CircularLogic
Chieftain
- Joined
- Jan 12, 2009
- Messages
- 5
It was an invisible unit (Shadow).
I don't know if it can happen in this version of FfH, but in the previous version, I had a spider with a 40 turn heal rate or something that I set to heal. The AI created a city on top of the spider. Said spider healed up nicely/quickly
Just pointing out that there are still ways to make this happen, without restricting hidden HN movement to tiles occupied by the AI. Unless AI units moving on top of your HN hidden unit caused it to "flee" which could be annoying.
Ok. I have a caravel. On this caravel is a hunter. There is an island I want to explore. The island is covered by burning sands/flames. The hunter cannot get off of the ship onto the land. Is that a bug or intensional?
What are you going to do after patch z? aa?
Hmmmm that seems really odd. It means 1) I can't attack my enemies, since none of my units have fire resist, and none of the ones I looked at can get it ever. 2) My enemies cant improve their cities, since workers dont have fire resist.
Patch 0.40t (unreleased, patch t will break save games)
1. Fixed an error in the Holy Child event.
2. Started the great code review (simplification/removal of unnessesary code).
3. Pacifism loses the +1 gold cost per military unit, and gains a -20% military production modifier.
4. Events that target and spawn wont promote both units (ie: the enchanter event wont give enchantment 1 to both the spawned unit and the axeman/swordsman).
Just a thought on 4 here. Getting the Enchantment 1 promotion was kind of pointless on the axe/swordsman, but I just played a game with Amurites and Govannon's teaching the Dwarf Axeman how to cast spells let that little guy run all around my empire, enchanting melee units right and left - all while I had no Enchantment mana in my arsenal.
That's something unlikely to come up very often, but I thought it was pretty neat.
Not sure if anyone has noticed this or if it just this particular instance, but I created a game as the Hippus and the World Spell had a wierd "/link" text in the descriptive text. I will load the game and get a screenshot if it is a big deal, but I was wondering if this was common or not. :/