Well, I have another question, if anyone can answer this too:
Spoiler :There are few civics which give +1 military support cost.
Many may not know this so I'll explain what I could gather about this mechanic:
There are 2 types of support cost, Unit Support cost and Military Unit Support cost.
The Unit Support cost follows this: There is a number of free units based on difficulty and your total population. You may get events or civics which give you free units, that add to this value. All the units pass this value start costing 1 gold every turn (if you don't play on deity there is also a handicap which reduces this cost in %, e.g. in easier difficulties you may cut in half this additional cost).
This means for every unit (any unit, including GPs, GGens, workers, settlers, land units, ships, airplanes, etc.) you have above the limit of free units is counted and 1 gold is added to the expenses of your empire.
The military unit support cost works differently. It has the same mechanic of a number of free units, in this case free military units, which don't count toward the expenses. Any military unit (which doesn't include non military units) above this minimum is counted and gives an extra 1 gold cost per unit (again with easier difficulties' handicap) to your expenses.
But this only is active (at least in vanilla BtS, and in LoR too) if you have a civic which has the +1 military unit support cost. Even when this tab in the Financial advisor says: Military Support Cost for 80 units (free support for 40) and you don't have the +1 military unit support cost civic option, this tab will be totalizing 0 expense to you. The numbers are just there because they are always calculated, but only taken in effect if you have the civic option enabled.
Which makes me think Monarchy (which has +1 support cost for military units) surely benefits a lot from Standing Army (which gives + a lot of free military units). But when you are not using any civic with this (which I think are only Monarchy, Paradise and Pacifism), the bonus from Standing Army seems useless, and you would surely opt for another military option.
Or, and here the question finally comes: There are special units which give extra support cost (e.g. Tank). As I never reached as late as the first unit of this kind in the game I'm not sure, so that's why I ask:
Those units which have the extra support cost, this cost is added to the Military Unit Support Cost or not? So if I use Standing Army, will the + a lot free military units be filled with this extra unit cost?
So if I use Standing Army and no +1 military unit support cost civics, my Tanks will only start costing when the total extra I have to pay for them exceeds the limit of free military units given by Standing Army and other factors?
I know there are three questions, but it's actually only one, I just wanted to be sure you understand my question.
Because if this extra cost is added separately, in a way you can't counter it, Standing Army and other + free military units options are useless if you don't use a civic which gives +1 Military unit support cost.
I am pretty sure this is wrong, and you always get charged support for units past your free military units support count. The +1 essentially doubles the support costs.
Spoiler :
This is using Monarchy (which gives +1 military unit support cost)
Spoiler :
This is after I changed to Republic (no anarchy as I'm on a Golden Age)
I guess it was like I said
Honestly,
Does anyone know about what I asked? In a mod full of civics with less military unit support cost, has any modder considered if this was a good option?
I mean, if the extra cost doesn't count for the Military Unit Support Cost tab, it's useles to run any combination of civics which give a discount in military unit cost and doesn't give a +1 military unit support cost.
So some combos should be avoided like Fascism + Nationalist + Standing Army and not Paradise, but if you change it to the famous Pafacism (Fascism + Pacifism) or Parafascism (Paradise + Fascism) or even both together (Fascism + Pacifism + Paradise) then you may truly enjoy the free military unit support cost. Also any other combo without Monarchy, Pacifism or Paradise and with Standing Army, Conscription, Fascism, Intolerance and to a lesser extent (because there are lots of bonuses and few military support cost discount in these civics) Nationalist, Prophets, Communalism and Vassalage is not using the free military unit support cost.
Unless the + of special units is counted in the military unit support cost, then it'll make sense.
The code seems to verify your claims, incredible as they seem. I never knew about that, it is never explained. The free military support civic text should not displayed if it is not relevant IMO.
I'm bringing back this discussion now that I have more time. I agree with you Afforess, but I think this is the least of our problems in this subject.
Without knowing if the extra cost of some units (like the Tank) is considered in the Military Unit Cost it becomes hard to believe things are balanced.
The way things are now there is a strong synergy between Monarchy, Pacifism or Paradise and all civics which give free military unit (specially Standing Army, Conscription, Fascism and Intolerant).
OTOH, Standing Army seems a poor choice if you are not running any +1 Military unit support cost. I'll put it alongside Volunteer Army, because both seem to be applicable in many strategies to the same purpose:
I'm taking the information from my Gigantic Marathon, so some numbers may be explained by this. And I'm taking civic buildings into consideration as well
Standing Army
+35% GGen emergence
+25% Maintenance Cost from distance to Palace
-50% Maintenance Cost from overseas cities
+1 XP for new units
+25% Military Unit Production
+129 Free Military Units
Can Draft 4 units p/turn
+3 Local Stability
+1 National Instability
-20% City Distance Instability Penalty
25% Increased Supply Cost for Distant Units
+2 in each city
Can build Parade Grounds: +2 XP +1
Volunteer Army
+25% GGen Emergence
+5 XP for new units
+1 Local Stability
+2 National Stability
+50 one time Stability Bonus for adopting civic
Can build Recruitment Center: +25% Military unit production +5% needed to grow cities.
Now in comparison (SA for Standing Army and VA for Volunteer Army, and considering the buildings in all cities):
GGen Emergence: SA +10%
Military Unit Production: equal
XP: VA +2
Stability (not sure how this works though): VA +1
SA also has +25% Maintenance from distance, -50% Maintenance overseas, -20% distance instability, 25% increased supply cost, 4 draft and +1 in all cities, while VA also has +50 stability by adopting civic and +5% to grow cities.
The +129 free military units is only counted if you're using Monarchy or Paradise (Pacifism is in the same column of Standing Army).
So if you're not running neither of these, is there much reason to go to Standing Army? Besides trying to be a colonizer of the New world, or doing a game on archipelago, I can't see many advantages. Conscription OTOH let you train units with , which is a viable option even if you are not using the +51 free military unit support cost, and gives 7 draft per turn.
And you may use Nationalist to get that 4 draft and several other bonuses, a lot better then relying on SA.
This is an example, but the best one is Pacifism and all things you never thought would combine perfectly with it.
Pacifism is an awesome civic. There are only 3 problems:
+100% War Weariness
+2 for certain military buildings
+1 Military Unit Support Cost
-75% Military Unit Production
But to counter these you may use Fascism and Intolerant which will give:
-70% War Weariness
+121 Free Military Units
+50% Military Unit Production
Junta and Nationalist add 56 Free Military Units to this, so you actually can make a Pacifist nation with all these to have a sizeable army to defend yourself
If you are the owner of your religion's capital it's an outstanding combo, with stability from your religion and from intolerant (to counter pacifism and fascism ).
I don't think all this synergy should be available in this combination. Of course if you want to use other civis which will boost your economical side, this may seem not so useful.
But the issue is not Pacifism, or Standing Army but the duo: +1 Military Unit Support Cost and + Free Military Units. It just doesn't feel right.
If the special units which give +1 cost are counted to the Military Unit Support Cost, I don't think it's not balanced, but I didn't test it yet, and no one was able to answer me yet. If not I think the civics that rely mostly in Military Unit Support Cost decrease get a lot worse when not combined with Monarchy, Pacifism or Paradise.
I'm not trying to change all civics in the game or give a lot of work to anyone, rather trying to discover how this mod works because I'm new to it, these are my impressions.