I understand that the inclusion of the Pueblo civ might be offensive to the Council and I respect their opinion. But that doesn't mean that companies like Firaxis have to bend over backwards for them, especially if the Pueblo aren't being physically harmed with the creation of this game. There are many things people would find offensive in video games due to cultural sensitivities. Look at the Native American cultural references in Prey which would be seen as stereotypical by some. Or the inclusion of slavery in Victoria 2. Or the fact that there is a plethora of racial imagery and racism in Bioshock Infinite exhibited by the citizens of Columbia, simply because the game is being historically accurate by portraying the prevalent attitudes of people in the time period in which the game takes place. In fact, do you know that an entire sidequest in Fallout 3 was removed from the Japanese version because it involved the detonation of an atomic bomb named Fat Man?
Does the fact that some people are offended by a video game mean we should appease them and sacrifice gameplay in the process? No, and the universal human right of free speech allows people to express themselves even if others are offended. More ever, Civilization V is really a good educational game and it would be in the Pueblo's best interest for the civ to be included in BNW especially since many Americans are misinformed about Native American culture and history. I understand the Pueblo might be insulted by such an inclusion, but it's ultimately up to Firaxis. Actions like bending over backwards for the Pueblo Council set a bad precedent since other companies might follow suit and not include sensitive material in order to avoid controversy. Attempts by video games to portray the history and culture of various peoples should not be seen in a negative light. Burying history and culture only serves as a drawback that will deny future generations the opportunity to learn about the mistakes, accomplishments and the day-to-day lives of people of the past.