MistaScriblez
Chieftain
I am trying to mod america to make it a really good civ, i am not trying to make a new mod
would this work?
<Trait_SpecialistYieldChanges>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_WRITER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
</Trait_SpecialistYieldChanges>
<Trait_SpecialistModifierChanges>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<HalfSpecialistUnhappiness>true</HalfSpecialistUnhappiness>
</Row>
I am trying to make it be 2 production from specialists and specialists cost half unhappiness. I think the production part would work, but i guessed for specialist
would this work?
<Trait_SpecialistYieldChanges>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_WRITER</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<SpecialistType>SPECIALIST_MUSICIAN</SpecialistType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
</Trait_SpecialistYieldChanges>
<Trait_SpecialistModifierChanges>
<Row>
<TraitType>TRAIT_RIVER_EXPANSION</TraitType>
<HalfSpecialistUnhappiness>true</HalfSpecialistUnhappiness>
</Row>
I am trying to make it be 2 production from specialists and specialists cost half unhappiness. I think the production part would work, but i guessed for specialist