Oystein
Warlord
When an AI player attacks an earlier AI both gets war weariness, when he attacks a later AI nothing happens.
For human players in a hotseat game, this works as expected.
Save: http://www.civfanatics.net/uploads6/WarWearinessBug.SAV
If you skip turn, Byzantine and Mongols will do practically the same, but there will be more unhappy people in Karakorum than Constantinople.
Technical detail:
It look like war weariness is stored 2 places in the savefile. The first is updatet as expected, except it does not include the start bonus when you are snikattacked. The other, both or none gets the penalty.
For human players in a hotseat game, this works as expected.
Save: http://www.civfanatics.net/uploads6/WarWearinessBug.SAV
If you skip turn, Byzantine and Mongols will do practically the same, but there will be more unhappy people in Karakorum than Constantinople.
Technical detail:
It look like war weariness is stored 2 places in the savefile. The first is updatet as expected, except it does not include the start bonus when you are snikattacked. The other, both or none gets the penalty.