Quick Answers / 'Newbie' Questions

I was wondering if the AI cheats in any way on noble setting? The reason why i ask this is because i am currently in a game with 10 other civs, on a pangea map, on huge setting, in which i am the global tech leader (in every sense, since i can't find anyone with tech that i don't have but everyone is begging me for them).

So, since i was getting bored at 1675 AD as i could see by then how i was likely to win, i decided to start wars among my neighbours just for kicks. I got a hold of monty and gave him the nationalism tech in exchange for him warring with roosevelt and he accepted. Note that i was still building the taj mahal at this point but i was bored and monty is so behind i figured i could get it built before him.

To my horror, 2 turns after i gave him the tech in which he declared war with roosevelt, he completed the taj mahal!!! Is that even possible? I mean the taj mahal is 700 hammers, meaning he has an average production rate per turn of 350 hammers?!?!? Even with chop rushing, the workers would take some turns to chop no? His civics at this point was Hereditary rule, burecuracy, serfdom, decentralisation and organised religion. What i would like to know is if it is possible with those civics to pump out a wonder in 2 turns or if the AI cheats in some form with regards to wonders if they want it more than you?
 
I want more barbarians, specialy animals in my game. And I want them to be more active and hang around a bit longer. How can i make this happen? I've seen theres a "Raging Barbarians" option, whats that about?

Thanks!
 
ditto said:
To my horror, 2 turns after i gave him the tech in which he declared war with roosevelt, he completed the taj mahal!!! Is that even possible? I mean the taj mahal is 700 hammers, meaning he has an average production rate per turn of 350 hammers?!?!?
The most likely explanation is that he had a Great Engineer either already in his city, or it came available in those 2 turns. You can sacrifice your Great Engineer to complete a World Wonder in 1 turn (up untill a certain point, after that it will just add a lot of hammers so it will decrease the amount of time to build the wonder dramatically). A lot of People try to 'force' a Great Engineer by building the Pyramids (gives you GE points), Forge (makes it possible you can assign one of your population as Specialist Engineer), and sometimes even The Hanging Gardens (also gives GE points). The idea is that the chance of getting a GE is pretty high this way, and typically the GE is used to rushbuild the Great Library (although you can use him to build any wonder).

sweetpete said:
I want more barbarians, specialy animals in my game. And I want them to be more active and hang around a bit longer. How can i make this happen? I've seen theres a "Raging Barbarians" option, whats that about?
If you switch 'Raging Barbarians' on you will get... more Barbarians :D (you answered your own question ;) )
 
n0xie said:
If you switch 'Raging Barbarians' on you will get... more Barbarians :D (you answered your own question ;) )

Thanks, i will do that. How do barbarian cities work. Do they have to be pre-placed in the map before starting the game. Or can barbarians who appear in the fog of war make cities?
 
Barbarians can settle anywhere in the fog of war, but are more likely to settle if complete 'dark' spots. Just as they spawn at random, the chance for them to settle is city is random as well, and rather small. (afaik at least). You will notice that if you leave an area 'alone' for a long time (i.e. don't break the fog of war) chances go up that a barbarian settlement arises there.
 
n0xie said:
The most likely explanation is that he had a Great Engineer either already in his city, or it came available in those 2 turns. You can sacrifice your Great Engineer to complete a World Wonder in 1 turn (up untill a certain point, after that it will just add a lot of hammers so it will decrease the amount of time to build the wonder dramatically). A lot of People try to 'force' a Great Engineer by building the Pyramids (gives you GE points), Forge (makes it possible you can assign one of your population as Specialist Engineer), and sometimes even The Hanging Gardens (also gives GE points). The idea is that the chance of getting a GE is pretty high this way, and typically the GE is used to rushbuild the Great Library (although you can use him to build any wonder).

Oh god, completely forgot about Great Engineers, duh. So i basically owned myself in my arrogance lol. Oh well, might make this more interesting then since i am no longer the wonder hog on top of being the tech leader heh. Thanks for clearing that up.
 
Hello All,

Civ IV is my first go on the Civ series and I am having mucho fun with it. The game is awesome, but I still have a lot to learn.

Quick question that I have come across several times now. Here goes (I'll use a hypothetical scenario)...

I'm early in the game and say my capital is at level 3 for population, which requires 6 units of food per turn. I am in the process of training (building) a worker to develop city upgrades. Let's say I'm generating 9 food/turn and 4 hammers/turn. I would expect to have a surplus of 3 bread per turn, which would allow my population to grow towards level 4. Instead, the food surplus is shifted to help the 4 hammers for a total of 7 hammers/turn going towards construction of the worker. Instead of 6/6 or 9/6 to the left of the population bar, it just says 0 with obviously no population growth. Once the worker is completed, it went back to what I would expect--food goes toward population and hammers toward production.

Can anyone tell me why this is happening. I can't figure out why this happens or how I can change it. Thanks!:)
 
When building workers and settlers your surplus food is used as production. there is no way to change it as this is how it is supposed to work. In previous versions of Civ building workers and settlers actually cost population, but for Civ 4 it was decided to simpler to prevent growth during there production. It's done like this so you can't effectively build up your population with hammers, as well as food, and to discourage building settlers from the outset.
 
MrCynical said:
and to discourage building settlers from the outset.
Or to encourage building settlers and workers when you start next to a huge food resource like corn, fish, or pigs, which makes perfect sense...
 
n0xie said:
In any other case I would just recommend capturing the city with the wonder but since it's the Taj Mahal... ;)
There are other cases. Notably the Oracle, but also Stonehenge to some degree.
 
Do you get any bonus from having a super healthy or super happy city? Or is it the same as long as you have more healty/happy faces then unhealthy/unhappy faces?

Thank you
 
I played CivI and II before and now I'm playing my first game of CivIV - excellent game!

The probably very basic question: How are resources used? When I put my workers on automatic, they built a mine on an iron ore within the city limits but OUTSIDE the area on which I can put citizens to work and produce hammers and food etc, i.e. pretty far away (though connected with roads). Now the iron symbol appears in connected cities and it sais "+1 hammer". But this hammer doesnt' seem to add to my total production! Near the city, I'm using tiles with a total of X hammers. My production speed is exactly X hammers! Where did that +1 hammer from iron go? What's the point with it??

Thanx!
 
Clownfish said:
I played CivI and II before and now I'm playing my first game of CivIV - excellent game!

The probably very basic question: How are resources used? When I put my workers on automatic, they built a mine on an iron ore within the city limits but OUTSIDE the area on which I can put citizens to work and produce hammers and food etc, i.e. pretty far away (though connected with roads). Now the iron symbol appears in connected cities and it sais "+1 hammer". But this hammer doesnt' seem to add to my total production! Near the city, I'm using tiles with a total of X hammers. My production speed is exactly X hammers! Where did that +1 hammer from iron go? What's the point with it??

Thanx!
Having access to iron allows you to build many units (eg. swordmen), and adds a 100% to the build rate of some wonders (eiffel tower?). The +1 hammer refers to the tile value (what you get if you put a citizen on it) but this is secondary to having the resorce.

And welcome to CFC!! [party] :band: [party]
 
Thanx, Samson!:)
 
Clownfish said:
I played CivI and II before and now I'm playing my first game of CivIV - excellent game!

The probably very basic question: How are resources used? When I put my workers on automatic, they built a mine on an iron ore within the city limits but OUTSIDE the area on which I can put citizens to work and produce hammers and food etc, i.e. pretty far away (though connected with roads). Now the iron symbol appears in connected cities and it sais "+1 hammer". But this hammer doesnt' seem to add to my total production! Near the city, I'm using tiles with a total of X hammers. My production speed is exactly X hammers! Where did that +1 hammer from iron go? What's the point with it??

Thanx!
The +1 hammer is telling you that iron added 1 hammer to the tile it occupies. Of course if you improve the tile with a mine it will be more than that. If the tile isn't workable by a city, it doesn't matter either way, in which case the +1 hammer doesn't affect anything. It's a pretty useless stat.

All the resources are like this.
 
MrCynical said:
It's done like this so you can't effectively build up your population with hammers, as well as food, and to discourage building settlers from the outset.

Actually, it allows a city that will never grow past 1 or 2 to effectively produce settles and workers. If you settle in a tundra/glacier area and never really grow, you can still slowly produce settlers from this city for future expansion.
 
ChicagoCubs said:
Actually, it allows a city that will never grow past 1 or 2 to effectively produce settles and workers. If you settle in a tundra/glacier area and never really grow, you can still slowly produce settlers from this city for future expansion.
Even better if it has one food source and a bunch of useless tiles that you don't want to work anyway. you've just found your settler and worker supply for the rest of the game.
 
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