G-Major 103

here you go

Spoiler :


I rolled several promising starts, looking for stone and gems. I'm thinking marble starts would be better. I really missed having it and could never trade for it. However, I wanted the Mids, which actually ended up being practically useless due to diplo civics - had to run HR.

The start I played looked nice at first but really was lacking in food. I moved to settle on stone and miscalculated where the food actually was. Still it wasn't bad with 3 gems , wet wheat, sheep,etc.

AIs teched pitifully slow. Barbs were never an issue. Surround by Hammy, Rag, Mao and Genghis, with Alex fairly near too. Hammy was obviously the early target for most. Surprisingly, Zara tends to be ignored for the most part.

Alex was surprisingly the strong techer by far. I'm so used to him lagging in tech, but I think Philo really pays off on Boreal. Alex was my PA target once I saw his cities in the lead. There were some good and bad aspects of selecting Alex. However, unless you can somehow keep someone like Zara or Hammy alive, one of the Warmongers seems best simply as they will survive.

The downside to Alex was twofold:

1) As a warmonger it was difficult to get the PA as fast as possible. Despite years of shared wars and defensive pacts, he was so briefly in peace mode before declaring on someone else. It took 3 defensive pacts - or maybe 4 - before I finally got the PA. I bribed him out of war twice.

2) Vassalage!!! Ugh!! That was painful to run much of the game, pre-PA, without Bureau in an OCC. Despite shared religion and many other + points, the numbers kept fluctuating such that I had to adopt Vass. To top it off, once in a PA I could not later get him to switch to Free Speech. I think PAs are broken in that regard.

Then he built UN and we won leadership. However, Genghis and Otto kept defy the FS vote. Mehmed finally bit it. The I realized I could just bribe Genghis into FS and then the vote passed. This was a major error in my part among several mid to late game. We went years and years without FS after the PA - many many turns lost.

Another fairly major mistake, even though I was fully aware of needing only 2 AI cites to hit L, was actually looking at all three of his cities. Arrrgh!!! I dumped several artists in his 3rd city. I had about 10 artist waiting before the PA came in. To top it off, for kicks, I gift him 1 artist inside his 2nd city to see if he would bomb it. Next turn I see the GA on the other side of his empire. Not sure what he did with other than bombing a border city...it sure did not go to the 2nd L city. (lesson learned! don't gift GAs)

Corps - Saved a GE and GA for CJ and CC. I found one in his Wall city and 1 in my city. Although the AI eventually starts building Execs, they are very slow at it and wind up settling them in the wrong cities first. Very annoying. I think it's better to found them in you city and spread it to him. Definitely quicker. The corps really paid off though and we had plenty of the resources.

Note on Corps: Very annoying bug in which the PA partner tries to gift you back the resources you gifted him for the corp benefit. Literally every turn. Really makes the late game a drag.

Overall, the early game went very well diplo wise. AP for the win! I bulbed Theo which was wonderful not just for quick AP but as bribe bait. I literally had almost everyone at war the whole game, with Monty as a prime target. As mentioned, I beelined Alpha and gifted techs like crazy to get most warmongers to Pleased, in which case I could bribe most of them onto Monty, who was targeted due to his distance from me. I then used AP to keep the war with Monty going and later started another holy war with Mehmed. At one point, I had literally everyone at war with Monty and Mehmed simultaneously.

Shaka was a beast later, literally destroying civ after civ. He and Rag were pretty big late with 5 AIs dead. Both were fight Mehmed - due to me - near the end. With both their immense stacks in Turkey, I bribed Shaka off Mehmed and onto Rag. He was on the verge of eliminating Rag near the end. Pretty impressive. Shaka really is the best warmonger I think when he has the right stuff behind him..

I ran with just a couple of archers for practically the whole game, until I built modern units at the very end just to be safe. I never killed an AI unit the whole game, despite being "at war" for much of it.

Alpha beeline is key for the game. Roll some gems, get worker techs and then beeline Alpha. Start wars. Wonder whore.

I finished in 1960s, but I think I played things right late and got the PA sooner, early 1900s was feasible game. I'd be really amazed to see anything far below the 1800s in this challenge. Although I will say that not being able to run Rep was a major issue. I rather have Rag on the other side like Monty was this game, so I could make him a target.

Other things I would have done better:

1) I was too hesitant on waiting for the PA. If you have your PA target and you are fairly certain that it will take, might as well setup your partners cities earlier rather than later. I should should have settled the Great Artists in his 2 cities (not 3 :blush:) as soon as possible as it benefits them longer term.

2) Likewise, and I really goofed here, I should have spread my other religions to his cities sooner so that he would build the religious buildings. I waited far too late. Basically forgot.

3) Found the culture corps in my city and spread them immediately to his 2 cities.

Overall, just happy to complete my first OCC culture game, especially in such a challenging setup. I'm sure others will get much better dates that me.

 
So it looks like you never got Alex to go into stage 3 culture mode (or even stage 2?)
He is a good choice to attempt that (philo trait). Unfortunately, the winner of this gauntlet is probably the one who rolls the lucky map that gets the AI into culture mode.

Great first game though lymond
 
What is Stage 2 and 3 Culture mode? Is their something you can do to affect it?

It's almost a Catch-22 with this game, as you almost have to align with a Warmonger, but they seem much less likely to go for Culture. Of the non-warmongers, Mao and Zara seem to be possibilities, as they tend not to be blatant targets. Hammy does not ever live very long. All three have culture possibilities. In fact, Mao went culture mode in my last game but was on the other side of the map.

My second attempt was much better played and seemed destined to finish much earlier. I allied with my neighbor Monty and was buffered by both Monty and a friendly Stalin on one side of the map, all Hindus. However, Rag and Mehmed eventually PA'd, rolled the map and won a UN diplo victory that was unavoidable at the time. My big mistake was a temp switch to Christainity to make it the AP religion, forgetting that I can't start holy wars if not in the AP religion. I don't know what I was thinking.

Oh...I now realized/learned something about the first game. I forgot PAs are enabled by Comm or Fascism, and you don't need a defensive pact. Just shared war. I PA'd with Monty while in at war.
 
Stage 3 culture is when AI decide to run the culture slider. If you gift GAs in that phase, AI will culture bomb his 3rd city in culture. This has proven to be better than settling as usually gifting 9-10 GAs will mean insta legendary and his capital won't be much later. The problem is to get them run the slider, there are a number of things you can do, but with these allies will be a harder than usual, if possible at all.
 
Looks an interesting game, after all. Will try to attempt if time permits. Shame Hammy is a loser after all.

Lymond, you are giving away info to the lion of culture games...:D
 
I concur with Tachy about Hammurabi. In my current game, he is lowest in score and several AIs have DoW'ed him.

Sun Tzu Wu
 
My PA partner, Stalin, lost a cultural city via War with the Team Shaka + Mao Zedong.

Three turns prior to that, I gave Stalin four Great Artists in his third Cultural city that just exceeded 34000 Culture. He has been in Free Speech for many turns of his own volition, so he probably was in cultural mode. However, he did not create 4 Great Works in the city making it Legendary. Rather than that he appears to have settled two Great Artists in his Capital and created two Great Works in a border city that was under some cultural pressure (1% revolt chance).

The AIs are really morons when it come to winning a Cultural Victory. He never used the Culture Slider and never used Caste System, which I kept him in by avoiding Democracy (Emancipation). He should be generating his own Great Artists, but ran Spy Specialists instead.

My last three Great People were two Scientists at 4% and one Great Merchant from The United Nations at 2%.

It appears that several Great Artists should be settled in one's PA partner's Capital so it is approaching Legendary when one has enough Great Artists to Great Work bomb it to Legendary via one's PA partner. I have yet to see this happen.

Not sure I will finish this game. That depends on whether the aggressor stops taking more Cultural cities. I've moved some of my own military to help protect my PA partner's Cultural Cities, but was 1 plot short of reaching the one in great distress. The aggressor probably used Support City Revolt; it would have been more costly at high Cultural Defense.

Sun Tzu Wu
 
Free Speech does not mean culture mode. You have to check if he actually run the slider.
 
Free Speech does not mean culture mode. You have to check if he actually run the slider.

Yes, there are three levels of cultural mode. I suspect that Stalin never even made it to level 1. I'm guessing that the AI needs to be in level 2 cultural mode for the triggers for cultural mode 3 to be effective. Looking at the source code is the best way to get a clue, but I'm just not motivated enough to do that for this gauntlet.

Dragging an AI that's not in cultural mode to a Cultural Victory is just too painful to bear for the meager reward.

Sun Tzu Wu
 
I made this 'not level 3' mistake. I gifted Genghis 7 GA's way too early, and he sprinkled them around aimlessly.

The end of this one was truly awful.

Ragnar was about to take LC3 from Genghis, I got my last GA to LC3, and gifted it, but Genghis did not create an artwork, even though doing so would have got us victory that very turn, as LC1 and LC2 (our capitals) had already passed legendary.

LC3 only had a few defenders left, facing ~15 cavalry, when Ragnar agreed to talk and I threw everything at him for peace.

3 turns after, we won. AI are morons!!
 
Montezuma would be the best PA partner for this gauntlet, since he will found many religions and each holy city is worth +1 towards the Cultural Mode 1 threshold of 10.

I hope someone is able to get a Cultural Mode 1, 2 and 3 PA Partner and win a rather early game for this gauntlet.

Sun Tzu Wu
 
I've got Monty and Ragnar both with three holy cities each. I can't decide which one to use. Both are Friendly and I've shared a war for a long time with each of them.
 
yep, Ragnar and Monty's traits put them on the same level for culture desire.

Thinking about it, AI's is stoopid; won't they destroy precious towns for a farm.
You cannot control over their destroyed improvement, but can help with your few workers to help in temple building (change bad improvements).

Monty's nut thought, backstab way more than Ragnar who is pleased easily.

Hard call yep.

You forgot most important factor; their wonders; how strong; I can't judge without these missing pix.

Try looking for in DanF complete XML variables to see their behaviour.

I already see Ragnar keeps its town.
 
Yep, I've made the call in my game based on wonders. Ragnar, Mao, and Alex have them all. Monty has none.

Ragnar is looking like the #1 choice in general. Originally, I thought Monty too because the games submitted so far showed he was a religion hound. So to help Monty, I gave him Code of Laws, which allowed him to get Philo first. Too bad I didn't do that to Ragnar.
 
Yep, I've made the call in my game based on wonders. Ragnar, Mao, and Alex have them all. Monty has none.

Ragnar is looking like the #1 choice in general. Originally, I thought Monty too because the games submitted so far showed he was a religion hound. So to help Monty, I gave him Code of Laws, which allowed him to get Philo first. Too bad I didn't do that to Ragnar.

Good luck. I'm not even sure I'll have time for this one.
 
Crap, In my game, I knew that Monty and Ragnar both rolled the same "random" number which pushed them toward culture. So I couldn't use that to choose one of them. However, they both rolled a '1':mad:, so I'm screwed.

+4 (for traits)
+3 (for 3 holy cities)
+1 (pseudo-random)
=
8

An AI needs a score of 10 to go for culture :(

I suppose I should finish the game just to see what happens. Not sure I want to roll the dice again on this one. I appreciate the effort that went into this Gauntlet setup though, even if it came out a bit tedious.
 
I appreciate the effort that went into this Gauntlet setup though, even if it came out a bit tedious.

Indeed, anything that involves AI is random given they are behaving randomly.
I think my lack of knowledge about AI behaviour in culture led me in obscurity.

At least, it is OCC. Takes way less time than a normal game.
 
Crap, In my game, I knew that Monty and Ragnar both rolled the same "random" number which pushed them toward culture. So I couldn't use that to choose one of them. However, they both rolled a '1'.

Random number can be 0-6. How did you know it was 1 for both?

Sun Tzu Wu
 
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