I've been racking my brain to come up with a suitable UA for a fictional civ I'm trying to make (based on an old RTS game, Populous the Beginning). I initially wanted it to involve Antiquity Sites like being able to see and excavate them earlier but there's a whole heap of issues there so I was thinking something to do with Ancient Ruins instead. Are the following concepts feasible and relatively easy to code given my experience with LUA isn't great?
1. When founding your capital, nearby Ancient Ruins are revealed.
2. Being able to create a UI on/next to the site of a former Ruin? Or perhaps a UI appearing when claiming a Ruin.
Just throwing out ideas so I'm open to others if anyone can think of any.
1. When founding your capital, nearby Ancient Ruins are revealed.
2. Being able to create a UI on/next to the site of a former Ruin? Or perhaps a UI appearing when claiming a Ruin.
Just throwing out ideas so I'm open to others if anyone can think of any.