markusbeutel ; )
First off, EXCELLENT Effort & Tons of Luv for staying active with your responses !!!
Second, Of ALL, of the 100 or So MODS I've played on Civ V, THIS is my #1 Favorite !!! Your Larger Unit Scales are 100% UNIQUE...There isn't another MOD that Competes. I tried R.E.D. but then realized I kept ZOOMing in ta see the Graphics...fail... These Larger Single Unit Scales Really connect ya with each Unit Rather than a faceless Mob ; )
I didn't feel the impact of any issues mentioned above except that many NEW Unit Mods like Marine Unit & Medics override you Larger Scales for ALL Units... I kept yours & deleted the others ; )
However I fear there is One NEW ISSUE... That could be worked around but I bet you'll be able to fix it, if it is in fact related to this MOD.
I Play Tested on East vs. West/Tiny/Chieftain/Quick at least 10 times removing all MODS that I could part with till Civilization NiGHTS was the only one left = (
I got WAY into late Game Turns without any Problems, BUT eventually I kept getting a CRASH !!
Finally narrowed it down... The CRASH is avoidable up until the moment you click on DYNAMITE or MILITARY SCIENCE, which are Techs that have been moved to a Dead End. I got all the way to the Future Era without clicking on these two Techs until I tried to slow down my Research & went back to the ones I'd skipped...BTW, I Luv the idea of a broken Tree & skipping ahead to Gun Ships ( My Favorite Unite.) I don't even care about Dynamite & Military Science, However I'm Still NOT 100% sure a CRASH can be avoided & if a Victory can be achieved as the Mod is now... Not much time left before the Holidays to Test...
Anyway, Thanks for your all your efforts & for reading ; )
LASTLY
If you're going ta release "Options"
PLEASE Let One be As Simple as Your Own New Units which are Really COOL
Along with
LARGE SCALE Land & Sea UNITS (Except for the New Spanish Tercio Unit, I think 4 Units Scaled to "FIT" in with the other Larger Units would Logically "Fit" the Idea of "The Spanish Square..." Maybe Even Just Two Units one With the Pike & the other with the Gun ; )
If it's simpler...
Even just the LARGE SCALE Land & Sea UNITS, all the other modifications while unique, they can be compared to other Mods out there... if they haven't All been destroyed by the Wonderful New Patch = P
!! Happy Holidays !!
Thanks for the feedback ZXVEL:
I've had mixed responses on the Single-Unit graphics up to this point with seemingly 50% for and 50% against. The latest patch has messed things up a little bit so the next update will revert back to normal sized army graphics.
As soon as I've managed to fix the Unit-scaling I'll release a version, probably here on CivFanatics, with the Single-Unit Graphics. I've run into a few snags after the patch so the next update will focus on adding new game-play features/Buildings/Governments. The new units I included might not make the initial transition as I will need to re-balance them based on the changes that the patch made to Vanilla Units.
This will only be temporary as, while the new update focuses on adding 30-40 buildings, I plan on giving the same treatment to new units in future updates. Ideally, I'll be able to flesh out the tech tree so every tech has a minimum of 3 buildings/units.
There are also some issues with collision detection where some over-sized units will seemingly take damage while not taking a direct hit so that's another area I plan on investigating.
Finally, the next update is coming along - I've been set back a decent ways by the patch - but things are now running smoothly. There's a chance I'll be able to release it on Sunday night, but I can't promise that. There's a significant game-play change coming that should trump ICS once and for all, and my main task, currently, is making sure the AI is programmed to abide by this change effectively.
I haven't encountered the Dynamite/Military Science bug, but seeing as this is the first time it's been mentioned, I feel this is probably due, again, to the latest patch.
Only thing I can 100% guarantee at this point is that the update WILL be completed before Christmas.