Hello guys,
I've been playing Kael's mod for several days now and I have to agree that it is truly a great piece of work with a lot of potential. Way to go. I hope I can be helpful in some way.
Several issues:
- Spiral Minaret doesn't work as supposed to. It may a minor problem for it is not sure whether it will make into the final version, but still, kind of annoying to spend time building a world wonder which does nothing. Some other wonders don't work as supposed as well, but I believe they've been mentioned already
- I support the idea of priests spreading religions - when disciples are no longer available (happened to me when concentrated on Ashen Veil and could build mages as well - disciples could not be build unless city didn't have a library or I gave away my reagents) there is virtually no way of making the enemies more friendly
- While playing as Hatshepsut on Noble and having Veil I had to carefully ballance expenses all the time to have money - yet when I played Qin and had Runes as my religion I produced way too much money. They were useful though cause I could afford buildings
- With so many civics Spiritual trait seems to be a bit overpowered since it gives bonus to all the priests as well - I could change civics at about any time and didn't have to think about twice. On the other hand philosophical became kind of poor giving only 50% bonus... Creative is also great since 2 extra points of culture mean a lot in this mod. Maybe too much.
- Maceman are overpowered, but that's been mentioned already as well.
- If not discovered by a human Veil and Order come to life far too late - it happened I waited over 150 turns after development of three 'basic' religions since the AI adopted one of those...
- The idea of Monotheism seems to be a problem. We have a pantheon of gods who somehow relate to each other and even influence the mortals, yet a whole group of people decides not to believe in the existance of the other gods? If the followers of Order would disregard the existance of Veil it would make their 'crusade' rather pointless. It's just like a group of ancient greeks who would cease to believe in existance of other gods so they could concentrate on following Zeus only. Just a thought.
On the mod development:
Generally, I full-heartedly support the idea of having multiple human civilizations with each one choosing with whom to ally with (dwarves, elves, overlords, creatures of the ether or angelic beings). It would give much more flexibility than race-oriented civs. Still, there could be some themed civs (each time I look at Montezuma he reminds me of some crazed woodelf follower
) with appropriate names and leaders.
Another thought, would it be possible to somehow disallow a civ which discovered one of the religious techs to research the other? After all most often it is that we try to adopt (and spread) the religion we found. It would make the choice to be much more though over and no single civ being allowed to start with more than one holy city. And with the 'or' requirements some techs could require only one of the religious techs to be discovered.
And about the proposed civs, I don't think that names 'The Undead' and 'The Shadow Demons' are inappropriate. Octopus Overlords remind me of Chtulhu mythos so I believe 'Old Ones' or something similar would do... As for the followers of Ashen Veil - they give the impression of being more concerned with all kinds of dark magicks, not just necromancy. 'The Cabal' or something in that fashion maybe?
Waiting for your replies
Cheers