next week at the earliest.
 
2) If we are going to have a naval great commander then we need a unit that is distinct and looks like it should be on the water. It just looks wrong to have the Great Naval Commander as a person walking on water.\
I'll respectfully and softly disagree with this... Quite happy to envision them as a person without a boat unless upgraded to a fleet commander which could then simply be a reskinned naval unit of a flagship sort for its era - perhaps with a glow as well. And if they attach to a naval unit then obviously they won't need reskinning so much as just becoming the lead by promo on that unit and all the rest that comes along with attachment like that.
 
I'll respectfully and softly disagree with this... Quite happy to envision them as a person without a boat unless upgraded to a fleet commander which could then simply be a reskinned naval unit of a flagship sort for its era - perhaps with a glow as well. And if they attach to a naval unit then obviously they won't need reskinning so much as just becoming the lead by promo on that unit and all the rest that comes along with attachment like that.

You obviously missunderstiood what I said since you repeated it as your preferred outcome:lol:

BTW when attached to a unit as a leader the unit appears when that unit attacks chearing them on.
 
You obviously missunderstiood what I said since you repeated it as your preferred outcome:lol:
Yeah, I must've. I know I might be overly verbose at times but I often find forum posters underexplain what they mean and thus leading to confusions like these. So you were basically suggesting the same as what I did?

BTW when attached to a unit as a leader the unit appears when that unit attacks chearing them on.
Yeah, that'll look a bit odd but isn't there something in the xml, if I'm not mistaken, that allows that attachment to graphically display or not in that manner? If it's unavoidable, I can still accept it, odd as it might be. Odder still would be a ship floating across your paved roads to get to the other side of the land mass to attach to a ship on the opposite side of the continent.
 
The Great Admiral is a land unit (domain LAND). I have this working on my laptop. Unfortunately the version of c2c I have on it is v34+.

The Naval Commander=Fleet Commander is a naval unit (domain SEA). Need graphics.

I think we may be able to change the graphics of the leader for "chearing-on" since we use a similar technique for the tamed animals.

BTW I am not likely to be back at my modding machine until Wednesday week. Getting Mum to not do stuff when she feels slightly well means she over does it and is bad again the next day. Other than that I think she should be OK to look after herself by next weekend.;)
 
Ah, I forgot about the Great Admiral/Great Naval Commander thing. I will need to look back over the discussion again.

I have changed my mind on what I posted in the bug thread.

On and off we have talked about including the Realism Invictus idea of Doctrines and Traditions. These can only be built by a Great General and provide special promotions to military units In RI they are mostly military but why should we stop there.;)

Doctrines are World Wonders and Traditions are National Wonders. Doctrines open a line or set of promotions while Traditions just provide one. Usually Doctrines last longer than Traditions but even they obsolete at some stage.

Here are a set for workers and mounted units discussion:-

Civilian Tradition - Work Ethic
Great Engineer
All new workers get the promotion Work Ethic +10% work speed
Requires Tech Specialisation
Obsolete with Motorised Transport

Civilian Tradition - Aesthetic Appreciation
Great Artist
All new workers get the promotion Aesthetic Ethic -10% work speed
All cities more likely to produce a Great Artist
provides +10% culture in all cities
Requires Tech Aesthetics
Obsolete with Civil Engineering

Civilian Tradition - Cleanliness is next to Godliness
Great Doctor
All healer units get promotion Holy Cleanliness -1 Disease per turn/ +5% heal rate
All cities more likely to produce a Great Doctor
Requires Tech Herbalism and any State Religion
Obsolete with (ie replaced by) ???​

Civilian Tradition - Curious Minds
Great Scientist
All Healer and Park Ranger units get promotion Curious Minds +1 education per turn
Requires Tech Literature or Education?
Obsolete Tech ?​

Military Tradition Specialsed <animal> Mounts (where <animal> is horse, camel, elephant or llama only)
Great General
All <animal> military units get promotion Special Mounts +1 movement or they are faster build (?)
Free <animal> resource in all cities.
May obsolete some megafauna buildings eg Giraffe and Deer units
Requires Tech Stirrup or Mounted Archery
Obsolete Tech Vertical Flight​

Military Doctrine Mounted Warfare
Great General
All <animal> military units get promotion Mounted Warfare which does nothing but allow access to the promotions below.
Requires Tech Stirrup or Mounted Archery
Obsolete Tech Vertical Flight

Promotions
Fast +1 movement​
Light units Missile Assault I-III +1 first strikes each representing a pass in front of the enemy firing into their massed troops while not engaging them
??? I am not good on the military side of things so TB should be better able to fill out these. They should be better than the normal promotions. Pity they can't replace them.​
 
I have put the first new Civilian Tradition "Work Ethic" on the SVN. The only problem I have with it is that I have usually built all the workers I will need throughout the rest of the game by the time this promotion becomes available. This makes it useless to me unless we do one of the following
* give all existing workers at the time the tradition is built. New workers would also get the promotion
* make it work like equipment currently does (not that we show and existing equipment) in that a worker will get the promotion when they go through a town.​
 
* give all existing workers at the time the tradition is built. New workers would also get the promotion

Not keen on units auto-promoting anywhere. Depending on what is happenning in my game - I do not always read the Tech splash screen. So would not like a new promotion suddenly appearing on all said units.

* make it work like equipment currently does (not that we show and existing equipment) in that a worker will get the promotion when they go through a town.

Much better implementation. If the unit (worker) is stationed in the city at the time of the new tech, or moves to the city and stays there for one turn (consider it training) it gets the improvement. :)
 
It is not a tech. You build the tradition with a Great Engineer.

OK. Still think the unit should return to a city to get the promotion. Same as mounted and Naval units.
 
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