@Rezca: Currently, I think the AI offers are based on difficulty. This is quite logical as it would make the game easier if you can trade with them. That said, maybe we could find a formula to remove that dependency and make it dependent to the score, so if you're first you get these offers and if you're last you get more generous offers. Any thought?
Could be the difficulty I'm on (Flexible Difficulty and all that) but it does make tech monopolies sort of useless then. If you're the first to a tech, there's no real sense of accomplishment there - nothing to be gained from it. Either no one will trade anything worth while for it, no one will offer any sort of
sane deal, or you do nothing and everyone ends up getting it themselves shortly thereafter.
I'm still in a BTS mindset here though, where following a specific tech path had consequences but also benefits - it usually meant trading an expensive tech for a handful of cheap ones you missed, and then selling a rare tech no one else had (Due to your beeline) for various rewards. In AND I've rarely gotten anything out of a monopoly tech besides petty cash or an old tech most of the world already has. This again might be due to difficulty I'm on, but I clearly recall (Albeit many revisions ago) these sort of
"I'm never trading with the AI again,.." sort of lunacy deals cropping up the AI offers at Noble as well.
And that's my new way of playing Civ really. I almost never contact the AI for anything anymore except to trade surpluss resources for extra cash when needed, and I have had No Tech Trading on more and more frequently - It's rare for me to ever get any sort of use out of Tech Trading as it is
As a particularly bad example, I was the first to Flintlock once, and NO ONE - not even the Tech-Trade-Happy Mansa Munsa at Friendly - would give me any of their "Available" (Not red-out) techs for it. Not unless I tossed in 2 ~ 5 others, or my entire treasury. Or both. This is what I've come to expect from AI tech trading in AND at this point, so I rarely bother anymore.
I'd have to have another go on Noble
without Flex.Difficulty though to see if it really is the Monarch/Immortal difficulties making it this way. It's influencing it I'm sure, but I still remember even the "Easy" Noble difficulty being filled with insane AI's. It does make things more challenging, you're not constantly shaking down the AI and whatnot, but it also makes catching up without relying on FlexDifficulty to save you much harder.